{"id":10296,"date":"2025-03-20T00:50:28","date_gmt":"2025-03-20T00:50:28","guid":{"rendered":"https:\/\/game.intel.com\/?p=10296"},"modified":"2025-05-21T23:11:01","modified_gmt":"2025-05-21T23:11:01","slug":"assassins-creed-shadows-steps-into-the-light","status":"publish","type":"post","link":"https:\/\/game.intel.com\/anz\/stories\/assassins-creed-shadows-steps-into-the-light\/","title":{"rendered":"Assassin\u2019s Creed Shadows Steps into the Light"},"content":{"rendered":"<p><span style=\"font-weight: 400;\">For the last 18 years, Ubisoft\u2019s <\/span><i><span style=\"font-weight: 400;\">Assassin\u2019s Creed<\/span><\/i><span style=\"font-weight: 400;\"> games have been sneaking onto the PCs and consoles of an entire generation of gamers and quietly eviscerating the competition. With many games in the series to date, the faithful fan base remains hungry for more. Step up <\/span><i><span style=\"font-weight: 400;\">Assassin\u2019s Creed Shadows<\/span><\/i><span style=\"font-weight: 400;\">, heading into our hands on March 20th, and bringing with it one of the most heavily requested settings, along with much\u2014shall we say\u2014heated anticipation. Intel Gaming Access drew katanas with Pierre Fortin, Technology Director for <\/span><i><span style=\"font-weight: 400;\">Assassin\u2019s Creed Shadows <\/span><\/i><span style=\"font-weight: 400;\">at Ubisoft Quebec, to slice things up.<\/span><\/p>\n<p><img fetchpriority=\"high\" class=\"alignnone wp-image-10300 size-full\" src=\"https:\/\/game.intel.com\/wp-content\/uploads\/2025\/03\/ac-shadows-newsletter01-1920x1080-1.jpg\" alt=\"\" width=\"1920\" height=\"1080\" ><\/p>\n<p><i><span style=\"font-weight: 400;\">Assassin\u2019s Creed Shadows <\/span><\/i><span style=\"font-weight: 400;\">is an open world, action-adventure RPG, set in feudal Japan during the late 16th-century unification period, specifically the Azuchi-Momoyama era. In the game\u2019s ever-changing world, the forces of vengeance and forgiveness collide during the critical events of the country&#8217;s unification. The game introduces a new dual protagonist system, with Naoe the shinobi from Iga, and Yasuke, the samurai, crossing paths in a world where moral certitudes are rare.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">&#8220;There is so much to look forward to!&#8221; says Fortin. &#8220;Feudal Japan has been requested by <\/span><i><span style=\"font-weight: 400;\">Assassin\u2019s Creed<\/span><\/i><span style=\"font-weight: 400;\"> fans for a long time, and we know that there are strong expectations.&#8221; From the specific time period portrayed and the historical research behind it, to their efforts to push the gameplay boundaries, Fortin is confident in the result. &#8220;We believe we have a very distinct proposal for players. Our fresh dual protagonist approach means each character offers distinct gameplay experiences as their stories intertwine, breathing fresh life into the franchise and how you can play as a player.&#8221;<\/span><\/p>\n<p><img fetchpriority=\"high\" class=\"alignnone wp-image-10301 size-full\" src=\"https:\/\/game.intel.com\/wp-content\/uploads\/2025\/03\/ac-shadows-newsletter02-1920x1080-1.jpg\" alt=\"\" width=\"1920\" height=\"1080\" ><\/p>\n<p><span style=\"font-weight: 400;\">Then there is the setting itself\u2014a beautiful, dynamic open world rendering of 16th-century feudal Japan. Among its new features are customizable Hideouts you can tailor to your liking, and the new Spy Network that adds an optional layer of complexity. Protagonists Naoe and Yasuke can assign scouts from their cabal of spies to scour sections of the map for information about target locations, habits, and other useful secrets.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">&#8220;Our goal was to craft the ultimate <\/span><i><span style=\"font-weight: 400;\">Assassin\u2019s Creed<\/span><\/i><span style=\"font-weight: 400;\"> experience, whether you\u2019re a fan of the first games or the latest ones, or even new to the franchise,&#8221; says Fortin. &#8220;Indeed, the game brings core elements from previous <\/span><i><span style=\"font-weight: 400;\">Assassin\u2019s Creed<\/span><\/i><span style=\"font-weight: 400;\"> games while introducing a whole new set of exciting features. It also offers refined stealth mechanics and melee combat, dynamic seasons that will impact gameplay, and a new approach in exploring the world, putting players&#8217; agency front and center.&#8221;<\/span><\/p>\n<p><img loading=\"lazy\" class=\"alignnone wp-image-10302 size-full\" src=\"https:\/\/game.intel.com\/wp-content\/uploads\/2025\/03\/ac-shadows-newsletter03-1920x1080-1.jpg\" alt=\"\" width=\"1920\" height=\"1080\" ><\/p>\n<p><span style=\"font-weight: 400;\">A single glimpse at <\/span><i><span style=\"font-weight: 400;\">Assassin\u2019s Creed Shadows <\/span><\/i><span style=\"font-weight: 400;\">is enough to tell you there\u2019s a lot going on under the hood, and Fortin isn\u2019t shy about the benefits of a solid PC rig when it comes to getting the most out of the game. &#8220;A modern open-world AAA engine such as Anvil requires relatively strong hardware to run at its peak. Millions of objects are processed and rendered per frame, thousands of AI are simulated and all the trees are physically animated on the GPU,&#8221; he says. &#8220;All this processing, no matter the optimizations we make, requires significant hardware to run.&#8221;<\/span><\/p>\n<p><span style=\"font-weight: 400;\">That said, if you haven\u2019t updated your CPU or GPU recently, the team has got you covered. &#8220;Our desire is to cast as wide a net as possible in terms of supporting PC hardware,&#8221; says Fortin. &#8220;We strongly believe in building scalable systems that can support a wide array of PC configurations. What\u2019s the point of the best technology if no PC can run it and only a select few can benefit from it?&#8221;<\/span><\/p>\n<p><img loading=\"lazy\" class=\"alignnone wp-image-10303 size-full\" src=\"https:\/\/game.intel.com\/wp-content\/uploads\/2025\/03\/ac-shadows-newsletter04-1920x1080-1.jpg\" alt=\"\" width=\"1920\" height=\"1080\" ><\/p>\n<p><span style=\"font-weight: 400;\">&#8220;This strong belief had us invest both in high-end advancements as well as in solutions for lower-end PCs,&#8221; Fortin continues. &#8220;One notable example is the lighting in the game which can benefit from all the bells and whistles of modern GPUs with excellent ray-tracing capabilities, but also accommodate pre-RTX GPUs by using a proprietary software ray-tracing implementation.&#8221;\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">But, if you have just treated yourself to a swanky hardware upgrade, you\u2019ll still very much feel the benefit. &#8220;High-end PCs are not left without advantages, as we have also developed features such as ray-traced reflections specifically for those,&#8221; Fortin assures, while keeping the door firmly open to all-comers. &#8220;We offer an extensive array of customization options on PC, whether it\u2019s for fidelity purposes or accessibility.&#8221;<\/span><\/p>\n<p><img loading=\"lazy\" class=\"alignnone wp-image-10304 size-full\" src=\"https:\/\/game.intel.com\/wp-content\/uploads\/2025\/03\/ac-shadows-newsletter05-1920x1080-1.jpg\" alt=\"\" width=\"1920\" height=\"1080\" ><\/p>\n<p><span style=\"font-weight: 400;\">With his hand firmly on the Anvil engine side of development, Fortin has plenty to say about the technological mountain they\u2019ve had to climb to breathe life into the game. &#8220;Evolving an engine while a large-scale production such as <\/span><i><span style=\"font-weight: 400;\">Assassin\u2019s Creed Shadows<\/span><\/i><span style=\"font-weight: 400;\"> is on-going is always a big challenge, as you are producing content with technologies that are still in active development,&#8221; he says. &#8220;For example, we\u2019re introducing dynamic season cycles which introduce lots of new complexities. Rallying lots of different teams around such a major development is a challenge, but one that having our own bespoke engine allows us to take on.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Intel stepped in to help Fortin and his team fight the good fight in making the game experience better for players. &#8220;It was very helpful to get feedback on our builds from the Intel labs, with guidance to improve the game for, obviously, Intel hardware, but not exclusively,&#8221; says Fortin. &#8220;Their expertise contributed to making the technology for <\/span><i><span style=\"font-weight: 400;\">Assassin\u2019s Creed Shadows <\/span><\/i><span style=\"font-weight: 400;\">better.&#8221;<\/span><\/p>\n<p><span style=\"font-weight: 400;\">&#8220;We had advanced knowledge of the new X<\/span><span style=\"font-weight: 400;\">e<\/span><span style=\"font-weight: 400;\">SS 2 which we were able to integrate rapidly, but also give feedback on,&#8221; Fortin adds. &#8220;We\u2019re still working with Intel on maximizing the potential of X<\/span><span style=\"font-weight: 400;\">e<\/span><span style=\"font-weight: 400;\">SS 2 within the game.&#8221;<\/span><\/p>\n<p><img loading=\"lazy\" class=\"alignnone wp-image-10305 size-full\" src=\"https:\/\/game.intel.com\/wp-content\/uploads\/2025\/03\/ac-shadows-newsletter06-1920x1080-1.jpg\" alt=\"\" width=\"1920\" height=\"1080\" ><\/p>\n<p><span style=\"font-weight: 400;\">The wide-ranging collaboration between Ubisoft Quebec and Intel has also resulted in a special in-game cosmetic item for budding feudal homebuilders. &#8220;The Peak Performance banner is a decoration that can be placed in the player\u2019s hideout,&#8221; explained Fortin. &#8220;In <\/span><i><span style=\"font-weight: 400;\">Assassin\u2019s Creed Shadows<\/span><\/i><span style=\"font-weight: 400;\">, players can customize their hideout however they want, and the Intel banner is a way to subtly add the Intel colors.&#8221;<\/span><\/p>\n<p><span style=\"font-weight: 400;\">With that little plug out of the way, we can swing our attention back to the imminent release of the game itself. A developer\u2019s life is never dull, and Fortin\u2019s team is still beavering away in the long grass to fulfil their lofty goals for <\/span><i><span style=\"font-weight: 400;\">Assassin\u2019s Creed Shadows<\/span><\/i><span style=\"font-weight: 400;\">. D<span data-olk-copy-source=\"MessageBody\">ive into feudal Japan now!<\/span><\/span><\/p>\n<p><a href=\"https:\/\/store.steampowered.com\/app\/3159330\/Assassins_Creed_Shadows\/\"><i><span style=\"font-weight: 400;\">Buy Assassin\u2019s Creed Shadows<\/span><\/i><span style=\"font-weight: 400;\"> now on Steam<\/span><\/a><\/p>\n<p><img loading=\"lazy\" class=\"alignnone wp-image-10306 size-full\" src=\"https:\/\/game.intel.com\/wp-content\/uploads\/2025\/03\/ac-shadows-newsletter07-1920x1080-1.jpg\" alt=\"\" width=\"1920\" height=\"1080\" ><\/p>\n<p><span style=\"font-weight: 400;\">The<\/span><i><span style=\"font-weight: 400;\"> Assassin\u2019s Creed Shadows <\/span><\/i><span style=\"font-weight: 400;\">Intel banner in-game cosmetic item.<\/span><\/p>","protected":false},"excerpt":{"rendered":"<p>For the last 18 years, Ubisoft\u2019s Assassin\u2019s Creed games have been sneaking onto the PCs and consoles of an entire generation of gamers and quietly eviscerating the competition. With many games in the series to date, the faithful fan base remains hungry for more. Step up Assassin\u2019s Creed Shadows, heading into our hands on March [&hellip;]<\/p>","protected":false},"author":2,"featured_media":10300,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[5,6],"tags":[23,41,18,24],"class_list":["post-10296","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-showcase","category-intel-arc","tag-developer-interview","tag-intel-xess","tag-pc-gaming","tag-xess"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Assassin\u2019s Creed Shadows Steps into the Light | Intel Gaming Access<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/game.intel.com\/anz\/stories\/assassins-creed-shadows-steps-into-the-light\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Assassin\u2019s Creed Shadows Steps into the Light | Intel Gaming Access\" \/>\n<meta property=\"og:description\" content=\"For the last 18 years, Ubisoft\u2019s Assassin\u2019s Creed games have been sneaking onto the PCs and consoles of an entire generation of gamers and quietly eviscerating the competition. 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