{"id":12529,"date":"2025-10-21T17:32:16","date_gmt":"2025-10-21T17:32:16","guid":{"rendered":"https:\/\/game.intel.com\/?p=12529"},"modified":"2026-01-13T17:34:13","modified_gmt":"2026-01-13T17:34:13","slug":"ambrosia-sky-lands-on-earth-november-10th","status":"publish","type":"post","link":"https:\/\/game.intel.com\/anz\/stories\/ambrosia-sky-lands-on-earth-november-10th\/","title":{"rendered":"Ambrosia Sky Lands on Earth November 10th"},"content":{"rendered":"<p><img fetchpriority=\"high\" class=\"alignnone wp-image-12531 size-full\" src=\"https:\/\/game.intel.com\/wp-content\/uploads\/2025\/10\/ambrosia-sky-newsletter01-1920x1080-1.jpg\" alt=\"\" width=\"1920\" height=\"1080\" ><\/p>\n<p><span style=\"font-weight: 400;\">\u00a0<\/span><span style=\"font-weight: 400;\">To any mycologists out there\u2014maybe taking a rest after <\/span><i><span style=\"font-weight: 400;\">The Last of Us<\/span><\/i><span style=\"font-weight: 400;\"> \u2014a heads up. <\/span><i><span style=\"font-weight: 400;\">Ambrosia Sky<\/span><\/i><span style=\"font-weight: 400;\"> is coming, and the fungus fear is back.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u00a0<\/span><span style=\"font-weight: 400;\">The debut game from AAA veteran-run studio Soft Rains lands on November 10th.\u00a0 It\u2019s a deeply immersive sim about a fungal contamination that consumes an asteroid colony, leaving strangely beautiful devastation in its wake. You play as a mortuary scientist sent to collect samples\u2014and the haunting stories of the dead. Narrative director Kaitlin Tremblay, studio head and creative director Joel Burgess, and technology director Jules Glegg took a spacewalk to Intel Gaming Access to share more about this fantastic voyage.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u00a0<\/span><span style=\"font-weight: 400;\">Space exploration is back on the global agenda, and Soft Rains are right in the thick of it. \u201cWe wanted to tell a sci-fi story that felt contemporary and was looking at what we are currently facing with space exploration,&#8221; Tremblay says. &#8220;We were inspired by <\/span><i><span style=\"font-weight: 400;\">Annihilation<\/span><\/i><span style=\"font-weight: 400;\">, as well as Arkane\u2019s <\/span><i><span style=\"font-weight: 400;\">Prey<\/span><\/i><span style=\"font-weight: 400;\">, and others. <\/span><i><span style=\"font-weight: 400;\">Ambrosia Sky<\/span><\/i><span style=\"font-weight: 400;\"> is for fans of exploration games or immersive sims, games with fun systemic interactions, for players looking for novel mechanics, as well as players interested in interactive storytelling and worldbuilding.&#8221;<\/span><\/p>\n<p><span style=\"font-weight: 400;\"> <img fetchpriority=\"high\" class=\"alignnone wp-image-12532 size-full\" src=\"https:\/\/game.intel.com\/wp-content\/uploads\/2025\/10\/ambrosia-sky-newsletter02-1920x1080-1.jpg\" alt=\"\" width=\"1920\" height=\"1080\" ><\/span><\/p>\n<p><span style=\"font-weight: 400;\">The scenario might have you reaching for a flame thrower, but, as Tremblay explains, this is a very different kind of confrontation. &#8220;The gameplay blends rewarding exploration with meditative cleaning,&#8221; she says. &#8220;Use your chemical sprayer to cleanse unique strains of deadly fungi, each one trying to burn, electrocute, or trap you. Study their behaviours to craft powerful upgrades, like electrical foam you can use to reroute power. <\/span><i><span style=\"font-weight: 400;\">Ambrosia Sky<\/span><\/i><span style=\"font-weight: 400;\"> isn\u2019t just meditative. There are different mission types, some which emphasize more action-oriented gameplay. We\u2019ve also built our own gravity technology\u2014players can toggle between normal gravity and zero-g. The combination of systems in our games really give players room to play how they want to play.&#8221;<\/span><\/p>\n<p><span style=\"font-weight: 400;\">A threat that lives, breathes, and spreads all around you gives gamers a multi-layered challenge, and the developers food for thought. &#8220;The alien fungi of <\/span><i><span style=\"font-weight: 400;\">Ambrosia Sky<\/span><\/i><span style=\"font-weight: 400;\"> blur the line between environment and enemy,&#8221; says Joel Burgess. &#8220;A lot of our development efforts have focused on how we create and interact with fungal colonies and their mushrooms. Once we\u2019ve built a level in Unreal Engine 5, we\u2019re able to place &#8216;seeds&#8217; of specific fungal species within the space. Then, with the help of Houdini, a tool created by SideFX, we generate a network of nodes that search and procedurally adhere to the environment, from which we create the fungal colonies that players interact with.&#8221;<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Interact with, but not make friends with. You are there to scour the blight away . &#8220;We really wanted the act of cleaning fungus to be super satisfying,&#8221; Joel adds, &#8220;and a big part of that for us was how the fungus gets destroyed. To support the super stylized art direction of <\/span><i><span style=\"font-weight: 400;\">Ambrosia Sky<\/span><\/i><span style=\"font-weight: 400;\"> we built specialized tech, that we\u2019ve been calling Quantized Impact Field, or QIF (pronounced &#8216;kiff&#8217;). QIF allows players to clean the fungus with great precision, even allowing you to burrow a tunnel through larger colonies.&#8221;<\/span><\/p>\n<p><img loading=\"lazy\" class=\"alignnone wp-image-12533 size-full\" src=\"https:\/\/game.intel.com\/wp-content\/uploads\/2025\/10\/ambrosia-sky-newsletter03-1920x1080-1.jpg\" alt=\"\" width=\"1920\" height=\"1080\" ><\/p>\n<p><span style=\"font-weight: 400;\">\u00a0<\/span><span style=\"font-weight: 400;\">This world grows fast, and it grows more and more deadly; performance must keep up. &#8220;In <\/span><i><span style=\"font-weight: 400;\">Ambrosia Sky<\/span><\/i><span style=\"font-weight: 400;\">, you&#8217;re always at risk of encountering runaway fungal growth that can engulf entire whole rooms in seconds, create fire hazards, and interfere with electrical circuits or gravity,&#8221; Jules Glegg explains. &#8220;We&#8217;ve taken every opportunity to push the boundaries for these encounters, to make them really big and dramatic while keeping them super responsive and interactive. We invest hard in optimizing the game for a variety of hardware realities.&#8221;<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Optimization is where Intel comes in, and we\u2019re always thrilled to be along for the ride. &#8220;This is the first time we\u2019ve teamed up with Intel,&#8221; Tremblay says, &#8220;and it\u2019s been amazing to see how quickly our team was able to integrate Intel X<\/span><span style=\"font-weight: 400;\">e<\/span><span style=\"font-weight: 400;\"> Super Sampling (X<\/span><span style=\"font-weight: 400;\">e<\/span><span style=\"font-weight: 400;\">SS) and see its impact on the game, so we are excited about the collaboration!&#8221; We\u2019re excited, too, of course, not only to optimize performance but also to support innovation. &#8220;For <\/span><i><span style=\"font-weight: 400;\">Ambrosia Sky<\/span><\/i><span style=\"font-weight: 400;\">, we created a totally new volumetric destruction technology,&#8221; Glegg reveals. &#8220;This technology is really reliant on GPU-accelerated animations. We really think this gameplay looks and feels the best when played with X<\/span><span style=\"font-weight: 400;\">e<\/span><span style=\"font-weight: 400;\">SS 2&#8217;s Super Resolution, and we really value that X<\/span><span style=\"font-weight: 400;\">e<\/span><span style=\"font-weight: 400;\">SS 2 is compatible with a broad range of graphics cards so we can deliver that experience to players everywhere from handheld devices to beefy desktop rigs.&#8221;<\/span><\/p>\n<p><img loading=\"lazy\" class=\"alignnone wp-image-12534 size-full\" src=\"https:\/\/game.intel.com\/wp-content\/uploads\/2025\/10\/ambrosia-sky-newsletter04-1920x1080-1.jpg\" alt=\"\" width=\"1920\" height=\"1080\" ><\/p>\n<p><span style=\"font-weight: 400;\">So wherever you land on that scale, you\u2019re covered; and this is only act one for Soft Rains. &#8220;We\u2019re incredibly excited to get players\u2019 reaction to this opening chapter of the story,&#8221; Tremblay says, &#8220;and incorporate that feedback into <\/span><i><span style=\"font-weight: 400;\">Ambrosia Sky<\/span><\/i><span style=\"font-weight: 400;\"> as we develop Act Two.&#8221; Meanwhile, there\u2019s only a few more weeks to wait until the outbreak of Act One in the gaming universe: get ready, fungus-hunters.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Pre-purchase <\/span><i><span style=\"font-weight: 400;\">Ambrosia Sky<\/span><\/i><span style=\"font-weight: 400;\"> at<\/span><a href=\"https:\/\/store.epicgames.com\/en-US\/p\/ambrosiasky-0596ee\"> <span style=\"font-weight: 400;\">Epic Games Store<\/span><\/a><span style=\"font-weight: 400;\"> or on<\/span><a href=\"https:\/\/store.steampowered.com\/app\/3580160\/Ambrosia_Sky\/\"><span style=\"font-weight: 400;\"> Steam<\/span><\/a><\/p>","protected":false},"excerpt":{"rendered":"<p>\u00a0To any mycologists out there\u2014maybe taking a rest after The Last of Us \u2014a heads up. Ambrosia Sky is coming, and the fungus fear is back. \u00a0The debut game from AAA veteran-run studio Soft Rains lands on November 10th.\u00a0 It\u2019s a deeply immersive sim about a fungal contamination that consumes an asteroid colony, leaving strangely [&hellip;]<\/p>","protected":false},"author":2,"featured_media":12531,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[5],"tags":[23,42,41,18,24],"class_list":["post-12529","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-showcase","tag-developer-interview","tag-intel-xe-super-sampling","tag-intel-xess","tag-pc-gaming","tag-xess"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Ambrosia Sky Lands on Earth November 10th | Intel Gaming Access<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/game.intel.com\/anz\/stories\/ambrosia-sky-lands-on-earth-november-10th\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Ambrosia Sky Lands on Earth November 10th | Intel Gaming Access\" \/>\n<meta property=\"og:description\" content=\"\u00a0To any mycologists out there\u2014maybe taking a rest after The Last of Us \u2014a heads up. Ambrosia Sky is coming, and the fungus fear is back. \u00a0The debut game from AAA veteran-run studio Soft Rains lands on November 10th.\u00a0 It\u2019s a deeply immersive sim about a fungal contamination that consumes an asteroid colony, leaving strangely [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/game.intel.com\/anz\/stories\/ambrosia-sky-lands-on-earth-november-10th\/\" \/>\n<meta property=\"og:site_name\" content=\"Intel Gaming Access\" \/>\n<meta property=\"article:published_time\" content=\"2025-10-21T17:32:16+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2026-01-13T17:34:13+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/game.intel.com\/wp-content\/uploads\/2025\/10\/ambrosia-sky-newsletter01-1920x1080-1.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1920\" \/>\n\t<meta property=\"og:image:height\" content=\"1080\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Intel Gaming\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@IntelGaming\" \/>\n<meta name=\"twitter:site\" content=\"@IntelGaming\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Intel Gaming\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"4 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/game.intel.com\/stories\/ambrosia-sky-lands-on-earth-november-10th\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/game.intel.com\/stories\/ambrosia-sky-lands-on-earth-november-10th\/\"},\"author\":{\"name\":\"Intel Gaming\",\"@id\":\"https:\/\/game.intel.com\/us\/#\/schema\/person\/d98d338bed40f7c6ad4d85e3cf1f41a5\"},\"headline\":\"Ambrosia Sky Lands on Earth November 10th\",\"datePublished\":\"2025-10-21T17:32:16+00:00\",\"dateModified\":\"2026-01-13T17:34:13+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/game.intel.com\/stories\/ambrosia-sky-lands-on-earth-november-10th\/\"},\"wordCount\":851,\"commentCount\":0,\"publisher\":{\"@id\":\"https:\/\/game.intel.com\/us\/#organization\"},\"image\":{\"@id\":\"https:\/\/game.intel.com\/stories\/ambrosia-sky-lands-on-earth-november-10th\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/game.intel.com\/wp-content\/uploads\/2025\/10\/ambrosia-sky-newsletter01-1920x1080-1.jpg\",\"keywords\":[\"developer interview\",\"intel xe super sampling\",\"intel xess\",\"pc gaming\",\"xess\"],\"articleSection\":[\"Games Showcase\"],\"inLanguage\":\"en-ANZ\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\/\/game.intel.com\/stories\/ambrosia-sky-lands-on-earth-november-10th\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/game.intel.com\/stories\/ambrosia-sky-lands-on-earth-november-10th\/\",\"url\":\"https:\/\/game.intel.com\/stories\/ambrosia-sky-lands-on-earth-november-10th\/\",\"name\":\"Ambrosia Sky Lands on Earth November 10th | Intel Gaming Access\",\"isPartOf\":{\"@id\":\"https:\/\/game.intel.com\/us\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\/\/game.intel.com\/stories\/ambrosia-sky-lands-on-earth-november-10th\/#primaryimage\"},\"image\":{\"@id\":\"https:\/\/game.intel.com\/stories\/ambrosia-sky-lands-on-earth-november-10th\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/game.intel.com\/wp-content\/uploads\/2025\/10\/ambrosia-sky-newsletter01-1920x1080-1.jpg\",\"datePublished\":\"2025-10-21T17:32:16+00:00\",\"dateModified\":\"2026-01-13T17:34:13+00:00\",\"breadcrumb\":{\"@id\":\"https:\/\/game.intel.com\/stories\/ambrosia-sky-lands-on-earth-november-10th\/#breadcrumb\"},\"inLanguage\":\"en-ANZ\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/game.intel.com\/stories\/ambrosia-sky-lands-on-earth-november-10th\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-ANZ\",\"@id\":\"https:\/\/game.intel.com\/stories\/ambrosia-sky-lands-on-earth-november-10th\/#primaryimage\",\"url\":\"https:\/\/game.intel.com\/wp-content\/uploads\/2025\/10\/ambrosia-sky-newsletter01-1920x1080-1.jpg\",\"contentUrl\":\"https:\/\/game.intel.com\/wp-content\/uploads\/2025\/10\/ambrosia-sky-newsletter01-1920x1080-1.jpg\",\"width\":1920,\"height\":1080},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/game.intel.com\/stories\/ambrosia-sky-lands-on-earth-november-10th\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/game.intel.com\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Ambrosia Sky Lands on Earth November 10th\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/game.intel.com\/us\/#website\",\"url\":\"https:\/\/game.intel.com\/us\/\",\"name\":\"Intel Gaming Access\",\"description\":\"Made to Game. 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