{"id":5791,"date":"2024-07-10T15:50:01","date_gmt":"2024-07-10T15:50:01","guid":{"rendered":"https:\/\/game.intel.com\/?p=5791"},"modified":"2024-08-23T23:05:40","modified_gmt":"2024-08-23T23:05:40","slug":"this-ones-got-legs-inside-the-strange-new-world-of-once-human","status":"publish","type":"post","link":"https:\/\/game.intel.com\/ch\/stories\/this-ones-got-legs-inside-the-strange-new-world-of-once-human\/","title":{"rendered":"This One\u2019s Got Legs: Inside the Strange New World of Once Human"},"content":{"rendered":"<figure class=\"wp-block-image\"><img src=\"https:\/\/lh7-us.googleusercontent.com\/docsz\/AD_4nXd-fczi_c-pu-BEXZ0T5yIUqbuKcdMk6AYRRRnR20_7TH-zD0N6lj_VDYc4zqKIh6U-G6OAuz6wizGcVn5qmDJjgF_jgN8ryohm4443Xt982qXqSkpg-_ZsRM-SIVWhe2kpPr3h1trXMPIuxAJiBRtSIMO4mBqOpszHwgf9Ujbms2GLNfEvNw?key=HjmeO71c3cF3NjgL47TuYw\" alt=\"\"><\/figure>\n\n\n\n<p>An alien substance known as Stardust has a transforming effect in the open-world survival game <em>Once Human <\/em>from the aptly named Starry Studios. The endless potential of the skies is something of a recurring theme, as they took their company name from Van Gogh\u2019s masterpiece \u2018The Starry Night\u2019. Head ofOperations Derek Qiu states their aim is \u201cto create games with depth, beauty, and a unique vision, much like that iconic painting.\u201d<\/p>\n\n\n\n<p>They\u2019re off to a good start with this highly anticipated debut title, described by Derek as \u201cmade for fans of survival games and spooky horror thrill-seekers.\u201d In a post-apocalyptic world, Stardust has infected every living thing; bizarre organic\/mechanical mutations called Deviants stalk the land, including a bus on legs should your own limbs get a little tired from the endless struggle to survive. Players aren\u2019t mutated by Stardust, however; instead, they can use it to develop special abilities.<\/p>\n\n\n\n<p>The end of the world has been a playground for gamers for decades, so, in a crowded landscape, how does <em>Once Human<\/em> manage to stand out? Derek declares himself and the team at Starry Studio \u201chuge fans\u201d of the survival genre to begin with, and also passionate about New Weird content. As Derek explains: \u201cWe realized that both of these have some commonalities, and that got us thinking: \u2018Why not create a one-of-a-kind supernatural-themed open-world survival game?\u2019 We were super excited about the idea and that\u2019s how <em>Once Human<\/em> came to life \u2026 [It] sets itself apart in the competitive survival game market with its distinctive worldview, monster design, and a fresh gameplay approach that combines MMO elements with survival mechanics.\u201d<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img src=\"https:\/\/lh7-us.googleusercontent.com\/docsz\/AD_4nXcHQ8w5fct3t8Vn5EBr-IpI02-ALJwx2gP8hJtao6sfwKZ-Ub0kN56wK3abs19J2ok2qiaf7Iux7BiUgDt_qiwGxhod-Z5DLP169W_PBphgua3z0ZHUy30zLHFsOea9PC6ENss81dzHHCzUOOqu00WcdAZw03IKPEARvqDm_jaL75bRh2J-lRQ?key=HjmeO71c3cF3NjgL47TuYw\" alt=\"\"><\/figure>\n\n\n\n<p><strong>It\u2019s Creepy and It\u2019s Kooky<\/strong><\/p>\n\n\n\n<p>In this world of mutants and madness, players \u201cexplore five different natural areas, interact with various NPC camps, solve puzzles, take on bosses, and unravel the main story as it unfolds. In this unforgiving natural environment, they\u2019ll also need to gather resources, construct their own territory, and craft weapons and gear to survive the apocalypse,\u201d Derek expands. \u201cBut that\u2019s not all \u2026 You can capture creatures known as Deviations in the open world to help you in battles and survival. Team up with friends to tackle hardcore dungeons or raid other players\u2019 survival supplies. And, with no limits, you can build expansive playgrounds and all kinds of unique structures.\u201d<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img src=\"https:\/\/lh7-us.googleusercontent.com\/docsz\/AD_4nXfm_ZneK7ebVPMRYFUE2KBoI3F927aX6mKV_TVUmGnBwIDUjeZashViACjzd4OIC-IBXNkIU0X_5rNypzgb16_4vgiSwfXdtiKPszdry7KtQZ-XQjn__V08j88VcIYJSn-RhqJOQ3rJSoD5wy6N_m-1SRHDJocE-iHBBPmVqSWcSR5iTJUQ6-Q?key=HjmeO71c3cF3NjgL47TuYw\" alt=\"\"><\/figure>\n\n\n\n<p>The monsters are key to the game\u2019s success; they\u2019re as fresh as the gameplay, which is no mean feat. Take heart anyone struggling to find a unique take for their own development\u2014this didn\u2019t happen overnight. \u201cWe were initially unsatisfied with the monster designs,\u201d Derek says. \u201cThey looked too similar to the typical apocalyptic monsters. So, we went back to the drawing board and reconsidered what makes a player feel truly weird. We concluded that one aspect is \u2018feeling anomalies in familiar objects.\u2019 With this in mind, we took a bold step and incorporated everyday objects into our monster designs, resulting in creatures like the \u2018walking bus\u2019, and the \u2018Watcher\u2019. These designs aligned with our vision and became highly popular with the players.\u201d<\/p>\n\n\n\n<p>This approach extends to the Deviations, and what you can use to grow their abilities. Disco balls. Yes, those glittery globes suspended from the ceiling. Or in this case, present at a mutant Deviant rave. If you ever wondered if disco would survive the apocalypse, wonder no more.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img src=\"https:\/\/lh7-us.googleusercontent.com\/docsz\/AD_4nXcI5IZx6GHhW1cykHS65axCxdF7nMoiLSBpH5_BDeLdPPNlra_wNFNX3Lgj9q__OrrGOpiKgRzbrjg_6EDHTeUlijt1ktj1bGVeYAwJlSqQHviSGd3g04Vqn-3lQId0BZfh1Sd30asGDPOtfJS_9lwsswNMEci085RgQEcNbawb0tTqOXiTZQ?key=HjmeO71c3cF3NjgL47TuYw\" alt=\"\"><\/figure>\n\n\n\n<p><strong>Ready Player Fun<\/strong><\/p>\n\n\n\n<p>The sense of fun that permeates <em>Once Human\u2019s <\/em>design extends to the player experience. \u201cThanks to our unique blend of survival and shooter gameplay, along with multiplayer features, both MMO fans and shooter enthusiasts can have a blast in our game,\u201d Derek affirms. \u201cYou can team up with friends and go on adventures in servers with up to 4,000 players, or battle it out in PvP servers.\u201d<\/p>\n\n\n\n<p>Starry Studios clearly considered broad appeal alongside attention to detail, but what is this going to cost you, the player? Well, they\u2019ve thought about that, too. Back to Derek: \u201c<em>Once Human<\/em>, as a large open-world game, will be free to play! Additionally, the development team guarantees that there will be no pay-to-win elements in the game, and that the main paid content will be restricted to cosmetics only. Our goal is to establish a completely fair gaming environment for our players and community.\u201d<\/p>\n\n\n\n<p><strong>Get Graphic&nbsp;&nbsp;<\/strong><\/p>\n\n\n\n<p>You don\u2019t want to land in a world of high-flying possibilities only to be brought crashing down to earth by performance issues. \u201cWe\u2019ve observed a gap in the current open-world survival genre,\u201d Derek says. \u201cThere\u2019s a clear demand for a game with top-notch graphics that can truly elevate the survival experience for players. That\u2019s why <em>Once Human<\/em> places a strong emphasis on PC performance. Improved graphics, 3D models, and animations can significantly enhance players\u2019 immersion in the world of survival and exploration. If you want to fully experience <em>Once Human<\/em> with top-notch PC performance, be sure to run the game with our recommended system requirements.\u201d<\/p>\n\n\n\n<p>That\u2019s something we at Intel can only agree with. Improved performance for player enjoyment is at the heart of what we do, and Starry Studios are on board. \u201cWe value our technical partnership with Intel,\u201d Derek confirms, \u201cand are working on integrating Intel<sup>\u24c7<\/sup> X<sup>e<\/sup> Super Sampling (X<sup>e<\/sup>SS) technology \u2026 We used the Intel<sup>\u24c7<\/sup> VTune<sup>TM<\/sup> tool to help us identify CPU performance issues, ultimately enhancing the game\u2019s operational efficiency.\u201d<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img src=\"https:\/\/lh7-us.googleusercontent.com\/docsz\/AD_4nXdzH9QdBc7AifHIMwvRaP2TdvhkuXplIdZByDEV2JOPLA1B3XZvy6KoLEEZr98NjWquxWg_BpMDtaglwBRo17XD65Sa2_KjK6AEbRMJ4QowHSmiFPltZshBY19KdLKblLtsN17ocHrYVLLFfBOj91HokbuvHodGA9-MWrikCUPRP2CTJa5oXsU?key=HjmeO71c3cF3NjgL47TuYw\" alt=\"\"><\/figure>\n\n\n\n<p><strong>Looking To the Future<\/strong><\/p>\n\n\n\n<p>Having made a mutated world, what\u2019s next for the team? More inspiration from the stars? Derek explains: \u201cOur top priority right now is to deliver the ultimate <em>Once Human<\/em> open-world experience to players upon the game\u2019s official release \u2026 Our main objective for the next phase is to consistently provide our player community with improved game content, ongoing updates featuring new events, gameplay enhancements, and new monsters. We encourage all players to join our Discord community, and invite developers to join us in making <em>Once Human<\/em> even better.\u201d<\/p>\n\n\n\n<p><a href=\"https:\/\/store.steampowered.com\/app\/2139460\/Once_Human\/\">Find <em>Once Human<\/em> on Steam from 9th July 2024<\/a><\/p>","protected":false},"excerpt":{"rendered":"<p>An alien substance known as Stardust has a transforming effect in the open-world survival game Once Human from the aptly named Starry Studios. The endless potential of the skies is something of a recurring theme, as they took their company name from Van Gogh\u2019s masterpiece \u2018The Starry Night\u2019. Head ofOperations Derek Qiu states their aim [\u2026]<\/p>","protected":false},"author":2,"featured_media":5799,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[5],"tags":[],"class_list":["post-5791","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-showcase"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>This One\u2019s Got Legs: Inside the Strange New World of Once Human | Intel Gaming Access<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/game.intel.com\/ch\/stories\/this-ones-got-legs-inside-the-strange-new-world-of-once-human\/\" \/>\n<meta property=\"og:locale\" content=\"de_DE\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"This One\u2019s Got Legs: Inside the Strange New World of Once Human | Intel Gaming Access\" \/>\n<meta property=\"og:description\" content=\"An alien substance known as Stardust has a transforming effect in the open-world survival game Once Human from the aptly named Starry Studios. 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