{"id":3820,"date":"2024-03-19T20:59:43","date_gmt":"2024-03-19T20:59:43","guid":{"rendered":"https:\/\/game.intel.com\/?p=3820"},"modified":"2024-04-10T16:19:13","modified_gmt":"2024-04-10T16:19:13","slug":"creators-welcome-intel-arc-graphics-video-codecs-editing","status":"publish","type":"post","link":"https:\/\/game.intel.com\/co\/stories\/creators-welcome-intel-arc-graphics-video-codecs-editing\/","title":{"rendered":"Creators Welcome: Inside the Video Codecs and Media Engines of Intel\u00ae Arc\u2122 Graphics"},"content":{"rendered":"<h3 class=\"wp-block-heading\">Without encoders, video file sizes would be massive! Powerful hardware is needed to balance image quality and size, and advanced editing isn\u2019t easy either. Thankfully Intel Arc graphics have what creators need.<\/h3>\n\n\n\n<p>Tom Petersen and Tom Green take us through the advanced algorithms of video compression, leveraging computer science several decades in the making. As the work behind every digital video today gets more and more complex, specialized computer hardware \u2013 like the Intel X<sup>e<\/sup> Media Engine inside Arc graphics \u2013 must handle billions of arithmetic and trigonometric calculations every second. Don\u2019t have your calculator handy? Don\u2019t worry, we let TAP explain the math behind video compression and editing.<\/p>\n\n\n\n<figure class=\"wp-block-embed alignwide is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Creators Welcome: Inside the Video Codecs and Media Engines of Intel Arc Graphics\" width=\"1200\" height=\"675\" src=\"https:\/\/www.youtube.com\/embed\/v9ZcZAplNX4?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">What is a codec?<\/h2>\n\n\n\n<p>Short for \u201cen<strong>code<\/strong>r\/<strong>dec<\/strong>oder,\u201d a video codec makes video files smaller, and therefore easier to store, upload, download, and stream. Raw video data would take up too much disk space to ever be stored or transmitted en masse, but how much storage does uncompressed video take up?<\/p>\n\n\n\n<p>As TAP and Tom explain, each pixel is made up of three colors (red, green, and blue) and all three each are 8 bits (one byte) at standard depth. Now multiply that by about 2 million, the number of pixels on a 1080p screen. Without compression, that\u2019s 11 GB per minute at 30 FPS, or enough to fill a 1 TB drive with just one full-length feature film. 4K quadruples that, and HDR color can increase the size by another 1.5x. Now multiply this by how much video is transmitted just by YouTube and you\u2019ll see this doesn\u2019t work\u2026 even if you used the world\u2019s entire internet capacity!<\/p>\n\n\n\n<p>So different codecs have been created to adapt to this problem. Codecs contain layers of algorithms which compress video files and then decompress them at their destination. Technologies have advanced over time but the fundamentals are largely the same:<\/p>\n\n\n\n<figure data-wp-context=\"{&quot;imageId&quot;:&quot;69deb5e1eda90&quot;}\" data-wp-interactive=\"core\/image\" data-wp-key=\"69deb5e1eda90\" class=\"wp-block-image size-full wp-lightbox-container\"><img fetchpriority=\"high\" width=\"2293\" height=\"514\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on--click=\"actions.showLightbox\" data-wp-on--load=\"callbacks.setButtonStyles\" data-wp-on-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/game.intel.com\/wp-content\/uploads\/2024\/03\/Encoder-flow.png\" alt=\"\" class=\"wp-image-3928\"><button\n\t\t\tclass=\"lightbox-trigger\"\n\t\t\ttype=\"button\"\n\t\t\taria-haspopup=\"dialog\"\n\t\t\taria-label=\"Agrandar\"\n\t\t\tdata-wp-init=\"callbacks.initTriggerButton\"\n\t\t\tdata-wp-on--click=\"actions.showLightbox\"\n\t\t\tdata-wp-style--right=\"state.imageButtonRight\"\n\t\t\tdata-wp-style--top=\"state.imageButtonTop\"\n\t\t>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\" \/>\n\t\t\t<\/svg>\n\t\t<\/button><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">1. Color Space Conversion<\/h3>\n\n\n\n<p>Instead of using true RGB values as a computer does, changing the color space to YUV suits the perceptual characteristics of a human eye. Our eyes have dedicated rod cells for sensing brightness, represented by the Y component, or <strong>luma<\/strong>. Our eyes\u2019 cone cells see color, in this space the U and V components, or <strong>chroma<\/strong>.<\/p>\n\n\n\n<figure data-wp-context=\"{&quot;imageId&quot;:&quot;69deb5e1ee3ed&quot;}\" data-wp-interactive=\"core\/image\" data-wp-key=\"69deb5e1ee3ed\" class=\"wp-block-image size-full wp-lightbox-container\"><img fetchpriority=\"high\" width=\"2293\" height=\"1290\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on--click=\"actions.showLightbox\" data-wp-on--load=\"callbacks.setButtonStyles\" data-wp-on-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/game.intel.com\/wp-content\/uploads\/2024\/03\/RGB-YUV-conversion.png\" alt=\"\" class=\"wp-image-3929\"><button\n\t\t\tclass=\"lightbox-trigger\"\n\t\t\ttype=\"button\"\n\t\t\taria-haspopup=\"dialog\"\n\t\t\taria-label=\"Agrandar\"\n\t\t\tdata-wp-init=\"callbacks.initTriggerButton\"\n\t\t\tdata-wp-on--click=\"actions.showLightbox\"\n\t\t\tdata-wp-style--right=\"state.imageButtonRight\"\n\t\t\tdata-wp-style--top=\"state.imageButtonTop\"\n\t\t>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\" \/>\n\t\t\t<\/svg>\n\t\t<\/button><\/figure>\n\n\n\n<p>Translating RGB to YUV can be a visually lossless process resulting in no compression, but compression is possible. Since our eyes are most sensitive to brightness due to those dedicated rod cells, compressed YUV formats combine uncompressed luma over reduced-resolution chroma for a <strong>1.5x to 2x compression<\/strong> with very little perceptual difference.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">2. Spatial &amp; Temporal Redundancy Search<\/h3>\n\n\n\n<p>The majority of subjects and their backgrounds in a video frame often appear again and again in subsequent video frames. &nbsp;Redundancy search algorithms can detect pixels to change, and which can stay the same and therefore reduce the video\u2019s filesize.<\/p>\n\n\n\n<figure data-wp-context=\"{&quot;imageId&quot;:&quot;69deb5e1eed3f&quot;}\" data-wp-interactive=\"core\/image\" data-wp-key=\"69deb5e1eed3f\" class=\"wp-block-image size-full wp-lightbox-container\"><img loading=\"lazy\" width=\"2293\" height=\"1290\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on--click=\"actions.showLightbox\" data-wp-on--load=\"callbacks.setButtonStyles\" data-wp-on-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/game.intel.com\/wp-content\/uploads\/2024\/03\/spatial-and-temporal.png\" alt=\"\" class=\"wp-image-3933\"><button\n\t\t\tclass=\"lightbox-trigger\"\n\t\t\ttype=\"button\"\n\t\t\taria-haspopup=\"dialog\"\n\t\t\taria-label=\"Agrandar\"\n\t\t\tdata-wp-init=\"callbacks.initTriggerButton\"\n\t\t\tdata-wp-on--click=\"actions.showLightbox\"\n\t\t\tdata-wp-style--right=\"state.imageButtonRight\"\n\t\t\tdata-wp-style--top=\"state.imageButtonTop\"\n\t\t>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\" \/>\n\t\t\t<\/svg>\n\t\t<\/button><\/figure>\n\n\n\n<p>As this process happens, there are intraframes (I-frames) which are full screen images used to base future predictions on. Predicted frames (P-frames) can be seen a set of instructions to reconstruct a full image based on deltas \u2013 we call them residuals \u2013 with previous frames and I-frames. This is where much of the magic happens with <strong>5x-20x compression<\/strong>, but further steps are needed to correct errors and compress these residuals.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">3. Generate Decoding Error Correction Terms<\/h3>\n\n\n\n<p>To make redundancy search even more powerful, encoders don\u2019t just detect identical blocks of pixels, but also similar blocks \u2013 for example the sun with changing color in the previous image is detected as a redundant block. &nbsp;Correction terms represent that difference or error compared to the original block and this step defines how these errors from the redundancy search get resolved.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">4. Quantization in Frequency Domain<\/h3>\n\n\n\n<p>This is where handling the residuals gets real mathematical. Instead of storing pieces of the exact image, we store how much those sections match particular patterns. The typical method is a discrete cosine transformation, which transforms an image from pixels into a series of frequencies.<\/p>\n\n\n\n<figure data-wp-context=\"{&quot;imageId&quot;:&quot;69deb5e1ef5fb&quot;}\" data-wp-interactive=\"core\/image\" data-wp-key=\"69deb5e1ef5fb\" class=\"wp-block-image size-full wp-lightbox-container\"><img loading=\"lazy\" width=\"2293\" height=\"1290\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on--click=\"actions.showLightbox\" data-wp-on--load=\"callbacks.setButtonStyles\" data-wp-on-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/game.intel.com\/wp-content\/uploads\/2024\/03\/quantization-in-frequency-domain.png\" alt=\"\" class=\"wp-image-3948\"><button\n\t\t\tclass=\"lightbox-trigger\"\n\t\t\ttype=\"button\"\n\t\t\taria-haspopup=\"dialog\"\n\t\t\taria-label=\"Agrandar\"\n\t\t\tdata-wp-init=\"callbacks.initTriggerButton\"\n\t\t\tdata-wp-on--click=\"actions.showLightbox\"\n\t\t\tdata-wp-style--right=\"state.imageButtonRight\"\n\t\t\tdata-wp-style--top=\"state.imageButtonTop\"\n\t\t>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\" \/>\n\t\t\t<\/svg>\n\t\t<\/button><\/figure>\n\n\n\n<p>Once this has been done to the whole image, high frequencies which contribute little to what the human eye perceives are discarded. Any pieces of the image which didn\u2019t change keep the original information. This step gives a massive <strong>2x-40x compression<\/strong> ratio depending on the exploited redundancy and the amount of lossy compression required to achieve the desired filesizes.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">5. Symbol Coding<\/h3>\n\n\n\n<p>The last step stems from information theory, a field of computer science originating all the way back in the 1920s. Even after all the above transformations to the data, it\u2019s still a bunch of 0s and 1s. Instead of listing them exactly in their original quantities, repeating patterns of bits seen throughout the file can be represented with a shorter pattern of bits. By assigning fewer bits to sequences that appear with a high probability, this adds another <strong>1x-2x compression<\/strong> to the process.<\/p>\n\n\n\n<p>By the time all these layers have done their work, the final video file is <strong>600x-1000x smaller<\/strong> using modern codecs compared to uncompressed video.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Encode and decode faster with Intel Arc graphics<\/h2>\n\n\n\n<p>Our engineers have a long history of developing acceleration hardware for media processing. That legacy spans from the original MMX instruction set to our first full hardware encoder and decoder \u2013 Quick Sync Video (QSV) \u2013 introduced with the 2<sup>nd<\/sup> Gen Intel Core processors.<\/p>\n\n\n\n<p>It should come as no surprise that Intel Arc graphics has dedicated hardware for modern codecs, running faster than other GPUs in most cases too. We set the Intel Arc A750 versus the Nvidia RTX 4060 and the Intel\u00ae Core\u2122 Ultra 155H with Intel Arc built-in versus the AMD Ryzen 7 PRO 7840U in several head-to-head transcoding races across a variety of programs and codecs.<\/p>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure data-wp-context=\"{&quot;imageId&quot;:&quot;69deb5e1eff67&quot;}\" data-wp-interactive=\"core\/image\" data-wp-key=\"69deb5e1eff67\" class=\"wp-block-image size-full wp-lightbox-container\"><img loading=\"lazy\" width=\"2293\" height=\"1290\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on--click=\"actions.showLightbox\" data-wp-on--load=\"callbacks.setButtonStyles\" data-wp-on-window--resize=\"callbacks.setButtonStyles\" data-id=\"3999\" src=\"https:\/\/game.intel.com\/wp-content\/uploads\/2024\/03\/A750-transcoding-vs-RTX-4060.png\" alt=\"\" class=\"wp-image-3999\"><button\n\t\t\tclass=\"lightbox-trigger\"\n\t\t\ttype=\"button\"\n\t\t\taria-haspopup=\"dialog\"\n\t\t\taria-label=\"Agrandar\"\n\t\t\tdata-wp-init=\"callbacks.initTriggerButton\"\n\t\t\tdata-wp-on--click=\"actions.showLightbox\"\n\t\t\tdata-wp-style--right=\"state.imageButtonRight\"\n\t\t\tdata-wp-style--top=\"state.imageButtonTop\"\n\t\t>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\" \/>\n\t\t\t<\/svg>\n\t\t<\/button><\/figure>\n\n\n\n<figure data-wp-context=\"{&quot;imageId&quot;:&quot;69deb5e1f082a&quot;}\" data-wp-interactive=\"core\/image\" data-wp-key=\"69deb5e1f082a\" class=\"wp-block-image size-full wp-lightbox-container\"><img loading=\"lazy\" width=\"2293\" height=\"1290\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on--click=\"actions.showLightbox\" data-wp-on--load=\"callbacks.setButtonStyles\" data-wp-on-window--resize=\"callbacks.setButtonStyles\" data-id=\"3988\" src=\"https:\/\/game.intel.com\/wp-content\/uploads\/2024\/03\/MTL-H-transcoding-vs-comp.png\" alt=\"\" class=\"wp-image-3988\"><button\n\t\t\tclass=\"lightbox-trigger\"\n\t\t\ttype=\"button\"\n\t\t\taria-haspopup=\"dialog\"\n\t\t\taria-label=\"Agrandar\"\n\t\t\tdata-wp-init=\"callbacks.initTriggerButton\"\n\t\t\tdata-wp-on--click=\"actions.showLightbox\"\n\t\t\tdata-wp-style--right=\"state.imageButtonRight\"\n\t\t\tdata-wp-style--top=\"state.imageButtonTop\"\n\t\t>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\" \/>\n\t\t\t<\/svg>\n\t\t<\/button><\/figure>\n<\/figure>\n\n\n\n<p>The closer a program is to transcoding video directly, the faster it performs on Intel Arc graphics. HandBrake is an excellent example of that, running 1.5x-3.5x faster on Intel Arc graphics than other comparable hardware.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Fully ready for modern video workflows<\/h2>\n\n\n\n<p>Supporting the most advanced space-saving and high-quality video file formats is only half of the work of a competent graphics card. Before a video is exported, your GPU needs to be ready for editing. Premiere Pro processes like cropping, timing adjustments, Warp Stabilization, and more all require a different set of processes than codecs, each a proprietary transformation to the video you\u2019re editing. Intel Arc graphics handle all these editing functions like a champ, especially with our dedicated AI hardware accelerating processes like Adobe Premiere Pro\u2019s Scene Edit Detection.<\/p>\n\n\n\n<figure data-wp-context=\"{&quot;imageId&quot;:&quot;69deb5e1f183e&quot;}\" data-wp-interactive=\"core\/image\" data-wp-key=\"69deb5e1f183e\" class=\"wp-block-image size-full wp-lightbox-container\"><img loading=\"lazy\" width=\"2293\" height=\"1290\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on--click=\"actions.showLightbox\" data-wp-on--load=\"callbacks.setButtonStyles\" data-wp-on-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/game.intel.com\/wp-content\/uploads\/2024\/03\/dedicated-media-engine.png\" alt=\"\" class=\"wp-image-3958\"><button\n\t\t\tclass=\"lightbox-trigger\"\n\t\t\ttype=\"button\"\n\t\t\taria-haspopup=\"dialog\"\n\t\t\taria-label=\"Agrandar\"\n\t\t\tdata-wp-init=\"callbacks.initTriggerButton\"\n\t\t\tdata-wp-on--click=\"actions.showLightbox\"\n\t\t\tdata-wp-style--right=\"state.imageButtonRight\"\n\t\t\tdata-wp-style--top=\"state.imageButtonTop\"\n\t\t>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\" \/>\n\t\t\t<\/svg>\n\t\t<\/button><\/figure>\n\n\n\n<p>With full support for the most popular editing software, their traditional and AI-powered adjustments, and super-fast encoding in the latest formats, Intel Arc graphics include a complete media engine. TAP and team have demystified the science behind your favorite YouTube videos, game streams, and streaming TV, and Intel Arc graphics have the capability to power your own creation.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Avisos y exenciones de responsabilidad<\/h3>\n\n\n\n<p>El rendimiento var\u00eda seg\u00fan el uso, la configuraci\u00f3n y otros factores. M\u00e1s informaci\u00f3n en&nbsp;<a href=\"http:\/\/www.intel.com\/PerformanceIndex\">www.intel.com\/PerformanceIndex<\/a>.<\/p>\n\n\n\n<p>Performance results are based on testing as of dates shown in configurations and may not reflect all publicly available updates. See backup for configuration details.<\/p>\n\n\n\n<p>AI features may require software purchase, subscription or enablement by a software or platform provider, or may have specific configuration or compatibility requirements. Details at <a href=\"https:\/\/www.intel.com\/content\/www\/us\/en\/products\/docs\/processors\/core-ultra\/ai-pc.html\">www.intel.com\/AIPC<\/a>.<\/p>\n\n\n\n<p>Results that are based on pre-production systems and components as well as results that have been estimated or simulated using an Intel Reference Platform (an internal example new system), internal Intel analysis or architecture simulation or modeling are provided to you for informational purposes only. Results may vary based on future changes to any systems, components, specifications or configurations.<\/p>\n\n\n\n<p>Your costs and results may vary.&nbsp;No product or component can be absolutely secure.&nbsp;Intel technologies may require enabled hardware, software or service activation.<\/p>\n\n\n\n<p>All product plans and roadmaps are subject to change without notice.<\/p>\n\n\n\n<p>Intel\u00ae Arc\u2122 GPU only available on select H-series Intel\u00ae Core\u2122 Ultra processor-powered systems with at least 16GB of system memory in dual channel configuration. OEM enablement required; check with OEM or retailer for system configuration details.<br><br>\u00a9 Intel Corporation. Intel, the Intel logo, and other Intel marks are trademarks of Intel Corporation or its subsidiaries.&nbsp;<br>Other names and brands may be claimed as the property of others.<\/p>\n\n\n\n<figure data-wp-context=\"{&quot;imageId&quot;:&quot;69deb5e1f215a&quot;}\" data-wp-interactive=\"core\/image\" data-wp-key=\"69deb5e1f215a\" class=\"wp-block-image size-full wp-lightbox-container\"><img loading=\"lazy\" width=\"2293\" height=\"1290\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on--click=\"actions.showLightbox\" data-wp-on--load=\"callbacks.setButtonStyles\" data-wp-on-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/game.intel.com\/wp-content\/uploads\/2024\/03\/Intel-Arc-media-configuration.png\" alt=\"\" class=\"wp-image-3962\"><button\n\t\t\tclass=\"lightbox-trigger\"\n\t\t\ttype=\"button\"\n\t\t\taria-haspopup=\"dialog\"\n\t\t\taria-label=\"Agrandar\"\n\t\t\tdata-wp-init=\"callbacks.initTriggerButton\"\n\t\t\tdata-wp-on--click=\"actions.showLightbox\"\n\t\t\tdata-wp-style--right=\"state.imageButtonRight\"\n\t\t\tdata-wp-style--top=\"state.imageButtonTop\"\n\t\t>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\" \/>\n\t\t\t<\/svg>\n\t\t<\/button><\/figure>","protected":false},"excerpt":{"rendered":"<p>Powerful hardware is needed to balance video quality and size, and advanced editing isn\u2019t easy either. Thankfully Intel Arc graphics have what creators need.<\/p>","protected":false},"author":2,"featured_media":3974,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[6],"tags":[31,30,33,14,29,32],"class_list":["post-3820","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-intel-arc","tag-adobe-premiere-pro","tag-content-creation","tag-deep-dive","tag-intel-arc-graphics","tag-video-codecs","tag-video-editing"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Creators Welcome: Inside the Video Codecs and Media Engines of Intel\u00ae Arc\u2122 Graphics | Intel Gaming Access<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/game.intel.com\/co\/stories\/creators-welcome-intel-arc-graphics-video-codecs-editing\/\" \/>\n<meta property=\"og:locale\" content=\"es_ES\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Creators Welcome: Inside the Video Codecs and Media Engines of Intel\u00ae Arc\u2122 Graphics | Intel Gaming Access\" \/>\n<meta property=\"og:description\" content=\"Powerful hardware is needed to balance video quality and size, and advanced editing isn\u2019t easy either. Thankfully Intel Arc graphics have what creators need.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/game.intel.com\/co\/stories\/creators-welcome-intel-arc-graphics-video-codecs-editing\/\" \/>\n<meta property=\"og:site_name\" content=\"Intel Gaming Access\" \/>\n<meta property=\"article:published_time\" content=\"2024-03-19T20:59:43+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2024-04-10T16:19:13+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/game.intel.com\/wp-content\/uploads\/2024\/03\/maxresdefault.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1280\" \/>\n\t<meta property=\"og:image:height\" content=\"720\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Intel Gaming\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@IntelGaming\" \/>\n<meta name=\"twitter:site\" content=\"@IntelGaming\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Intel Gaming\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"7 minutos\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/game.intel.com\/stories\/creators-welcome-intel-arc-graphics-video-codecs-editing\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/game.intel.com\/stories\/creators-welcome-intel-arc-graphics-video-codecs-editing\/\"},\"author\":{\"name\":\"Intel Gaming\",\"@id\":\"https:\/\/game.intel.com\/us\/#\/schema\/person\/d98d338bed40f7c6ad4d85e3cf1f41a5\"},\"headline\":\"Creators Welcome: Inside the Video Codecs and Media Engines of Intel\u00ae Arc\u2122 Graphics\",\"datePublished\":\"2024-03-19T20:59:43+00:00\",\"dateModified\":\"2024-04-10T16:19:13+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/game.intel.com\/stories\/creators-welcome-intel-arc-graphics-video-codecs-editing\/\"},\"wordCount\":1390,\"commentCount\":0,\"publisher\":{\"@id\":\"https:\/\/game.intel.com\/us\/#organization\"},\"image\":{\"@id\":\"https:\/\/game.intel.com\/stories\/creators-welcome-intel-arc-graphics-video-codecs-editing\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/game.intel.com\/wp-content\/uploads\/2024\/03\/maxresdefault.jpg\",\"keywords\":[\"adobe premiere pro\",\"content creation\",\"deep dive\",\"intel arc graphics\",\"video codecs\",\"video editing\"],\"articleSection\":[\"Intel\u00ae Arc\u2122 Graphics\"],\"inLanguage\":\"es-CO\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\/\/game.intel.com\/stories\/creators-welcome-intel-arc-graphics-video-codecs-editing\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/game.intel.com\/stories\/creators-welcome-intel-arc-graphics-video-codecs-editing\/\",\"url\":\"https:\/\/game.intel.com\/stories\/creators-welcome-intel-arc-graphics-video-codecs-editing\/\",\"name\":\"Creators Welcome: Inside the Video Codecs and Media Engines of Intel\u00ae Arc\u2122 Graphics | Intel Gaming Access\",\"isPartOf\":{\"@id\":\"https:\/\/game.intel.com\/us\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\/\/game.intel.com\/stories\/creators-welcome-intel-arc-graphics-video-codecs-editing\/#primaryimage\"},\"image\":{\"@id\":\"https:\/\/game.intel.com\/stories\/creators-welcome-intel-arc-graphics-video-codecs-editing\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/game.intel.com\/wp-content\/uploads\/2024\/03\/maxresdefault.jpg\",\"datePublished\":\"2024-03-19T20:59:43+00:00\",\"dateModified\":\"2024-04-10T16:19:13+00:00\",\"breadcrumb\":{\"@id\":\"https:\/\/game.intel.com\/stories\/creators-welcome-intel-arc-graphics-video-codecs-editing\/#breadcrumb\"},\"inLanguage\":\"es-CO\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/game.intel.com\/stories\/creators-welcome-intel-arc-graphics-video-codecs-editing\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"es-CO\",\"@id\":\"https:\/\/game.intel.com\/stories\/creators-welcome-intel-arc-graphics-video-codecs-editing\/#primaryimage\",\"url\":\"https:\/\/game.intel.com\/wp-content\/uploads\/2024\/03\/maxresdefault.jpg\",\"contentUrl\":\"https:\/\/game.intel.com\/wp-content\/uploads\/2024\/03\/maxresdefault.jpg\",\"width\":1280,\"height\":720},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/game.intel.com\/stories\/creators-welcome-intel-arc-graphics-video-codecs-editing\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/game.intel.com\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Creators Welcome: Inside the Video Codecs and Media Engines of Intel\u00ae Arc\u2122 Graphics\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/game.intel.com\/us\/#website\",\"url\":\"https:\/\/game.intel.com\/us\/\",\"name\":\"Intel Gaming Access\",\"description\":\"Made to Game. Ready for Anything.\",\"publisher\":{\"@id\":\"https:\/\/game.intel.com\/us\/#organization\"},\"alternateName\":\"game.intel.com\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/game.intel.com\/us\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"es-CO\"},{\"@type\":\"Organization\",\"@id\":\"https:\/\/game.intel.com\/us\/#organization\",\"name\":\"Intel Gaming Access\",\"url\":\"https:\/\/game.intel.com\/us\/\",\"logo\":{\"@type\":\"ImageObject\",\"inLanguage\":\"es-CO\",\"@id\":\"https:\/\/game.intel.com\/us\/#\/schema\/logo\/image\/\",\"url\":\"https:\/\/game.intel.com\/wp-content\/uploads\/2026\/01\/square-logo.png\",\"contentUrl\":\"https:\/\/game.intel.com\/wp-content\/uploads\/2026\/01\/square-logo.png\",\"width\":800,\"height\":800,\"caption\":\"Intel Gaming Access\"},\"image\":{\"@id\":\"https:\/\/game.intel.com\/us\/#\/schema\/logo\/image\/\"},\"sameAs\":[\"https:\/\/x.com\/IntelGaming\",\"https:\/\/www.instagram.com\/intelgaming\/\",\"https:\/\/discord.gg\/intel\",\"https:\/\/www.youtube.com\/@intelgaming\"]},{\"@type\":\"Person\",\"@id\":\"https:\/\/game.intel.com\/us\/#\/schema\/person\/d98d338bed40f7c6ad4d85e3cf1f41a5\",\"name\":\"Intel Gaming\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"es-CO\",\"@id\":\"https:\/\/game.intel.com\/us\/#\/schema\/person\/image\/\",\"url\":\"https:\/\/secure.gravatar.com\/avatar\/ddfb2e0a14042da189fe0aaca78f97eed3376c9ed5f245d2d38785159461c682?s=96&d=mm&r=g\",\"contentUrl\":\"https:\/\/secure.gravatar.com\/avatar\/ddfb2e0a14042da189fe0aaca78f97eed3376c9ed5f245d2d38785159461c682?s=96&d=mm&r=g\",\"caption\":\"Intel Gaming\"},\"url\":\"https:\/\/game.intel.com\/co\/stories\/author\/intel-gaming-team\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Creators Welcome: Inside the Video Codecs and Media Engines of Intel\u00ae Arc\u2122 Graphics | Intel Gaming Access","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/game.intel.com\/co\/stories\/creators-welcome-intel-arc-graphics-video-codecs-editing\/","og_locale":"es_ES","og_type":"article","og_title":"Creators Welcome: Inside the Video Codecs and Media Engines of Intel\u00ae Arc\u2122 Graphics | Intel Gaming Access","og_description":"Powerful hardware is needed to balance video quality and size, and advanced editing isn\u2019t easy either. Thankfully Intel Arc graphics have what creators need.","og_url":"https:\/\/game.intel.com\/co\/stories\/creators-welcome-intel-arc-graphics-video-codecs-editing\/","og_site_name":"Intel Gaming Access","article_published_time":"2024-03-19T20:59:43+00:00","article_modified_time":"2024-04-10T16:19:13+00:00","og_image":[{"width":1280,"height":720,"url":"https:\/\/game.intel.com\/wp-content\/uploads\/2024\/03\/maxresdefault.jpg","type":"image\/jpeg"}],"author":"Intel Gaming","twitter_card":"summary_large_image","twitter_creator":"@IntelGaming","twitter_site":"@IntelGaming","twitter_misc":{"Written by":"Intel Gaming","Est. reading time":"7 minutos"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/game.intel.com\/stories\/creators-welcome-intel-arc-graphics-video-codecs-editing\/#article","isPartOf":{"@id":"https:\/\/game.intel.com\/stories\/creators-welcome-intel-arc-graphics-video-codecs-editing\/"},"author":{"name":"Intel Gaming","@id":"https:\/\/game.intel.com\/us\/#\/schema\/person\/d98d338bed40f7c6ad4d85e3cf1f41a5"},"headline":"Creators Welcome: Inside the Video Codecs and Media Engines of Intel\u00ae Arc\u2122 Graphics","datePublished":"2024-03-19T20:59:43+00:00","dateModified":"2024-04-10T16:19:13+00:00","mainEntityOfPage":{"@id":"https:\/\/game.intel.com\/stories\/creators-welcome-intel-arc-graphics-video-codecs-editing\/"},"wordCount":1390,"commentCount":0,"publisher":{"@id":"https:\/\/game.intel.com\/us\/#organization"},"image":{"@id":"https:\/\/game.intel.com\/stories\/creators-welcome-intel-arc-graphics-video-codecs-editing\/#primaryimage"},"thumbnailUrl":"https:\/\/game.intel.com\/wp-content\/uploads\/2024\/03\/maxresdefault.jpg","keywords":["adobe premiere pro","content creation","deep dive","intel arc graphics","video codecs","video editing"],"articleSection":["Intel\u00ae Arc\u2122 Graphics"],"inLanguage":"es-CO","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/game.intel.com\/stories\/creators-welcome-intel-arc-graphics-video-codecs-editing\/#respond"]}]},{"@type":"WebPage","@id":"https:\/\/game.intel.com\/stories\/creators-welcome-intel-arc-graphics-video-codecs-editing\/","url":"https:\/\/game.intel.com\/stories\/creators-welcome-intel-arc-graphics-video-codecs-editing\/","name":"Creators Welcome: Inside the Video Codecs and Media Engines of Intel\u00ae Arc\u2122 Graphics | Intel Gaming Access","isPartOf":{"@id":"https:\/\/game.intel.com\/us\/#website"},"primaryImageOfPage":{"@id":"https:\/\/game.intel.com\/stories\/creators-welcome-intel-arc-graphics-video-codecs-editing\/#primaryimage"},"image":{"@id":"https:\/\/game.intel.com\/stories\/creators-welcome-intel-arc-graphics-video-codecs-editing\/#primaryimage"},"thumbnailUrl":"https:\/\/game.intel.com\/wp-content\/uploads\/2024\/03\/maxresdefault.jpg","datePublished":"2024-03-19T20:59:43+00:00","dateModified":"2024-04-10T16:19:13+00:00","breadcrumb":{"@id":"https:\/\/game.intel.com\/stories\/creators-welcome-intel-arc-graphics-video-codecs-editing\/#breadcrumb"},"inLanguage":"es-CO","potentialAction":[{"@type":"ReadAction","target":["https:\/\/game.intel.com\/stories\/creators-welcome-intel-arc-graphics-video-codecs-editing\/"]}]},{"@type":"ImageObject","inLanguage":"es-CO","@id":"https:\/\/game.intel.com\/stories\/creators-welcome-intel-arc-graphics-video-codecs-editing\/#primaryimage","url":"https:\/\/game.intel.com\/wp-content\/uploads\/2024\/03\/maxresdefault.jpg","contentUrl":"https:\/\/game.intel.com\/wp-content\/uploads\/2024\/03\/maxresdefault.jpg","width":1280,"height":720},{"@type":"BreadcrumbList","@id":"https:\/\/game.intel.com\/stories\/creators-welcome-intel-arc-graphics-video-codecs-editing\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/game.intel.com\/"},{"@type":"ListItem","position":2,"name":"Creators Welcome: Inside the Video Codecs and Media Engines of Intel\u00ae Arc\u2122 Graphics"}]},{"@type":"WebSite","@id":"https:\/\/game.intel.com\/us\/#website","url":"https:\/\/game.intel.com\/us\/","name":"Intel Gaming Access","description":"Hecho para jugar. Preparado para todo.","publisher":{"@id":"https:\/\/game.intel.com\/us\/#organization"},"alternateName":"game.intel.com","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/game.intel.com\/us\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"es-CO"},{"@type":"Organization","@id":"https:\/\/game.intel.com\/us\/#organization","name":"Intel Gaming Access","url":"https:\/\/game.intel.com\/us\/","logo":{"@type":"ImageObject","inLanguage":"es-CO","@id":"https:\/\/game.intel.com\/us\/#\/schema\/logo\/image\/","url":"https:\/\/game.intel.com\/wp-content\/uploads\/2026\/01\/square-logo.png","contentUrl":"https:\/\/game.intel.com\/wp-content\/uploads\/2026\/01\/square-logo.png","width":800,"height":800,"caption":"Intel Gaming Access"},"image":{"@id":"https:\/\/game.intel.com\/us\/#\/schema\/logo\/image\/"},"sameAs":["https:\/\/x.com\/IntelGaming","https:\/\/www.instagram.com\/intelgaming\/","https:\/\/discord.gg\/intel","https:\/\/www.youtube.com\/@intelgaming"]},{"@type":"Person","@id":"https:\/\/game.intel.com\/us\/#\/schema\/person\/d98d338bed40f7c6ad4d85e3cf1f41a5","name":"Intel Gaming","image":{"@type":"ImageObject","inLanguage":"es-CO","@id":"https:\/\/game.intel.com\/us\/#\/schema\/person\/image\/","url":"https:\/\/secure.gravatar.com\/avatar\/ddfb2e0a14042da189fe0aaca78f97eed3376c9ed5f245d2d38785159461c682?s=96&d=mm&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/ddfb2e0a14042da189fe0aaca78f97eed3376c9ed5f245d2d38785159461c682?s=96&d=mm&r=g","caption":"Intel Gaming"},"url":"https:\/\/game.intel.com\/co\/stories\/author\/intel-gaming-team\/"}]}},"_links":{"self":[{"href":"https:\/\/game.intel.com\/co\/wp-json\/wp\/v2\/posts\/3820","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/game.intel.com\/co\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/game.intel.com\/co\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/game.intel.com\/co\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/game.intel.com\/co\/wp-json\/wp\/v2\/comments?post=3820"}],"version-history":[{"count":0,"href":"https:\/\/game.intel.com\/co\/wp-json\/wp\/v2\/posts\/3820\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/game.intel.com\/co\/wp-json\/wp\/v2\/media\/3974"}],"wp:attachment":[{"href":"https:\/\/game.intel.com\/co\/wp-json\/wp\/v2\/media?parent=3820"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/game.intel.com\/co\/wp-json\/wp\/v2\/categories?post=3820"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/game.intel.com\/co\/wp-json\/wp\/v2\/tags?post=3820"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}