{"id":9795,"date":"2025-02-20T15:28:52","date_gmt":"2025-02-20T15:28:52","guid":{"rendered":"https:\/\/game.intel.com\/?p=9795"},"modified":"2025-05-21T23:10:25","modified_gmt":"2025-05-21T23:10:25","slug":"get-the-low-down-on-jdm-japanese-drift-master","status":"publish","type":"post","link":"https:\/\/game.intel.com\/es\/stories\/get-the-low-down-on-jdm-japanese-drift-master\/","title":{"rendered":"Inf\u00f3rmate sobre JDM: Japanese Drift Master"},"content":{"rendered":"<p><img fetchpriority=\"high\" class=\"alignnone wp-image-9781 size-full\" src=\"https:\/\/game.intel.com\/wp-content\/uploads\/2025\/02\/jdm-1920x1080-1.jpg\" alt=\"\" width=\"1920\" height=\"1080\" ><\/p>\n<p><span style=\"font-weight: 400;\">\u00a0<\/span><span style=\"font-weight: 400;\">Los amantes del motor se alegran. \"Simcade\" t\u00edtulo de carreras de Kaido <\/span><i><span style=\"font-weight: 400;\">JDM: Maestro japon\u00e9s del derrape<\/span><\/i><span style=\"font-weight: 400;\"> del estudio Gaming Factory, con sede en Varsovia, se prepara para su lanzamiento el mes que viene. Krzysztof Bosko, productor y director creativo de <\/span><i><span style=\"font-weight: 400;\">JDM<\/span><\/i><span style=\"font-weight: 400;\">, ejecut\u00f3 un perfecto deslizamiento en las oficinas de Intel Gaming Access para invitarnos, e invitarte, a las calles de Jap\u00f3n, donde los chasis son tan bajos que podr\u00edan besar el asfalto y un tubo de escape superdimensionado puede tocar el cielo.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Bosko se puso al volante del proyecto hace dos a\u00f1os y -fiel a los maestros japoneses del modelismo automovil\u00edstico en los que se inspira el juego- inici\u00f3 una transformaci\u00f3n completa. \"Cambi\u00e9 el enfoque de los eventos, el dise\u00f1o del mundo, los coches, la forma de guiar al jugador por la campa\u00f1a e incluso la propia historia, que mi equipo y yo reescribimos desde cero para que encajara perfectamente en la atm\u00f3sfera que pretend\u00edamos crear\".<\/span><\/p>\n<p><b>Modelo personalizado<\/b><\/p>\n<p><span style=\"font-weight: 400;\">Esta b\u00fasqueda de la autenticidad atmosf\u00e9rica llev\u00f3 al equipo a crear una prefectura ficticia, Guntama, una mezcla y celebraci\u00f3n de lugares reales que desaf\u00eda las distancias. \"Guntama est\u00e1 repleta de lugares inspirados en la vida real de Jap\u00f3n\", explica Bosko. \"Un buen ojo reconocer\u00e1 docenas de ellos. Pero lo que realmente lo hace aut\u00e9ntico no son s\u00f3lo estos puntos de referencia, sino toda la filosof\u00eda y el enfoque que hay detr\u00e1s del dise\u00f1o de Guntama\". Carreteras estrechas, sem\u00e1foros colocados de forma diferente a Europa, marcas en el asfalto, sonidos ambientales grabados en Jap\u00f3n e incluso el biotopo [h\u00e1bitat]: todo contribuye a la inmersi\u00f3n\".<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Y es una subcultura muy particular en la que est\u00e1s inmerso, lo que ayuda a <\/span><i><span style=\"font-weight: 400;\">JDM<\/span><\/i><span style=\"font-weight: 400;\"> destacar en el g\u00e9nero de las carreras. Bosko est\u00e1 de acuerdo. \"\u00bfQu\u00e9 nos diferencia? Nuestro compromiso con el realismo en la construcci\u00f3n del mundo, nuestro profundo inter\u00e9s por la cultura automovil\u00edstica japonesa y el tuning, y la forma en que presentamos nuestra historia en forma de manga, un homenaje al estilo art\u00edstico que admiramos.\"<\/span><\/p>\n<p><img fetchpriority=\"high\" class=\"alignnone wp-image-9780 size-full\" src=\"https:\/\/game.intel.com\/wp-content\/uploads\/2025\/02\/jdm-NL-01-1920x1080-1.jpg\" alt=\"\" width=\"1920\" height=\"1080\" ><\/p>\n<p><span style=\"font-weight: 400;\">\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">\"En el fondo\", prosigue Bosko, \"<\/span><i><span style=\"font-weight: 400;\">JDM<\/span><\/i><span style=\"font-weight: 400;\"> es una celebraci\u00f3n de la cultura del motor. Tanto si prefieres la simulaci\u00f3n como las carreras arcade, aqu\u00ed hay algo para ti. Algunos jugadores querr\u00e1n dominar sus habilidades de derrape, otros disfrutar\u00e1n simplemente conduciendo por Guntama y contemplando el mundo, y otros se sumergir\u00e1n de lleno en la historia y la campa\u00f1a. No es s\u00f3lo un juego para los adictos a la gasolina que adoran el tuning (aunque encontrar\u00e1n mucho que disfrutar, con alrededor de 3.000 piezas de personalizaci\u00f3n visual disponibles). <\/span><i><span style=\"font-weight: 400;\">JDM<\/span><\/i><span style=\"font-weight: 400;\"> est\u00e1 dise\u00f1ado para ser una experiencia emocionante para una amplia gama de jugadores\".<\/span><\/p>\n<p><b>M\u00e1s all\u00e1 del trabajo corporal<\/b><\/p>\n<p><img loading=\"lazy\" class=\"alignnone wp-image-9779 size-full\" src=\"https:\/\/game.intel.com\/wp-content\/uploads\/2025\/02\/jdm-NL-02-1920x1080-1.jpg\" alt=\"\" width=\"1920\" height=\"1080\" ><\/p>\n<p><span style=\"font-weight: 400;\">Cualquier aspirante a Hashiriya<\/span> <span style=\"font-weight: 400;\">(corredor de la calle) va a querer ir directamente a la <\/span><i><span style=\"font-weight: 400;\">JDM<\/span><\/i><span style=\"font-weight: 400;\"> de pintura, donde podr\u00e1s elegir entre ic\u00f3nicas marcas de autom\u00f3viles japonesas y personalizarlas al m\u00e1s puro estilo Kaido. Sin embargo, el trabajo de pintura perfecto no garantiza el derrape perfecto; ah\u00ed es donde entran en juego el rendimiento y el control. \"La velocidad de fotogramas es algo por lo que luchan todos los desarrolladores\", afirma Bosko. \"Los jugadores tienen expectativas y merecen que se cumplan. No todos los aspectos de un juego van a gustar a todo el mundo, es normal. Pero el rendimiento se puede medir y tiene que cumplir una serie de requisitos. Seguimos trabajando en \u00e9l hasta que lo cumpla\". Es un planteamiento que podemos apoyar, y lo hicimos.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Recibimos un complemento para Unreal Engine 4 que nos ayud\u00f3 a detectar correctamente las tarjetas gr\u00e1ficas\", afirma Bosko, \"y, en general, el proceso fue extraordinariamente sencillo, pr\u00e1cticamente plug-and-play\". El rendimiento de <\/span><i><span style=\"font-weight: 400;\">JDM<\/span><\/i><span style=\"font-weight: 400;\"> cuando se utiliza Intel<\/span><span style=\"font-weight: 400;\">\u24c7<\/span><span style=\"font-weight: 400;\"> X<\/span><span style=\"font-weight: 400;\">e<\/span><span style=\"font-weight: 400;\"> Super Sampling (X<\/span><span style=\"font-weight: 400;\">e<\/span><span style=\"font-weight: 400;\">SS) result\u00f3 mejorar significativamente m\u00e1s all\u00e1 de nuestras expectativas. El hardware que recibimos fue inestimable para probar el rendimiento de la aplicaci\u00f3n. Nuestra colaboraci\u00f3n con Intel ha sido fluida y agradable. Adem\u00e1s de proporcionarnos hardware y plugins, tambi\u00e9n nos ofrecen asesoramiento, lo que personalmente aprecio m\u00e1s... conseguir el hardware de referencia de Intel fue el aspecto m\u00e1s importante para las pruebas y para nuestro departamento de control de calidad, que es muy eficiente.\"<\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u00bfFue todo tan suave como un tobog\u00e1n al estilo Kaido, o hubo algunos retos por el camino? \"Un reto importante fue actualizar el motor de f\u00edsica al pasar a Unreal Engine 5\", recuerda Bosko. \"Lo resolvimos envolviendo cuidadosamente las llamadas a Chaos Physics y controlando de cerca los datos de telemetr\u00eda durante las pruebas de subescalonamiento s\u00edncrono y as\u00edncrono. Tras muchas pruebas, alcanzamos un nivel de rendimiento en el que la f\u00edsica se manten\u00eda perfectamente coherente con nuestra anterior implementaci\u00f3n en UE4\". Otro reto fue optimizar el uso de memoria del juego y el rendimiento del streaming para que pudiera ejecutarse sin problemas en dispositivos port\u00e1tiles como el MSI Claw. Esto requiri\u00f3 ajustar la interfaz de usuario, las texturas y la gesti\u00f3n de la VRAM para garantizar que el juego pudiera ejecutarse de forma eficiente en hardware basado en Intel.\"<\/span><\/p>\n<p><b>Go Time<\/b><\/p>\n<p><span style=\"font-weight: 400;\">Con los retos superados, el rendimiento ajustado y los motores creativos en marcha, Gaming Factory est\u00e1 listo para dar el banderazo de salida a <\/span><i><span style=\"font-weight: 400;\">JDM<\/span><\/i><span style=\"font-weight: 400;\">... sin embargo, algunas cosas permanecen en secreto. \"Con el lanzamiento a la vuelta de la esquina\", dice Bosko, \"no queremos desvelar demasiado. Nos acercamos al momento de la verdad, y eso me emociona. Queremos que los jugadores descubran sorpresas por s\u00ed mismos: no hay nada mejor que ver v\u00eddeos de juego en los que alguien se topa con un lugar que siempre quiso ver o que le recuerda a algo que haya visto en la vida real.\"<\/span><\/p>\n<p><span style=\"font-weight: 400;\"> <img loading=\"lazy\" class=\"alignnone wp-image-9778 size-full\" src=\"https:\/\/game.intel.com\/wp-content\/uploads\/2025\/02\/jdm-NL-03-1920x1080-1.jpg\" alt=\"\" width=\"1920\" height=\"1080\" ><\/span><\/p>\n<p><span style=\"font-weight: 400;\">Lo que no les importa que compartamos es que, a medida que te sumerges en esta subcultura \u00fanica, puedes optar por perfeccionar tus habilidades en carreras contrarreloj, intensas maniobras de derrape, batallas cara a cara y enfrentamientos de aceleraci\u00f3n. Y todo ello mientras se desarrollan historias de amistad, rivalidad, emoci\u00f3n y ambici\u00f3n a lo largo de 40 desaf\u00edos. \"M\u00e1s all\u00e1 de ofrecer un juego masivo en su lanzamiento\", afirma Bosko, \"planeamos apoyarlo y ampliarlo durante los pr\u00f3ximos a\u00f1os. Nuestra hoja de ruta actual incluye dos a\u00f1os de desarrollo posterior al lanzamiento, a\u00f1adiendo nuevas pistas, coches, opciones de tuning, caracter\u00edsticas multijugador y varios tipos de eventos.\"<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Se podr\u00eda pensar que eso es todo para lo que Gaming Factory tiene tiempo, ahora mismo. Pero Bosko y su equipo (en la foto de abajo) tienen otras ideas. Gaming Factory tiene un discreto equipo de Unity trabajando en un nuevo juego, actualmente titulado <\/span><i><span style=\"font-weight: 400;\">Porci\u00f3n de pizza<\/span><\/i><span style=\"font-weight: 400;\">y eso junto a la prevista <\/span><i><span style=\"font-weight: 400;\">JDM<\/span><\/i><span style=\"font-weight: 400;\"> DLCs y actualizaciones. \"Despu\u00e9s de <\/span><i><span style=\"font-weight: 400;\">JDM<\/span><\/i><span style=\"font-weight: 400;\">Gaming Factory no tiene intenci\u00f3n de bajar el ritmo\", asegura Bosko. Dicho como un verdadero Hashiriya.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\"> <img loading=\"lazy\" class=\"alignnone wp-image-9777 size-full\" src=\"https:\/\/game.intel.com\/wp-content\/uploads\/2025\/02\/jdm-NL-04-1920.jpg\" alt=\"\" width=\"1920\" height=\"907\" ><\/span><\/p>\n<p><span style=\"font-weight: 400;\">Wishlist <\/span><a href=\"https:\/\/store.steampowered.com\/app\/1153410\/JDM_Japanese_Drift_Master\/\"><i><span style=\"font-weight: 400;\">JDM: Maestro japon\u00e9s del derrape<\/span><\/i><span style=\"font-weight: 400;\"> on Steam<\/span><\/a><span style=\"font-weight: 400;\"> now<\/span><\/p>","protected":false},"excerpt":{"rendered":"<p>\u00a0Petrolheads rejoice. &#8220;Simcade&#8221; Kaido-racing title JDM: Japanese Drift Master from Warsaw-based studio Gaming Factory is revving up to launch next month. Krzysztof Bosko, producer and creative director of JDM, executed a perfect slide into the offices of Intel Gaming Access to invite us, and you, to the streets of Japan where chassis are so low [&hellip;]<\/p>","protected":false},"author":2,"featured_media":9781,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[5,6],"tags":[23,41,18,24],"class_list":["post-9795","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-showcase","category-intel-arc","tag-developer-interview","tag-intel-xess","tag-pc-gaming","tag-xess"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Get the Low Down on JDM: Japanese Drift Master | Intel Gaming Access<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/game.intel.com\/es\/stories\/get-the-low-down-on-jdm-japanese-drift-master\/\" \/>\n<meta property=\"og:locale\" content=\"es_ES\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Get the Low Down on JDM: Japanese Drift Master | Intel Gaming Access\" \/>\n<meta property=\"og:description\" content=\"\u00a0Petrolheads rejoice. &#8220;Simcade&#8221; Kaido-racing title JDM: Japanese Drift Master from Warsaw-based studio Gaming Factory is revving up to launch next month. 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