{"id":721,"date":"2023-06-28T08:00:08","date_gmt":"2023-06-28T08:00:08","guid":{"rendered":"https:\/\/dev-intel-gap.pantheonsite.io\/?p=721"},"modified":"2023-06-28T08:00:08","modified_gmt":"2023-06-28T08:00:08","slug":"intel-arc-graphics-intel-embree-and-blender","status":"publish","type":"post","link":"https:\/\/game.intel.com\/fr\/stories\/intel-arc-graphics-intel-embree-and-blender\/","title":{"rendered":"Acc\u00e9l\u00e9ration mat\u00e9rielle du ray tracing par le GPU dans Blender 3.6 LTS"},"content":{"rendered":"<p><strong>Fourni par Intel\u00ae Embree sur les GPU Intel\u00ae.<\/strong><\/p>\n\n\n\n<p>Gr\u00e2ce \u00e0 Intel\u00ae Embree avec prise en charge des GPU Intel, qui fait d\u00e9sormais partie de Blender 3.6, les cr\u00e9ateurs de contenu et autres experts peuvent profiter d'un rendu acc\u00e9l\u00e9r\u00e9 au niveau mat\u00e9riel en utilisant le mat\u00e9riel de ray tracing dans les GPU Intel\u00ae Arc\u2122 et les GPU des s\u00e9ries Intel\u00ae Data Center Flex et MAX.<\/p>\n\n\n\n<p>Cette capacit\u00e9 suppl\u00e9mentaire peut r\u00e9duire les temps de rendu de mani\u00e8re significative en fonction de la sc\u00e8ne et des shaders. Dans la vid\u00e9o ci-dessous, je montre que la sc\u00e8ne Bistro rend 1024 \u00e9chantillons \u00e0 1080p en environ trois (3) minutes avec les optimisations d'Embree activ\u00e9es, contre cinq (5) minutes avec les optimisations d'Embree d\u00e9sactiv\u00e9es.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Ray Tracing acc\u00e9l\u00e9r\u00e9 mat\u00e9riellement par le GPU Intel Embree dans Blender 3.6 LTS\" width=\"1200\" height=\"675\" src=\"https:\/\/www.youtube.com\/embed\/7pgMAktN_TI?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p><em>D\u00e9monstration vid\u00e9o du rendu acc\u00e9l\u00e9r\u00e9 par Intel Embree dans Blender 3.6 Cycles sur un GPU Intel Arc. La d\u00e9mo montre \u00e9galement les capacit\u00e9s de d\u00e9bruitage fournies par Intel\u00ae Open Image Denoise.<\/em><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Performances de rendu acc\u00e9l\u00e9r\u00e9<\/h2>\n\n\n\n<p>Les performances varient d'une sc\u00e8ne \u00e0 l'autre, mais au moment de la sortie de la version 3.6 LTS, les performances augmentaient en moyenne de ~35% avec les optimisations Intel Embree activ\u00e9es.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img src=\"https:\/\/game.intel.com\/wp-content\/uploads\/2023\/06\/Blender-Cycles-Performance-1.jpg\" alt=\"Blender Cycles Performance\" class=\"wp-image-32836\"><figcaption class=\"wp-element-caption\"><em>Figure 1 : Benchmarks de Blender 3.6 Beta avec Intel Embree activ\u00e9 vs Blender 3.51 sans Embree activ\u00e9 montrant les temps de rendu en utilisant les fichiers de d\u00e9monstration publics de Blender.org. Les performances varient en fonction de l'utilisation, de la configuration et d'autres facteurs. Voir la configuration du syst\u00e8me pour plus de d\u00e9tails. Les r\u00e9sultats peuvent varier.<\/em><\/figcaption><\/figure>\n\n\n\n<p><a href=\"https:\/\/game.intel.com\/wp-content\/uploads\/2023\/06\/Blender-Cycles-Performance-1.jpg\"><\/a><\/p>\n\n\n\n<figure class=\"wp-block-image\"><img src=\"https:\/\/game.intel.com\/wp-content\/uploads\/2023\/06\/Blender-Cycles-Performance-Normalized-1.jpg\" alt=\"Blender Cycles Performance Normalized\" class=\"wp-image-32835\"><figcaption class=\"wp-element-caption\"><em>Figure 2 : Comparaison des performances relatives de Blender 3.6 Beta avec Intel Embree activ\u00e9 et de Blender 3.51 sans Embree activ\u00e9, montrant une am\u00e9lioration des performances allant de 9% \u00e0 75% sur les fichiers de d\u00e9monstration publics de Blender.org. Les performances varient en fonction de l'utilisation, de la configuration et d'autres facteurs. Voir la configuration du syst\u00e8me pour plus de d\u00e9tails. Les r\u00e9sultats peuvent varier.<\/em><\/figcaption><\/figure>\n\n\n\n<p><a href=\"https:\/\/game.intel.com\/wp-content\/uploads\/2023\/06\/Blender-Cycles-Performance-Normalized-1.jpg\"><\/a><\/p>\n\n\n\n<figure class=\"wp-block-image\"><img src=\"https:\/\/game.intel.com\/wp-content\/uploads\/2023\/06\/Blender-System-Config.jpg\" alt=\"Blender System Config\" class=\"wp-image-32790\"><figcaption class=\"wp-element-caption\"><em>Figure 3 : Informations sur la configuration du syst\u00e8me utilis\u00e9 pour le test de r\u00e9f\u00e9rence. R\u00e9sultat m\u00e9dian utilis\u00e9 de trois ex\u00e9cutions. Utilisation de Blender 3.5.1 stable et 3.6.0 beta (avec Intel Embree). Tests effectu\u00e9s le 13\/6\/2023.<\/em><\/figcaption><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><a href=\"https:\/\/game.intel.com\/wp-content\/uploads\/2023\/06\/Blender-System-Config.jpg\"><\/a>Performances de rendu multiarchitecture gr\u00e2ce \u00e0 Intel\u00ae Embree<\/h2>\n\n\n\n<figure class=\"wp-block-image\"><img src=\"https:\/\/game.intel.com\/wp-content\/uploads\/2023\/06\/Crown-Render.jpg\" alt=\"Crown Render\" class=\"wp-image-32795\"><figcaption class=\"wp-element-caption\"><em>Mod\u00e8le avec l'aimable autorisation de Martin Lubich (www.loramel.net)<\/em><\/figcaption><\/figure>\n\n\n\n<p><a href=\"https:\/\/game.intel.com\/wp-content\/uploads\/2023\/06\/Crown-Render.jpg\"><\/a>Intel\u00ae Embree est un produit bien \u00e9tabli et bien connu. <a href=\"https:\/\/www.intel.com\/content\/www\/us\/en\/newsroom\/news\/embree-wins-academy-scientific-technical-award.html\" target=\"_blank\" rel=\"noreferrer noopener\">prim\u00e9<\/a> biblioth\u00e8que de ray tracing open source. Elle fait partie int\u00e9grante de Blender depuis de nombreuses ann\u00e9es, offrant un rendu acc\u00e9l\u00e9r\u00e9 bas\u00e9 sur le CPU sur lequel les studios d'animation et de VFX s'appuient pour rendre efficacement des sc\u00e8nes tr\u00e8s complexes. D\u00e9sormais, gr\u00e2ce \u00e0 Intel Embree, qui fournit un rendu optimis\u00e9 sur GPU, il est possible de gagner encore en productivit\u00e9.<\/p>\n\n\n\n<p>Intel Embree fait partie de la <a href=\"https:\/\/www.intel.com\/content\/www\/us\/en\/developer\/tools\/oneapi\/rendering-toolkit.html\" target=\"_blank\" rel=\"noreferrer noopener\">Intel<sup>\u00ae<\/sup> oneAPI Rendering Toolkit<\/a>qui comprend \u00e9galement d'autres composants avanc\u00e9s de tra\u00e7age de rayons, tels que le module <a href=\"https:\/\/www.openimagedenoise.org\/\" target=\"_blank\" rel=\"noreferrer noopener\">Intel<sup>\u00ae<\/sup> Biblioth\u00e8que Open Image Denoise<\/a>. La biblioth\u00e8que Intel Open Image Denoise est peut-\u00eatre plus famili\u00e8re aux utilisateurs de Blender en tant que solution de d\u00e9bruitage experte pour les artistes 3D professionnels et amateurs. <a href=\"https:\/\/www.openimagedenoise.org\/\" target=\"_blank\" rel=\"noreferrer noopener\">Intel Open Image Denoise 2.0<\/a> a r\u00e9cemment \u00e9t\u00e9 lanc\u00e9 avec le calcul par le GPU, prenant en charge les p\u00e9riph\u00e9riques SYCL*, CUDA* et HIP*. Nous sommes ravis de cette am\u00e9lioration et attendons avec impatience de la voir dans une prochaine version de Blender.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img src=\"https:\/\/game.intel.com\/wp-content\/uploads\/2023\/06\/Spring-with-and-without-Open-Image-Denoise.jpg\" alt=\"Spring with and without Open Image Denoise\" class=\"wp-image-32796\"><\/figure>\n\n\n\n<p><a href=\"https:\/\/game.intel.com\/wp-content\/uploads\/2023\/06\/Spring-with-and-without-Open-Image-Denoise.jpg\"><\/a><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">L'approche des logiciels libres profite \u00e0 l'\u00e9cosyst\u00e8me<\/h2>\n\n\n\n<p><a href=\"https:\/\/oneapi.io\" target=\"_blank\" rel=\"noreferrer noopener\">oneAPI<\/a> (un mod\u00e8le de programmation ouvert, multi-architecture\/multivendeur), et les biblioth\u00e8ques Intel Embree et Open Image Denoise sont des \u00e9l\u00e9ments cl\u00e9s de l'approche d'Intel pour soutenir l'\u00e9cosyst\u00e8me graphique, en fournissant des solutions logicielles ouvertes avanc\u00e9es qui permettent des capacit\u00e9s mat\u00e9rielles uniques, en fournissant des performances de rendu accrues, tout en conservant ou en am\u00e9liorant la qualit\u00e9 du rendu, et en fournissant une flexibilit\u00e9 entre le rendu du CPU et du GPU.<\/p>\n\n\n\n<p>Si vous avez suivi <a href=\"https:\/\/arc.intel.com\" target=\"_blank\" rel=\"noreferrer noopener\">Intel Graphics<\/a> et notre strat\u00e9gie pour les GPU Intel, cette approche peut vous sembler famili\u00e8re. Avec les GPU Intel Arc, nous nous sommes concentr\u00e9s sur l'alignement avec les API modernes tout en ajoutant des solutions logicielles ouvertes pour am\u00e9liorer les performances et la qualit\u00e9.  Depuis la sortie des GPU de bureau Intel Arc \u00e0 l'automne 2022, nous avons constamment am\u00e9lior\u00e9 les performances gr\u00e2ce \u00e0 de nouveaux pilotes optimis\u00e9s.&nbsp;<\/p>\n\n\n\n<p>De m\u00eame, avec des logiciels de cr\u00e9ation comme Blender, nos performances Intel GPU continueront \u00e0 progresser avec d'autres am\u00e9liorations logicielles \u00e0 venir, notamment l'optimisation des pilotes, la prise en charge d'outils de rendu suppl\u00e9mentaires pour les GPU et l'int\u00e9gration de la technologie avanc\u00e9e Intel ray tracing dans de nombreux moteurs de rendu de premier plan.<\/p>\n\n\n\n<p>Vous pouvez t\u00e9l\u00e9charger Blender 3.6 LTS \u00e0 partir de <a href=\"https:\/\/blender.org\" target=\"_blank\" rel=\"noreferrer noopener\">Blender.org<\/a> avec prise en charge d'Intel Embree, d'Open Image Denoise et des GPU Intel.<\/p>\n\n\n\n<p>Pour profiter des optimisations d'Embree pour l'acc\u00e9l\u00e9ration mat\u00e9rielle :<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li>Dans le cadre de la <em>Propri\u00e9t\u00e9s<\/em> r\u00e9glez vos pr\u00e9f\u00e9rences de rendu sur Cycles et r\u00e9glez le type de p\u00e9riph\u00e9rique sur GPU<\/li>\n\n\n\n<li>En <em>Pr\u00e9f\u00e9rences du syst\u00e8me<\/em> choisir le <em>oneAPI<\/em> De l\u00e0, vous verrez vos cibles Intel GPU et CPU. S\u00e9lectionnez une cible <em>GPU(s)<\/em> et v\u00e9rifier le <em>Embree<\/em> pour activer Embree.<\/li>\n<\/ol>\n\n\n\n<p>Pour en savoir plus sur Intel Embree et le mat\u00e9riel de ray tracing, visitez le site suivant <a href=\"https:\/\/www.embree.org\" target=\"_blank\" rel=\"noreferrer noopener\">embree.org<\/a><\/p>\n\n\n\n<p><strong><em>Compatibilit\u00e9 : <\/em><\/strong><em>Au moment de la publication de ce blog, Intel Embree pour Blender 3.6 est compatible avec Windows et Linux, mais des probl\u00e8mes ont \u00e9t\u00e9 signal\u00e9s avec des sc\u00e8nes n\u00e9cessitant de longs temps de rendu sous Windows. Assurez-vous d'utiliser les derniers pilotes graphiques pour garantir les meilleures performances et la meilleure stabilit\u00e9.<\/em><\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Remarques et avertissements<\/h4>\n\n\n\n<p>Les performances peuvent varier selon l'utilisation, la configuration et d'autres facteurs. Pour en savoir plus, rendez-vous sur le <a href=\"https:\/\/edc.intel.com\/content\/www\/us\/en\/products\/performance\/benchmarks\/overview\/\">site Performance Index d'Intel<\/a>.<\/p>\n\n\n\n<p>Les r\u00e9sultats des performances sont bas\u00e9s sur des tests effectu\u00e9s aux dates indiqu\u00e9es dans les configurations et peuvent ne pas refl\u00e9ter toutes les mises \u00e0 jour publiquement disponibles.  Voir la sauvegarde pour les d\u00e9tails de la configuration.  Aucun produit ou composant ne peut \u00eatre absolument s\u00fbr.<\/p>\n\n\n\n<p>Vos co\u00fbts et r\u00e9sultats peuvent varier.<\/p>\n\n\n\n<p>Les technologies Intel peuvent \u00eatre soumises au recours \u00e0 des logiciels, des services ou des mat\u00e9riels particuliers.<\/p>\n\n\n\n<p>Intel ne contr\u00f4le pas et ne v\u00e9rifie pas les donn\u00e9es des tiers. Vous devez consulter d'autres sources pour \u00e9valuer l'exactitude des donn\u00e9es.<\/p>\n\n\n\n<p>Intel Corporation.  Intel, le logo Intel, Arc et les autres marques Intel sont des marques d\u00e9pos\u00e9es d'Intel Corporation ou de ses filiales. *D'autres noms et marques peuvent \u00eatre revendiqu\u00e9s comme \u00e9tant la propri\u00e9t\u00e9 de tiers.<\/p>","protected":false},"excerpt":{"rendered":"<p>Delivered by Intel\u00ae Embree on Intel\u00ae GPUs With Intel\u00ae Embree with support for Intel GPUs now part of Blender 3.6, content creators and other experts can take advantage of hardware-accelerated rendering using ray tracing hardware in Intel\u00ae Arc\u2122 GPUs and Intel\u00ae Data Center Flex and MAX Series GPUs. This added capability can decrease rendering times [&hellip;]<\/p>","protected":false},"author":2,"featured_media":1072,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[6],"tags":[],"class_list":["post-721","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-intel-arc"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Unleash GPU Hardware-accelerated Ray Tracing in Blender 3.6 LTS | Intel Gaming Access<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/game.intel.com\/fr\/stories\/intel-arc-graphics-intel-embree-and-blender\/\" \/>\n<meta property=\"og:locale\" content=\"fr_FR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Unleash GPU Hardware-accelerated Ray Tracing in Blender 3.6 LTS | Intel Gaming Access\" \/>\n<meta property=\"og:description\" content=\"Delivered by Intel\u00ae Embree on Intel\u00ae GPUs With Intel\u00ae Embree with support for Intel GPUs now part of Blender 3.6, content creators and other experts can take advantage of hardware-accelerated rendering using ray tracing hardware in Intel\u00ae Arc\u2122 GPUs and Intel\u00ae Data Center Flex and MAX Series GPUs. This added capability can decrease rendering times [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/game.intel.com\/fr\/stories\/intel-arc-graphics-intel-embree-and-blender\/\" \/>\n<meta property=\"og:site_name\" content=\"Intel Gaming Access\" \/>\n<meta property=\"article:published_time\" content=\"2023-06-28T08:00:08+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/game.intel.com\/wp-content\/uploads\/2023\/12\/arc-intel-embree-blender.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1080\" \/>\n\t<meta property=\"og:image:height\" content=\"1080\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Intel Gaming\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@IntelGaming\" \/>\n<meta name=\"twitter:site\" content=\"@IntelGaming\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Intel Gaming\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"4 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/game.intel.com\/stories\/intel-arc-graphics-intel-embree-and-blender\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/game.intel.com\/stories\/intel-arc-graphics-intel-embree-and-blender\/\"},\"author\":{\"name\":\"Intel Gaming\",\"@id\":\"https:\/\/game.intel.com\/us\/#\/schema\/person\/d98d338bed40f7c6ad4d85e3cf1f41a5\"},\"headline\":\"Unleash GPU Hardware-accelerated Ray Tracing in Blender 3.6 LTS\",\"datePublished\":\"2023-06-28T08:00:08+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/game.intel.com\/stories\/intel-arc-graphics-intel-embree-and-blender\/\"},\"wordCount\":839,\"commentCount\":0,\"publisher\":{\"@id\":\"https:\/\/game.intel.com\/us\/#organization\"},\"image\":{\"@id\":\"https:\/\/game.intel.com\/stories\/intel-arc-graphics-intel-embree-and-blender\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/game.intel.com\/wp-content\/uploads\/2023\/12\/arc-intel-embree-blender.jpg\",\"articleSection\":[\"Intel\u00ae Arc\u2122 Graphics\"],\"inLanguage\":\"fr-FR\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\/\/game.intel.com\/stories\/intel-arc-graphics-intel-embree-and-blender\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/game.intel.com\/stories\/intel-arc-graphics-intel-embree-and-blender\/\",\"url\":\"https:\/\/game.intel.com\/stories\/intel-arc-graphics-intel-embree-and-blender\/\",\"name\":\"Unleash GPU Hardware-accelerated Ray Tracing in Blender 3.6 LTS | Intel Gaming Access\",\"isPartOf\":{\"@id\":\"https:\/\/game.intel.com\/us\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\/\/game.intel.com\/stories\/intel-arc-graphics-intel-embree-and-blender\/#primaryimage\"},\"image\":{\"@id\":\"https:\/\/game.intel.com\/stories\/intel-arc-graphics-intel-embree-and-blender\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/game.intel.com\/wp-content\/uploads\/2023\/12\/arc-intel-embree-blender.jpg\",\"datePublished\":\"2023-06-28T08:00:08+00:00\",\"breadcrumb\":{\"@id\":\"https:\/\/game.intel.com\/stories\/intel-arc-graphics-intel-embree-and-blender\/#breadcrumb\"},\"inLanguage\":\"fr-FR\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/game.intel.com\/stories\/intel-arc-graphics-intel-embree-and-blender\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"fr-FR\",\"@id\":\"https:\/\/game.intel.com\/stories\/intel-arc-graphics-intel-embree-and-blender\/#primaryimage\",\"url\":\"https:\/\/game.intel.com\/wp-content\/uploads\/2023\/12\/arc-intel-embree-blender.jpg\",\"contentUrl\":\"https:\/\/game.intel.com\/wp-content\/uploads\/2023\/12\/arc-intel-embree-blender.jpg\",\"width\":1080,\"height\":1080},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/game.intel.com\/stories\/intel-arc-graphics-intel-embree-and-blender\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/game.intel.com\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Unleash GPU Hardware-accelerated Ray Tracing in Blender 3.6 LTS\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/game.intel.com\/us\/#website\",\"url\":\"https:\/\/game.intel.com\/us\/\",\"name\":\"Intel Gaming Access\",\"description\":\"Made to Game. Ready for Anything.\",\"publisher\":{\"@id\":\"https:\/\/game.intel.com\/us\/#organization\"},\"alternateName\":\"game.intel.com\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/game.intel.com\/us\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"fr-FR\"},{\"@type\":\"Organization\",\"@id\":\"https:\/\/game.intel.com\/us\/#organization\",\"name\":\"Intel Gaming Access\",\"url\":\"https:\/\/game.intel.com\/us\/\",\"logo\":{\"@type\":\"ImageObject\",\"inLanguage\":\"fr-FR\",\"@id\":\"https:\/\/game.intel.com\/us\/#\/schema\/logo\/image\/\",\"url\":\"https:\/\/game.intel.com\/wp-content\/uploads\/2026\/01\/square-logo.png\",\"contentUrl\":\"https:\/\/game.intel.com\/wp-content\/uploads\/2026\/01\/square-logo.png\",\"width\":800,\"height\":800,\"caption\":\"Intel Gaming Access\"},\"image\":{\"@id\":\"https:\/\/game.intel.com\/us\/#\/schema\/logo\/image\/\"},\"sameAs\":[\"https:\/\/x.com\/IntelGaming\",\"https:\/\/www.instagram.com\/intelgaming\/\",\"https:\/\/discord.gg\/intel\",\"https:\/\/www.youtube.com\/@intelgaming\"]},{\"@type\":\"Person\",\"@id\":\"https:\/\/game.intel.com\/us\/#\/schema\/person\/d98d338bed40f7c6ad4d85e3cf1f41a5\",\"name\":\"Intel Gaming\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"fr-FR\",\"@id\":\"https:\/\/game.intel.com\/us\/#\/schema\/person\/image\/\",\"url\":\"https:\/\/secure.gravatar.com\/avatar\/ddfb2e0a14042da189fe0aaca78f97eed3376c9ed5f245d2d38785159461c682?s=96&d=mm&r=g\",\"contentUrl\":\"https:\/\/secure.gravatar.com\/avatar\/ddfb2e0a14042da189fe0aaca78f97eed3376c9ed5f245d2d38785159461c682?s=96&d=mm&r=g\",\"caption\":\"Intel Gaming\"},\"url\":\"https:\/\/game.intel.com\/fr\/stories\/author\/intel-gaming-team\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Unleash GPU Hardware-accelerated Ray Tracing in Blender 3.6 LTS | Intel Gaming Access","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/game.intel.com\/fr\/stories\/intel-arc-graphics-intel-embree-and-blender\/","og_locale":"fr_FR","og_type":"article","og_title":"Unleash GPU Hardware-accelerated Ray Tracing in Blender 3.6 LTS | Intel Gaming Access","og_description":"Delivered by Intel\u00ae Embree on Intel\u00ae GPUs With Intel\u00ae Embree with support for Intel GPUs now part of Blender 3.6, content creators and other experts can take advantage of hardware-accelerated rendering using ray tracing hardware in Intel\u00ae Arc\u2122 GPUs and Intel\u00ae Data Center Flex and MAX Series GPUs. This added capability can decrease rendering times [&hellip;]","og_url":"https:\/\/game.intel.com\/fr\/stories\/intel-arc-graphics-intel-embree-and-blender\/","og_site_name":"Intel Gaming Access","article_published_time":"2023-06-28T08:00:08+00:00","og_image":[{"width":1080,"height":1080,"url":"https:\/\/game.intel.com\/wp-content\/uploads\/2023\/12\/arc-intel-embree-blender.jpg","type":"image\/jpeg"}],"author":"Intel Gaming","twitter_card":"summary_large_image","twitter_creator":"@IntelGaming","twitter_site":"@IntelGaming","twitter_misc":{"Written by":"Intel Gaming","Est. reading time":"4 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/game.intel.com\/stories\/intel-arc-graphics-intel-embree-and-blender\/#article","isPartOf":{"@id":"https:\/\/game.intel.com\/stories\/intel-arc-graphics-intel-embree-and-blender\/"},"author":{"name":"Intel Gaming","@id":"https:\/\/game.intel.com\/us\/#\/schema\/person\/d98d338bed40f7c6ad4d85e3cf1f41a5"},"headline":"Unleash GPU Hardware-accelerated Ray Tracing in Blender 3.6 LTS","datePublished":"2023-06-28T08:00:08+00:00","mainEntityOfPage":{"@id":"https:\/\/game.intel.com\/stories\/intel-arc-graphics-intel-embree-and-blender\/"},"wordCount":839,"commentCount":0,"publisher":{"@id":"https:\/\/game.intel.com\/us\/#organization"},"image":{"@id":"https:\/\/game.intel.com\/stories\/intel-arc-graphics-intel-embree-and-blender\/#primaryimage"},"thumbnailUrl":"https:\/\/game.intel.com\/wp-content\/uploads\/2023\/12\/arc-intel-embree-blender.jpg","articleSection":["Intel\u00ae Arc\u2122 Graphics"],"inLanguage":"fr-FR","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/game.intel.com\/stories\/intel-arc-graphics-intel-embree-and-blender\/#respond"]}]},{"@type":"WebPage","@id":"https:\/\/game.intel.com\/stories\/intel-arc-graphics-intel-embree-and-blender\/","url":"https:\/\/game.intel.com\/stories\/intel-arc-graphics-intel-embree-and-blender\/","name":"Unleash GPU Hardware-accelerated Ray Tracing in Blender 3.6 LTS | Intel Gaming Access","isPartOf":{"@id":"https:\/\/game.intel.com\/us\/#website"},"primaryImageOfPage":{"@id":"https:\/\/game.intel.com\/stories\/intel-arc-graphics-intel-embree-and-blender\/#primaryimage"},"image":{"@id":"https:\/\/game.intel.com\/stories\/intel-arc-graphics-intel-embree-and-blender\/#primaryimage"},"thumbnailUrl":"https:\/\/game.intel.com\/wp-content\/uploads\/2023\/12\/arc-intel-embree-blender.jpg","datePublished":"2023-06-28T08:00:08+00:00","breadcrumb":{"@id":"https:\/\/game.intel.com\/stories\/intel-arc-graphics-intel-embree-and-blender\/#breadcrumb"},"inLanguage":"fr-FR","potentialAction":[{"@type":"ReadAction","target":["https:\/\/game.intel.com\/stories\/intel-arc-graphics-intel-embree-and-blender\/"]}]},{"@type":"ImageObject","inLanguage":"fr-FR","@id":"https:\/\/game.intel.com\/stories\/intel-arc-graphics-intel-embree-and-blender\/#primaryimage","url":"https:\/\/game.intel.com\/wp-content\/uploads\/2023\/12\/arc-intel-embree-blender.jpg","contentUrl":"https:\/\/game.intel.com\/wp-content\/uploads\/2023\/12\/arc-intel-embree-blender.jpg","width":1080,"height":1080},{"@type":"BreadcrumbList","@id":"https:\/\/game.intel.com\/stories\/intel-arc-graphics-intel-embree-and-blender\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/game.intel.com\/"},{"@type":"ListItem","position":2,"name":"Unleash GPU Hardware-accelerated Ray Tracing in Blender 3.6 LTS"}]},{"@type":"WebSite","@id":"https:\/\/game.intel.com\/us\/#website","url":"https:\/\/game.intel.com\/us\/","name":"Acc\u00e8s Intel Gaming","description":"Made to Game. Ready for Anything.","publisher":{"@id":"https:\/\/game.intel.com\/us\/#organization"},"alternateName":"game.intel.com","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/game.intel.com\/us\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"fr-FR"},{"@type":"Organization","@id":"https:\/\/game.intel.com\/us\/#organization","name":"Acc\u00e8s Intel Gaming","url":"https:\/\/game.intel.com\/us\/","logo":{"@type":"ImageObject","inLanguage":"fr-FR","@id":"https:\/\/game.intel.com\/us\/#\/schema\/logo\/image\/","url":"https:\/\/game.intel.com\/wp-content\/uploads\/2026\/01\/square-logo.png","contentUrl":"https:\/\/game.intel.com\/wp-content\/uploads\/2026\/01\/square-logo.png","width":800,"height":800,"caption":"Intel Gaming Access"},"image":{"@id":"https:\/\/game.intel.com\/us\/#\/schema\/logo\/image\/"},"sameAs":["https:\/\/x.com\/IntelGaming","https:\/\/www.instagram.com\/intelgaming\/","https:\/\/discord.gg\/intel","https:\/\/www.youtube.com\/@intelgaming"]},{"@type":"Person","@id":"https:\/\/game.intel.com\/us\/#\/schema\/person\/d98d338bed40f7c6ad4d85e3cf1f41a5","name":"Intel Gaming","image":{"@type":"ImageObject","inLanguage":"fr-FR","@id":"https:\/\/game.intel.com\/us\/#\/schema\/person\/image\/","url":"https:\/\/secure.gravatar.com\/avatar\/ddfb2e0a14042da189fe0aaca78f97eed3376c9ed5f245d2d38785159461c682?s=96&d=mm&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/ddfb2e0a14042da189fe0aaca78f97eed3376c9ed5f245d2d38785159461c682?s=96&d=mm&r=g","caption":"Intel Gaming"},"url":"https:\/\/game.intel.com\/fr\/stories\/author\/intel-gaming-team\/"}]}},"_links":{"self":[{"href":"https:\/\/game.intel.com\/fr\/wp-json\/wp\/v2\/posts\/721","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/game.intel.com\/fr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/game.intel.com\/fr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/game.intel.com\/fr\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/game.intel.com\/fr\/wp-json\/wp\/v2\/comments?post=721"}],"version-history":[{"count":0,"href":"https:\/\/game.intel.com\/fr\/wp-json\/wp\/v2\/posts\/721\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/game.intel.com\/fr\/wp-json\/wp\/v2\/media\/1072"}],"wp:attachment":[{"href":"https:\/\/game.intel.com\/fr\/wp-json\/wp\/v2\/media?parent=721"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/game.intel.com\/fr\/wp-json\/wp\/v2\/categories?post=721"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/game.intel.com\/fr\/wp-json\/wp\/v2\/tags?post=721"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}