{"version":"1.0","provider_name":"Accesso al gioco Intel","provider_url":"https:\/\/game.intel.com\/it","author_name":"Intel Gaming","author_url":"https:\/\/game.intel.com\/it\/stories\/author\/intel-gaming-team\/","title":"Intel\u00ae Arc\u2122 Graphic Q&A: How to think about Intel\u00ae Arc\u2122 Graphics with DirectX 12, Vulkan, and older APIs? We\u2019ve got answers! | Intel Gaming Access","type":"rich","width":600,"height":338,"html":"<blockquote class=\"wp-embedded-content\" data-secret=\"a7OzSv08pO\"><a href=\"https:\/\/game.intel.com\/it\/stories\/intel-arc-graphics-dx12-vulkan-qa-2\/\">Intel\u00ae Arc\u2122 Graphic Q&#038;A: How to think about Intel\u00ae Arc\u2122 Graphics with DirectX 12, Vulkan, and older APIs? We\u2019ve got answers!<\/a><\/blockquote><iframe sandbox=\"allow-scripts\" security=\"restricted\" src=\"https:\/\/game.intel.com\/it\/stories\/intel-arc-graphics-dx12-vulkan-qa-2\/embed\/#?secret=a7OzSv08pO\" width=\"600\" height=\"338\" title=\"&#8220;Intel\u00ae Arc\u2122 Graphic Q&#038;A: How to think about Intel\u00ae Arc\u2122 Graphics with DirectX 12, Vulkan, and older APIs? We\u2019ve got answers!&#8221; &#8212; Intel Gaming Access\" data-secret=\"a7OzSv08pO\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\" class=\"wp-embedded-content\"><\/iframe><script>\n\/*! This file is auto-generated *\/\n!function(d,l){\"use strict\";l.querySelector&&d.addEventListener&&\"undefined\"!=typeof URL&&(d.wp=d.wp||{},d.wp.receiveEmbedMessage||(d.wp.receiveEmbedMessage=function(e){var t=e.data;if((t||t.secret||t.message||t.value)&&!\/[^a-zA-Z0-9]\/.test(t.secret)){for(var s,r,n,a=l.querySelectorAll('iframe[data-secret=\"'+t.secret+'\"]'),o=l.querySelectorAll('blockquote[data-secret=\"'+t.secret+'\"]'),c=new RegExp(\"^https?:$\",\"i\"),i=0;i<o.length;i++)o[i].style.display=\"none\";for(i=0;i<a.length;i++)s=a[i],e.source===s.contentWindow&&(s.removeAttribute(\"style\"),\"height\"===t.message?(1e3<(r=parseInt(t.value,10))?r=1e3:~~r<200&&(r=200),s.height=r):\"link\"===t.message&&(r=new URL(s.getAttribute(\"src\")),n=new URL(t.value),c.test(n.protocol))&&n.host===r.host&&l.activeElement===s&&(d.top.location.href=t.value))}},d.addEventListener(\"message\",d.wp.receiveEmbedMessage,!1),l.addEventListener(\"DOMContentLoaded\",function(){for(var e,t,s=l.querySelectorAll(\"iframe.wp-embedded-content\"),r=0;r<s.length;r++)(t=(e=s[r]).getAttribute(\"data-secret\"))||(t=Math.random().toString(36).substring(2,12),e.src+=\"#?secret=\"+t,e.setAttribute(\"data-secret\",t)),e.contentWindow.postMessage({message:\"ready\",secret:t},\"*\")},!1)))}(window,document);\n\/\/# sourceURL=https:\/\/game.intel.com\/wp-includes\/js\/wp-embed.min.js\n<\/script>","thumbnail_url":"https:\/\/game.intel.com\/wp-content\/uploads\/2023\/12\/arc-dx12u-1080.png","thumbnail_width":1080,"thumbnail_height":1080,"description":"You\u2019ve been super vocal about Intel Arc questions, especially on why games on DirectX 12 and Vulkan are going to perform better than older games on our cards at launch. Ryan Shrout and TAP break down the difference between legacy APIs versus newer APIs \u2013 check out the video for their answers: We&nbsp;have&nbsp;shown off a [&hellip;]"}