{"id":2607,"date":"2022-08-04T22:37:00","date_gmt":"2022-08-04T22:37:00","guid":{"rendered":"https:\/\/game.intel.com\/?p=2607"},"modified":"2024-01-08T20:20:53","modified_gmt":"2024-01-08T20:20:53","slug":"intel-arc-graphics-dx12-vulkan-qa-2","status":"publish","type":"post","link":"https:\/\/game.intel.com\/it\/stories\/intel-arc-graphics-dx12-vulkan-qa-2\/","title":{"rendered":"Intel\u00ae Arc\u2122 Graphic Q&#038;A: How to think about Intel\u00ae Arc\u2122 Graphics with DirectX 12, Vulkan, and older APIs? We\u2019ve got answers!"},"content":{"rendered":"<p>You\u2019ve been super vocal about Intel Arc questions, especially on why games on DirectX 12 and Vulkan are going to perform better than older games on our cards at launch. Ryan Shrout and TAP break down the difference between legacy APIs versus newer APIs \u2013 check out the video for their answers:<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Intel Arc Graphics Q&amp;A - Legacy &amp; Newer APIs\" width=\"1200\" height=\"675\" src=\"https:\/\/www.youtube.com\/embed\/bo0wdt8af4Q?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>We&nbsp;have&nbsp;shown off a preview of optimized&nbsp;<a href=\"http:\/\/ec2-35-175-63-217.compute-1.amazonaws.com\/story\/intel-arc-a750-graphics-performance-preview\/\" target=\"_blank\" rel=\"noreferrer noopener\">DirectX 12 games running on the Intel\u00ae Arc\u2122 A750<\/a>&nbsp;and performance is great,&nbsp;outrunning an Nvidia RTX 3060 on those titles.&nbsp;However, those are&nbsp;some games&nbsp;that&nbsp;work&nbsp;<em>best<\/em>&nbsp;on Arc GPUs currently. DX12 and Vulkan are&nbsp;modern&nbsp;\u201clow-level APIs,\u201d with&nbsp;closer communication between the game and the GPU.&nbsp;DX11, DX9, and other legacy APIs&nbsp;require less&nbsp;developer&nbsp;resource management&nbsp;which&nbsp;means we\u2019ve got more work to do in drivers.&nbsp;We still have work to do to improve performance across the broad set of PC titles, but Ryan and TAP will have more to share about performance in the next week or two.<\/p>\n\n\n\n<p>The Intel Arc software team is hard at work&nbsp;refining our&nbsp;drivers&nbsp;ahead of&nbsp;and well beyond&nbsp;our&nbsp;global launch.&nbsp;With Game On&nbsp;Drivers auto-installed by&nbsp;<a href=\"https:\/\/www.intel.com\/content\/www\/us\/en\/products\/docs\/arc-discrete-graphics\/software\/arc-control.html?__hstc=23235429.46d9f71b359d24ee9d20e785191575c7.1704483629248.1704483629248.1704491761888.2&amp;__hssc=23235429.6.1704491761888&amp;__hsfp=2161264190\" target=\"_blank\" rel=\"noreferrer noopener\">Controllo dell'arco<\/a>,&nbsp;you\u2019ll&nbsp;always&nbsp;have the latest&nbsp;updates&nbsp;for&nbsp;modern DX12 games&nbsp;and&nbsp;your favorite DX9 throwbacks.<\/p>\n\n\n\n<p>Got more questions&nbsp;about Arc? Join&nbsp;our&nbsp;Intel Insiders community chat at&nbsp;<a href=\"https:\/\/discord.com\/invite\/intel\" target=\"_blank\" rel=\"noreferrer noopener\">discord.gg\/intel<\/a>&nbsp;or feel free to&nbsp;send a tweet over to&nbsp;<a href=\"https:\/\/twitter.com\/ryanshrout\" target=\"_blank\" rel=\"noreferrer noopener\">@ryanshrout<\/a>&nbsp;o&nbsp;<a href=\"https:\/\/twitter.com\/intelgraphics\" target=\"_blank\" rel=\"noreferrer noopener\">@IntelGraphics<\/a>. We\u2019d love to hear from you and we\u2019ll share more answers to community questions soon!&nbsp;<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Avvertenze e dichiarazioni di non responsabilit\u00e0<\/h4>\n\n\n\n<p>Le prestazioni variano in base all'uso, alla configurazione e ad altri fattori. Per saperne di pi\u00f9 &nbsp;<a href=\"http:\/\/www.intel.com\/PerformanceIndex?__hstc=23235429.46d9f71b359d24ee9d20e785191575c7.1704483629248.1704483629248.1704491761888.2&amp;__hssc=23235429.6.1704491761888&amp;__hsfp=2161264190\">www.Intel.com\/PerformanceIndex<\/a>.<\/p>\n\n\n\n<p>No&nbsp;product or component can be absolutely secure.<\/p>\n\n\n\n<p>I costi e i risultati possono variare.<\/p>\n\n\n\n<p>\u200bIntel technologies may require enabled hardware, software or service activation.<\/p>\n\n\n\n<p>Tutti i piani e le roadmap dei prodotti sono soggetti a modifiche senza preavviso.<\/p>\n\n\n\n<p>\u00a9 Intel Corporation. Intel, the Intel logo, and other Intel marks are trademarks of Intel Corporation or its subsidiaries. Other names and brands may be claimed as the property of others\u200b.\u200b<\/p>","protected":false},"excerpt":{"rendered":"<p>You\u2019ve been super vocal about Intel Arc questions, especially on why games on DirectX 12 and Vulkan are going to perform better than older games on our cards at launch. Ryan Shrout and TAP break down the difference between legacy APIs versus newer APIs \u2013 check out the video for their answers: We&nbsp;have&nbsp;shown off a [&hellip;]<\/p>","protected":false},"author":2,"featured_media":1337,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[6],"tags":[],"class_list":["post-2607","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-intel-arc"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Intel\u00ae Arc\u2122 Graphic Q&amp;A: How to think about Intel\u00ae Arc\u2122 Graphics with DirectX 12, Vulkan, and older APIs? 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