{"version":"1.0","provider_name":"\u30a4\u30f3\u30c6\u30eb\u30fb\u30b2\u30fc\u30df\u30f3\u30b0\u30fb\u30a2\u30af\u30bb\u30b9","provider_url":"https:\/\/game.intel.com\/jp","author_name":"Intel Gaming","author_url":"https:\/\/game.intel.com\/jp\/stories\/author\/intel-gaming-team\/","title":"Intel\u00ae Arc\u2122 Graphic Q&A: How to think about Intel\u00ae Arc\u2122 Graphics with DirectX 12, Vulkan, and older APIs? We\u2019ve got answers! | Intel Gaming Access","type":"rich","width":600,"height":338,"html":"<blockquote class=\"wp-embedded-content\" data-secret=\"CMmJzbe28J\"><a href=\"https:\/\/game.intel.com\/jp\/stories\/intel-arc-graphics-dx12-vulkan-qa-2\/\">Intel\u00ae Arc\u2122 Graphic Q&amp;A: How to think about Intel\u00ae Arc\u2122 Graphics with DirectX 12, Vulkan, and older APIs? We\u2019ve got answers!<\/a><\/blockquote><iframe sandbox=\"allow-scripts\" security=\"restricted\" src=\"https:\/\/game.intel.com\/jp\/stories\/intel-arc-graphics-dx12-vulkan-qa-2\/embed\/#?secret=CMmJzbe28J\" width=\"600\" height=\"338\" title=\"&#8220;Intel\u00ae Arc\u2122 Graphic Q&#038;A: How to think about Intel\u00ae Arc\u2122 Graphics with DirectX 12, Vulkan, and older APIs? We\u2019ve got answers!&#8221; &#8212; Intel Gaming Access\" data-secret=\"CMmJzbe28J\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\" class=\"wp-embedded-content\"><\/iframe><script>\n\/*! This file is auto-generated *\/\n!function(d,l){\"use strict\";l.querySelector&&d.addEventListener&&\"undefined\"!=typeof URL&&(d.wp=d.wp||{},d.wp.receiveEmbedMessage||(d.wp.receiveEmbedMessage=function(e){var t=e.data;if((t||t.secret||t.message||t.value)&&!\/[^a-zA-Z0-9]\/.test(t.secret)){for(var s,r,n,a=l.querySelectorAll('iframe[data-secret=\"'+t.secret+'\"]'),o=l.querySelectorAll('blockquote[data-secret=\"'+t.secret+'\"]'),c=new RegExp(\"^https?:$\",\"i\"),i=0;i<o.length;i++)o[i].style.display=\"none\";for(i=0;i<a.length;i++)s=a[i],e.source===s.contentWindow&&(s.removeAttribute(\"style\"),\"height\"===t.message?(1e3<(r=parseInt(t.value,10))?r=1e3:~~r<200&&(r=200),s.height=r):\"link\"===t.message&&(r=new URL(s.getAttribute(\"src\")),n=new URL(t.value),c.test(n.protocol))&&n.host===r.host&&l.activeElement===s&&(d.top.location.href=t.value))}},d.addEventListener(\"message\",d.wp.receiveEmbedMessage,!1),l.addEventListener(\"DOMContentLoaded\",function(){for(var e,t,s=l.querySelectorAll(\"iframe.wp-embedded-content\"),r=0;r<s.length;r++)(t=(e=s[r]).getAttribute(\"data-secret\"))||(t=Math.random().toString(36).substring(2,12),e.src+=\"#?secret=\"+t,e.setAttribute(\"data-secret\",t)),e.contentWindow.postMessage({message:\"ready\",secret:t},\"*\")},!1)))}(window,document);\n\/\/# sourceURL=https:\/\/game.intel.com\/wp-includes\/js\/wp-embed.min.js\n<\/script>","thumbnail_url":"https:\/\/game.intel.com\/wp-content\/uploads\/2023\/12\/arc-dx12u-1080.png","thumbnail_width":1080,"thumbnail_height":1080,"description":"You\u2019ve been super vocal about Intel Arc questions, especially on why games on DirectX 12 and Vulkan are going to perform better than older games on our cards at launch. Ryan Shrout and TAP break down the difference between legacy APIs versus newer APIs \u2013 check out the video for their answers: We&nbsp;have&nbsp;shown off a preview of optimized&nbsp;DirectX 12 games running on the Intel\u00ae Arc\u2122 A750&nbsp;and performance is great,&nbsp;outrunning an Nvidia RTX 3060 on those titles.&nbsp;However, those are&nbsp;some games&nbsp;that&nbsp;work&nbsp;best&nbsp;on Arc GPUs currently. DX12 and Vulkan are&nbsp;modern&nbsp;\u201clow-level APIs,\u201d with&nbsp;closer communication between the game and the GPU.&nbsp;DX11, DX9, and other legacy APIs&nbsp;require less&nbsp;developer&nbsp;resource management&nbsp;which&nbsp;means we\u2019ve got more work to do in drivers.&nbsp;We [&hellip;]"}