{"version":"1.0","provider_name":"\u30a4\u30f3\u30c6\u30eb\u30fb\u30b2\u30fc\u30df\u30f3\u30b0\u30fb\u30a2\u30af\u30bb\u30b9","provider_url":"https:\/\/game.intel.com\/jp","author_name":"Intel Gaming","author_url":"https:\/\/game.intel.com\/jp\/stories\/author\/intel-gaming-team\/","title":"Unleash GPU Hardware-accelerated Ray Tracing in Blender 3.6 LTS | Intel Gaming Access","type":"rich","width":600,"height":338,"html":"<blockquote class=\"wp-embedded-content\" data-secret=\"mZ34xA2g3y\"><a href=\"https:\/\/game.intel.com\/jp\/stories\/intel-arc-graphics-intel-embree-and-blender\/\">Unleash GPU Hardware-accelerated Ray Tracing in Blender 3.6 LTS<\/a><\/blockquote><iframe sandbox=\"allow-scripts\" security=\"restricted\" src=\"https:\/\/game.intel.com\/jp\/stories\/intel-arc-graphics-intel-embree-and-blender\/embed\/#?secret=mZ34xA2g3y\" width=\"600\" height=\"338\" title=\"&#8220;Unleash GPU Hardware-accelerated Ray Tracing in Blender 3.6 LTS&#8221; &#8212; Intel Gaming Access\" data-secret=\"mZ34xA2g3y\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\" class=\"wp-embedded-content\"><\/iframe><script>\n\/*! This file is auto-generated *\/\n!function(d,l){\"use strict\";l.querySelector&&d.addEventListener&&\"undefined\"!=typeof URL&&(d.wp=d.wp||{},d.wp.receiveEmbedMessage||(d.wp.receiveEmbedMessage=function(e){var t=e.data;if((t||t.secret||t.message||t.value)&&!\/[^a-zA-Z0-9]\/.test(t.secret)){for(var s,r,n,a=l.querySelectorAll('iframe[data-secret=\"'+t.secret+'\"]'),o=l.querySelectorAll('blockquote[data-secret=\"'+t.secret+'\"]'),c=new RegExp(\"^https?:$\",\"i\"),i=0;i<o.length;i++)o[i].style.display=\"none\";for(i=0;i<a.length;i++)s=a[i],e.source===s.contentWindow&&(s.removeAttribute(\"style\"),\"height\"===t.message?(1e3<(r=parseInt(t.value,10))?r=1e3:~~r<200&&(r=200),s.height=r):\"link\"===t.message&&(r=new URL(s.getAttribute(\"src\")),n=new URL(t.value),c.test(n.protocol))&&n.host===r.host&&l.activeElement===s&&(d.top.location.href=t.value))}},d.addEventListener(\"message\",d.wp.receiveEmbedMessage,!1),l.addEventListener(\"DOMContentLoaded\",function(){for(var e,t,s=l.querySelectorAll(\"iframe.wp-embedded-content\"),r=0;r<s.length;r++)(t=(e=s[r]).getAttribute(\"data-secret\"))||(t=Math.random().toString(36).substring(2,12),e.src+=\"#?secret=\"+t,e.setAttribute(\"data-secret\",t)),e.contentWindow.postMessage({message:\"ready\",secret:t},\"*\")},!1)))}(window,document);\n\/\/# sourceURL=https:\/\/game.intel.com\/wp-includes\/js\/wp-embed.min.js\n<\/script>","thumbnail_url":"https:\/\/game.intel.com\/wp-content\/uploads\/2023\/12\/arc-intel-embree-blender.jpg","thumbnail_width":1080,"thumbnail_height":1080,"description":"Delivered by Intel\u00ae Embree on Intel\u00ae GPUs With Intel\u00ae Embree with support for Intel GPUs now part of Blender 3.6, content creators and other experts can take advantage of hardware-accelerated rendering using ray tracing hardware in Intel\u00ae Arc\u2122 GPUs and Intel\u00ae Data Center Flex and MAX Series GPUs. This added capability can decrease rendering times significantly depending on the scene and shaders. In the below video, I demonstrate the Bistro scene rendering 1024 samples at 1080p in roughly three (3) minutes with Embree optimizations \u2018on,\u2019 compared to five (5) minutes with Embree optimizations \u2018off.\u2019 Video demonstration of hardware-accelerated rendering provided by Intel Embree in Blender 3.6 Cycles on an Intel [&hellip;]"}