{"id":10824,"date":"2025-05-12T22:45:05","date_gmt":"2025-05-12T22:45:05","guid":{"rendered":"https:\/\/game.intel.com\/?p=10824"},"modified":"2025-08-04T21:20:37","modified_gmt":"2025-08-04T21:20:37","slug":"the-gig-economy-gets-fun-deliver-at-all-costs","status":"publish","type":"post","link":"https:\/\/game.intel.com\/mx\/stories\/the-gig-economy-gets-fun-deliver-at-all-costs\/","title":{"rendered":"La econom\u00eda colaborativa se vuelve divertida: Cumplir a toda costa"},"content":{"rendered":"<p><img fetchpriority=\"high\" class=\"alignnone wp-image-10834 size-full\" src=\"https:\/\/game.intel.com\/wp-content\/uploads\/2025\/05\/deliver-at-all-costs-newsletter01-1920x1080-1.jpg\" alt=\"\" width=\"1920\" height=\"1080\" ><\/p>\n<p><span style=\"font-weight: 400;\">Todo el m\u00e9rito es de la comunidad de mensajeros que, por las buenas o por las malas, o en scooter, ciclomotor o e-bike, nos mantienen abastecidos de art\u00edculos de primera necesidad y deliciosos alimentos. Pero otra generaci\u00f3n lo tuvo a\u00fan m\u00e1s dif\u00edcil... Bueno, lo tuvieron en <\/span><i><span style=\"font-weight: 400;\">Cumplir a toda costa<\/span><\/i><span style=\"font-weight: 400;\">un nuevo juego del estudio sueco Far Out Games. <\/span><span style=\"font-weight: 400;\"><br \/>\n<\/span><span style=\"font-weight: 400;\"><br \/>\n<\/span><span style=\"font-weight: 400;\">Es 1959 y el desventurado repartidor Winston Green tiene una agenda apretada y un mont\u00f3n de problemas. Perseguido por un misterioso pasado, consigue un puesto en la \u00fanica empresa que contrata: \"We Deliver, Co\". En este mundo, la carga siempre llega, pase lo que pase. Y eso ya es mucho decir cuando Winston da marcha atr\u00e1s y destruye un edificio, recoge un marl\u00edn, agarra un mont\u00f3n de globos con suficiente gasolina como para levantar el cami\u00f3n del suelo o se ve amenazado por un meteorito. No se trata del t\u00edpico salto de puerta. <\/span><i><span style=\"font-weight: 400;\">Cumplir a toda costa<\/span><\/i><span style=\"font-weight: 400;\"> es una delicia altamente destructible, y el director ejecutivo de Far Out Games, Lars Olsson, atraves\u00f3 las paredes de Intel Gaming Access para dejar caer lo \u00faltimo sobre esta alocada toma del servicio al cliente.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">\"El estudio se fund\u00f3 en oto\u00f1o de 2021\", nos cuenta Olsson, \"cuando <\/span><i><span style=\"font-weight: 400;\">Cumplir a toda costa<\/span><\/i><span style=\"font-weight: 400;\">que por aquel entonces era un proyecto escolar, llam\u00f3 la atenci\u00f3n, lo que nos anim\u00f3 a dar el salto y fundar el estudio. El estudio gan\u00f3 el premio al mejor proyecto del a\u00f1o en la Sweden Game Conference de 2021, y m\u00e1s tarde firm\u00f3 un contrato con el editor Konami en la primavera de 2023. Ahora estamos a punto de terminar nuestra primera producci\u00f3n con el juego <\/span><i><span style=\"font-weight: 400;\">Cumplir a toda costa<\/span><\/i><span style=\"font-weight: 400;\">.\" Y casi tiene raz\u00f3n: el lanzamiento se nos viene encima m\u00e1s r\u00e1pido que una pizza de \"30 minutos o es gratis\": Marca en tu calendario el 22 de mayo de 2025.<\/span><\/p>\n<p><img fetchpriority=\"high\" class=\"alignnone wp-image-10833 size-full\" src=\"https:\/\/game.intel.com\/wp-content\/uploads\/2025\/05\/deliver-at-all-costs-newsletter02-1920x1080-1.jpg\" alt=\"\" width=\"1920\" height=\"1080\" ><\/p>\n<p>&nbsp;<\/p>\n<p><i><span style=\"font-weight: 400;\">Cumplir a toda costa <\/span><\/i><span style=\"font-weight: 400;\">est\u00e1 impregnado de un estilo California\/Miami con acento retro, repleto de tablas de surf esparcidas, autom\u00f3viles de \u00e9poca y flamencos gigantes de pl\u00e1stico. El juego sigue una perspectiva de c\u00e1mara y un estilo que recuerdan a los juegos de la vieja escuela\", nos cuenta Olsson. \"El juego tambi\u00e9n se inspira mucho en la Am\u00e9rica de los a\u00f1os 50 y presenta una atm\u00f3sfera envolvente de entornos, m\u00fasica y humor propios de la \u00e9poca. Por encima de todo, lo que experimentar\u00e1n los jugadores es el mundo totalmente destructible, donde las acciones tienen consecuencias y los edificios se desmoronan con la f\u00edsica cuando los jugadores chocan contra ellos con el veh\u00edculo del jugador.\"<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Dar marcha atr\u00e1s contra un edificio s\u00f3lido s\u00f3lo para verlo convertirse en polvo es innegablemente satisfactorio, pero esto no es s\u00f3lo un derbi de demolici\u00f3n. \"Las misiones presentan diferentes tipos de locuras que el jugador tendr\u00e1 que entregar al destinatario designado, cueste lo que cueste\", explica Olsson. \"Cada misi\u00f3n a\u00f1adir\u00e1 nuevas mec\u00e1nicas y sorprender\u00e1 constantemente al jugador en cuanto al nivel de locura. Acci\u00f3n, destrucci\u00f3n, humor y locura... <\/span><i><span style=\"font-weight: 400;\">Cumplir a toda costa<\/span><\/i><span style=\"font-weight: 400;\"> llevar\u00e1 al jugador a un viaje en el que estar\u00e1 absolutamente emocionado por ver qu\u00e9 le espera a la vuelta de la siguiente esquina, por as\u00ed decirlo. Como desarrollador, a menudo pierdo la noci\u00f3n del tiempo mientras pruebo el juego, olvido por completo en qu\u00e9 se supon\u00eda que estaba trabajando y, de alg\u00fan modo, acabo \"accidentalmente\" nivelando toda la ciudad en su lugar\". Jugadores, no os preocup\u00e9is; por muy grande que sea este respaldo, Far Out Games fue capaz de sacar a su director ejecutivo del borde del abismo para tener el juego listo.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">La pasi\u00f3n que hay detr\u00e1s de este nivel de atenci\u00f3n procede en parte de la formaci\u00f3n de Olsson como arquitecto. \"He disfrutado mucho construyendo el mundo\", admite Olsson. Su equipo tambi\u00e9n se inspira fuera del mundo de los videojuegos. \"Far Out Games cuenta con un equipo de unas 14 personas. Nuestro s\u00f3lido empuje y nuestra experiencia previa en los sectores de la arquitectura y el cine nos diferencian de otros desarrolladores y nos dan una perspectiva \u00fanica\". La empresa es un estudio de juegos joven y peque\u00f1o en el que la mayor\u00eda de las personas del equipo participan en diversos aspectos del desarrollo de juegos, en lugar de estar especializados en disciplinas estrechas.\"<\/span><\/p>\n<p><img loading=\"lazy\" class=\"alignnone wp-image-10832 size-full\" src=\"https:\/\/game.intel.com\/wp-content\/uploads\/2025\/05\/deliver-at-all-costs-newsletter03-1920x1080-1.jpg\" alt=\"\" width=\"1920\" height=\"1080\" ><\/p>\n<p><span style=\"font-weight: 400;\">La influencia cinematogr\u00e1fica queda patente no s\u00f3lo en la sensaci\u00f3n de autenticidad del escenario, sino tambi\u00e9n en la estructura narrativa del juego, centrada en Winston, nuestro atribulado protagonista. \"La historia del juego est\u00e1 muy desarrollada\", afirma Olsson. \"La narraci\u00f3n se divide en tres actos principales, cada uno de los cuales llevar\u00e1 al jugador cada vez m\u00e1s lejos en la espiral de locura que es la vida de Winston Green. Creo que una de las cosas que sorprender\u00e1 a la gente es que el mundo es realmente muy grande, y tiene muy poco de repetitivo. Hemos dedicado una enorme cantidad de tiempo a modelar y configurar cada edificio del mundo para su destrucci\u00f3n, con el fin de que todo sea lo m\u00e1s jugoso y personalizado posible.\"<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Obviamente, desmontar cosas plantea algunos retos. \"El reto de conseguir un rendimiento excelente, en un juego en el que cada activo puede estar compuesto por cientos de piezas sueltas que se pueden destruir, ha sido uno de los mayores desaf\u00edos a los que nos hemos enfrentado\", afirma Olsson. \"Esto ha sido algo que nos hemos visto obligados a resolver implementando multitud de optimizaciones diferentes para conseguirlo. El reto de dise\u00f1ar niveles en un mundo en el que todo es destructible tambi\u00e9n ha sido un tema de conversaci\u00f3n frecuente. Las implicaciones de esto, por supuesto, son que el jugador puede elegir tomar atajos a trav\u00e9s de los edificios cuando quiera.\"\u00a0<\/span><\/p>\n<p><img loading=\"lazy\" class=\"alignnone wp-image-10831 size-full\" src=\"https:\/\/game.intel.com\/wp-content\/uploads\/2025\/05\/deliver-at-all-costs-newsletter04-1920x1080-1.jpg\" alt=\"\" width=\"1920\" height=\"1080\" ><\/p>\n<p><span style=\"font-weight: 400;\">\u00bfCuando quieran? Obviamente, ten\u00edamos que saber si el rendimiento marcaba la diferencia\". \"El rendimiento ha sido un tema importante durante toda la producci\u00f3n\", afirma Olsson. \"Nuestra gran dependencia de los sistemas de f\u00edsica para lograr la enorme cantidad de destrucci\u00f3n que tenemos somete a mucha tensi\u00f3n a la CPU, as\u00ed que, naturalmente, la mayor parte de nuestros esfuerzos de optimizaci\u00f3n se han dirigido ah\u00ed. Sin duda, ha sido uno de los mayores retos de este proyecto. Nos decidimos muy pronto por un estilo art\u00edstico m\u00e1s estilizado que nos gusta mucho, lo que nos ha permitido no vernos obligados a utilizar lo \u00faltimo y lo mejor en tecnolog\u00eda de renderizado. Esto significa que tambi\u00e9n podemos obtener un rendimiento muy bueno de la GPU. Gracias a nuestros esfuerzos de optimizaci\u00f3n, los jugadores pueden esperar que el juego funcione bien en cualquier PC razonablemente moderno sin necesidad de una tarjeta gr\u00e1fica de gama alta\".<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Son buenas noticias para los jugadores que buscan algo que llegue caliente, fresco y listo para jugar. As\u00ed que adelante, haga su pedido de <\/span><i><span style=\"font-weight: 400;\">Cumplir a toda costa<\/span><\/i><span style=\"font-weight: 400;\"> hoy.<\/span><span style=\"font-weight: 400;\">\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Antes de la compra<\/span><a href=\"https:\/\/store.steampowered.com\/app\/1880610\/Deliver_At_All_Costs\/\"> <i><span style=\"font-weight: 400;\">Cumplir a toda costa<\/span><\/i><\/a><span style=\"font-weight: 400;\"> en Steam<\/span><\/p>","protected":false},"excerpt":{"rendered":"<p>All due credit to the courier community that\u2014by hook or by crook,or scooter, moped, or e-bike\u2014keeps us stocked with essentials and delicious foodstuffs. But another generation had it even tougher\u2026 Well, they did in Deliver at All Costs, a new game from Gothenburg, Sweden-based studio Far Out Games . It\u2019s 1959 and hapless delivery guy [&hellip;]<\/p>","protected":false},"author":2,"featured_media":10834,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[5,6],"tags":[23,41,18,24],"class_list":["post-10824","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-showcase","category-intel-arc","tag-developer-interview","tag-intel-xess","tag-pc-gaming","tag-xess"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Gig Economy Gets Fun: Deliver at All Costs | Intel Gaming Access<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/game.intel.com\/mx\/stories\/the-gig-economy-gets-fun-deliver-at-all-costs\/\" \/>\n<meta property=\"og:locale\" content=\"es_MX\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The Gig Economy Gets Fun: Deliver at All Costs | Intel Gaming Access\" \/>\n<meta property=\"og:description\" content=\"All due credit to the courier community that\u2014by hook or by crook,or scooter, moped, or e-bike\u2014keeps us stocked with essentials and delicious foodstuffs. But another generation had it even tougher\u2026 Well, they did in Deliver at All Costs, a new game from Gothenburg, Sweden-based studio Far Out Games . It\u2019s 1959 and hapless delivery guy [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/game.intel.com\/mx\/stories\/the-gig-economy-gets-fun-deliver-at-all-costs\/\" \/>\n<meta property=\"og:site_name\" content=\"Intel Gaming Access\" \/>\n<meta property=\"article:published_time\" content=\"2025-05-12T22:45:05+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2025-08-04T21:20:37+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/game.intel.com\/wp-content\/uploads\/2025\/05\/deliver-at-all-costs-newsletter01-1920x1080-1.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1920\" \/>\n\t<meta property=\"og:image:height\" content=\"1080\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Intel Gaming\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@IntelGaming\" \/>\n<meta name=\"twitter:site\" content=\"@IntelGaming\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Intel Gaming\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"5 minutos\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/game.intel.com\/stories\/the-gig-economy-gets-fun-deliver-at-all-costs\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/game.intel.com\/stories\/the-gig-economy-gets-fun-deliver-at-all-costs\/\"},\"author\":{\"name\":\"Intel Gaming\",\"@id\":\"https:\/\/game.intel.com\/us\/#\/schema\/person\/d98d338bed40f7c6ad4d85e3cf1f41a5\"},\"headline\":\"The Gig Economy Gets Fun: Deliver at All Costs\",\"datePublished\":\"2025-05-12T22:45:05+00:00\",\"dateModified\":\"2025-08-04T21:20:37+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/game.intel.com\/stories\/the-gig-economy-gets-fun-deliver-at-all-costs\/\"},\"wordCount\":1048,\"commentCount\":0,\"publisher\":{\"@id\":\"https:\/\/game.intel.com\/us\/#organization\"},\"image\":{\"@id\":\"https:\/\/game.intel.com\/stories\/the-gig-economy-gets-fun-deliver-at-all-costs\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/game.intel.com\/wp-content\/uploads\/2025\/05\/deliver-at-all-costs-newsletter01-1920x1080-1.jpg\",\"keywords\":[\"developer interview\",\"intel xess\",\"pc gaming\",\"xess\"],\"articleSection\":[\"Games Showcase\",\"Intel\u00ae Arc\u2122 Graphics\"],\"inLanguage\":\"es\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\/\/game.intel.com\/stories\/the-gig-economy-gets-fun-deliver-at-all-costs\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/game.intel.com\/stories\/the-gig-economy-gets-fun-deliver-at-all-costs\/\",\"url\":\"https:\/\/game.intel.com\/stories\/the-gig-economy-gets-fun-deliver-at-all-costs\/\",\"name\":\"The Gig Economy Gets Fun: Deliver at All Costs | Intel Gaming Access\",\"isPartOf\":{\"@id\":\"https:\/\/game.intel.com\/us\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\/\/game.intel.com\/stories\/the-gig-economy-gets-fun-deliver-at-all-costs\/#primaryimage\"},\"image\":{\"@id\":\"https:\/\/game.intel.com\/stories\/the-gig-economy-gets-fun-deliver-at-all-costs\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/game.intel.com\/wp-content\/uploads\/2025\/05\/deliver-at-all-costs-newsletter01-1920x1080-1.jpg\",\"datePublished\":\"2025-05-12T22:45:05+00:00\",\"dateModified\":\"2025-08-04T21:20:37+00:00\",\"breadcrumb\":{\"@id\":\"https:\/\/game.intel.com\/stories\/the-gig-economy-gets-fun-deliver-at-all-costs\/#breadcrumb\"},\"inLanguage\":\"es\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/game.intel.com\/stories\/the-gig-economy-gets-fun-deliver-at-all-costs\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"es\",\"@id\":\"https:\/\/game.intel.com\/stories\/the-gig-economy-gets-fun-deliver-at-all-costs\/#primaryimage\",\"url\":\"https:\/\/game.intel.com\/wp-content\/uploads\/2025\/05\/deliver-at-all-costs-newsletter01-1920x1080-1.jpg\",\"contentUrl\":\"https:\/\/game.intel.com\/wp-content\/uploads\/2025\/05\/deliver-at-all-costs-newsletter01-1920x1080-1.jpg\",\"width\":1920,\"height\":1080},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/game.intel.com\/stories\/the-gig-economy-gets-fun-deliver-at-all-costs\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/game.intel.com\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"The Gig Economy Gets Fun: Deliver at All Costs\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/game.intel.com\/us\/#website\",\"url\":\"https:\/\/game.intel.com\/us\/\",\"name\":\"Intel Gaming Access\",\"description\":\"Made to Game. 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