{"id":9527,"date":"2025-01-23T16:03:06","date_gmt":"2025-01-23T16:03:06","guid":{"rendered":"https:\/\/game.intel.com\/?p=9527"},"modified":"2025-05-21T23:10:04","modified_gmt":"2025-05-21T23:10:04","slug":"sid-meiers-civilization-vii-next-level-empire-building","status":"publish","type":"post","link":"https:\/\/game.intel.com\/my\/stories\/sid-meiers-civilization-vii-next-level-empire-building\/","title":{"rendered":"Sid Meier&#8217;s Civilization VII: Next Level Empire Building"},"content":{"rendered":"<p>Calling all bedroom empire builders: <em>Sid Meier&#8217;s Civilization VII <\/em>is coming to steal what little free time you have left this February. The <em>Civilization<\/em> series made its debut in ancient times\u2014specifically 1991\u2014and has since established itself among the most beloved strategy game franchises of all time. As its name suggests, the series invites players to pilot great human civilizations through the twisting passage of time via the medium of 4X strategy games. In this latest chapter, your strategic decisions shape the unique culture of your evolving empire. Intel Gaming Access cosplayed as a Roman legionary and sidled up to Centurion John Kloetzli, lead graphics programmer at Firaxis games, to soak up a few <em>Civ VII <\/em>tactical insights.<\/p>\n<p><img fetchpriority=\"high\" class=\"alignnone wp-image-9537 size-full\" src=\"https:\/\/game.intel.com\/wp-content\/uploads\/2025\/01\/sid-meiers-civ7-web-1920x1080-1.jpg\" alt=\"\" width=\"1920\" height=\"1080\" ><\/p>\n<p>More than thirty years ago, the first <em>Civilization<\/em> helped popularize the now-huge 4X genre of strategy games, which\u2014confusingly for the uninitiated\u2014comprises four key features beginning with the letter \u2018E\u2019: explore, expand, exploit, and exterminate. In <em>Civilization VII, <\/em>\u00a0indulge your 4X desires by building a empire spanning across distinct and impressively-rendered historical Ages. \u201cYou rule as one of many legendary leaders throughout history and steer the course of your own story,\u201d Kloetzli says. \u201c<em>Civilization VII<\/em> is for anyone who is interested in history, wants a great strategy experience, and is looking for a visually stunning game that shows off the beauty of the world!\u201d<\/p>\n<p>No new <em>Civ<\/em> game would be complete without a few new tricks to keep players satisfied. \u201cPerhaps the biggest new feature in <em>Civilization VII<\/em> is \u2018Ages\u2019, which essentially divide history into distinct playable chapters,\u201d says Kloetzli. In previous iterations of the series, you played as the same civilization and leader across the whole of history, whereas in <em>Civilization VII<\/em> each civilization you create is tied to a specific Age. \u201cAs you go from one Age to the next, you&#8217;ll select a new civilization to play as in that new Age\u2014one that has a fresh new set of bonuses and abilities, and also retains elements of your past empire in the form of traditions, the world wonders you created, unique quarters, and more,\u201d Kloetzli continues.<\/p>\n<p><img fetchpriority=\"high\" class=\"alignnone wp-image-9536 size-full\" src=\"https:\/\/game.intel.com\/wp-content\/uploads\/2025\/01\/sid-meiers-civ7-article-01-1920x1080-1.jpg\" alt=\"\" width=\"1920\" height=\"1080\" ><\/p>\n<p>&nbsp;<\/p>\n<p><em>Civilization VII<\/em> adds new depth in other ways, too, for example by bringing the humanities into the spotlight alongside the series\u2019 traditional political leaders for the first time. \u201cOne other notable callout is that in <em>Civilization VII<\/em>, leaders and civilizations are chosen independent from each other,\u201d Kloetzli adds. \u201cBy doing so, we can now expand the roster of leaders to not only comprise heads-of-state, but other leaders of philosophy, literature, civics, and more.\u201d<\/p>\n<p>Visually, <em>Civilization VII<\/em> ramps things up significantly, while staying true to the core presentation style that has so endeared it to generations of players. \u201cThe graphics in<em> Civilization VII<\/em> are brimming with detail. Each building, unit, and leader is stuffed full of historically inspired minutiae waiting to be discovered,\u201d says Kloetzli. \u201cIt\u2019s a huge increase in visual fidelity from the previous game, and I think players are going to be delighted.\u201d Early screenshots of the game have already provoked lots of discussion as fans pore over them, trying to identify each building and character\u2014a response which has delighted the team. \u201cIt has been tons of fun to watch, and I can\u2019t wait for players to experience the full game!\u201d Kloetzli says.<\/p>\n<p><img loading=\"lazy\" class=\"alignnone wp-image-9535 size-full\" src=\"https:\/\/game.intel.com\/wp-content\/uploads\/2025\/01\/sid-meiers-civ7-article-02-1920x1080-1.jpg\" alt=\"\" width=\"1920\" height=\"1080\" ><\/p>\n<p><em>Civilization VII<\/em> introduces a new feature called navigable rivers, which now take up an entire tile and enable certain naval units to traverse them. While greatly anticipated by fans, this feature wasn\u2019t without its challenges from a development point of view. In previous games, rivers were placed randomly, but making those rivers navigable required a different approach. \u201cEach tile in the map now has elevation and rainfall parameters\u2014including rain shadows from mountains\u2014that allow us to simulate water flow all the way to the sea,\u201d explains Kloetzli. \u201cBy measuring the amount of water flowing through each tile, we can then place rivers in a realistic way and even have navigable rivers connecting multiple bodies of water. Our internal testers loved being able to sail up a river and discover inland lakes and seas, and we are excited to see players&#8217; reactions!\u201d<\/p>\n<p>The <em>Civilization<\/em> series has always had a strong presence in PC gaming, and <em>Civilization VII <\/em>will undoubtedly be no different. As such, and given the Civilization franchise\u2019s rich history, it\u2019s in the interests of the team at Firaxis to make its experiences run great on whatever rig players are playing on. \u201cWhile we love enthusiast gamers with the latest-and-greatest desktop PC hardware, we also care a lot about less powerful devices such as laptops and tablets,\u201d Kloetzli assures. \u201cWe have spent significant effort optimizing the game for PC and are aiming to deliver exceptional performance for a wide range of hardware. However, for the best experience we recommend having a recent 6-core CPU such as the Intel\u00ae Core\u2122 i5-10400 or better.\u201d<\/p>\n<p><img loading=\"lazy\" class=\"alignnone wp-image-9534 size-full\" src=\"https:\/\/game.intel.com\/wp-content\/uploads\/2025\/01\/sid-meiers-civ7-article-03-1920x1080-1.jpg\" alt=\"\" width=\"1920\" height=\"1080\" ><\/p>\n<p>On the subject of optimization, Firaxis has worked with Intel to ensure the best experience for players of its games, and <em>Civilization VII <\/em>was no exception. \u201cWhen we had the opportunity to work with Intel on integrating X<sup>e<\/sup>SS into the game, we knew we couldn\u2019t let the opportunity pass,\u201d Kloetzli says. \u201cOver the years we have collaborated with Intel on technical innovations that have elevated the playing experience for our previous games, so we were confident working with Intel again was going to provide great results.\u201d<\/p>\n<p>\u201cIntel XSS is a perfect fit for <em>Civilization VII<\/em>, providing significant performance improvements without sacrificing image quality,\u201d continues Kloetzli. \u201cSeeing what can be achieved with this technology when accelerated by newer hardware features is very impressive, and will result in tangible benefits for players, including improved frame rates and battery life.\u201d<\/p>\n<p><img loading=\"lazy\" class=\"alignnone wp-image-9533 size-full\" src=\"https:\/\/game.intel.com\/wp-content\/uploads\/2025\/01\/sid-meiers-civ7-article-04-1920x1080-1.jpg\" alt=\"\" width=\"1920\" height=\"1080\" ><\/p>\n<p>&nbsp;<\/p>\n<p>And with that promise, Kloetzli heads back to the front lines to make final preparations, leaving us with one final aside on what lies ahead. \u201cThe launch of <em>Civilization VII<\/em> is coming up on February 11, 2025, but that&#8217;s just the beginning,\u201d teases Kloetzli \u201cWe have some really robust post-launch plans for <em>Civ<\/em> fans and can&#8217;t wait to share more in the near future!\u201d<\/p>\n<p><a href=\"https:\/\/store.steampowered.com\/app\/1295660\/Sid_Meiers_Civilization_VII\/\">Pre-purchase <\/a><a href=\"https:\/\/store.steampowered.com\/app\/1295660\/Sid_Meiers_Civilization_VII\/\"><em>Sid Meier&#8217;s Civilization VII <\/em><\/a><a href=\"https:\/\/store.steampowered.com\/app\/1295660\/Sid_Meiers_Civilization_VII\/\">on Steam<\/a><\/p>","protected":false},"excerpt":{"rendered":"<p>Calling all bedroom empire builders: Sid Meier&#8217;s Civilization VII is coming to steal what little free time you have left this February. The Civilization series made its debut in ancient times\u2014specifically 1991\u2014and has since established itself among the most beloved strategy game franchises of all time. As its name suggests, the series invites players to [&hellip;]<\/p>","protected":false},"author":2,"featured_media":9537,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[5,7],"tags":[23,34],"class_list":["post-9527","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-showcase","category-intel-core","tag-developer-interview","tag-intel-core"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Sid Meier&#039;s Civilization VII: Next Level Empire Building | Intel Gaming Access<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/game.intel.com\/my\/stories\/sid-meiers-civilization-vii-next-level-empire-building\/\" \/>\n<meta property=\"og:locale\" content=\"ms_MY\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Sid Meier&#039;s Civilization VII: Next Level Empire Building | Intel Gaming Access\" \/>\n<meta property=\"og:description\" content=\"Calling all bedroom empire builders: Sid Meier&#8217;s Civilization VII is coming to steal what little free time you have left this February. 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