3 DOOM Eternal Demons That You Will Love to Destroy

DOOM Eternal is here. Hell’s armies have invaded Earth and the only thing they fear…is you. Before we experience the next leap in push-forward, first-person combat, let’s think back on the DOOM series proper.

Here’s a rite of passage for FPS players: Getting hooked on DOOM, playing late into the night, and then dreaming of giant guns, fast-paced combat, and the demons you destroyed.

DOOM’s motley crew of enemies, a veritable Fraggle Rock’s worth of creatures, makes up a large part of the game’s tone, atmosphere, and overall visceral experience. DOOM Eternal reimagines the series’ beloved demons in a contemporary setting, borrowing from the art and mechanics of the older games.

Below, we’ve collected some standout examples of DOOM Eternal demons with storied histories in the series.



Just listen to the sound of the crowd in this video. Even before the demon is revealed in full, the crowd is ecstatic, cheering its arrival, hooting and hollering. It’s an apt welcome for one of the series’ most iconic enemies.

Across the DOOM series, Archviles are characterized by their dual-nature as harbingers of destruction and heralds of rebirth. Not only do Archviles immolate their opponents in an eruption of golden flames, but they also resurrect any fallen demons in the surrounding area, making them high-priority targets in any combat scenario.

The Archvile’s design in DOOM Eternal demonstrates the faithfulness with which id Software recreated sprites and animations from earlier DOOM games. Many DOOM II players will recognize the demon by the stance that signals their intent to attack: Head arched back, gnarled claws raised to the sky, summoning a column of hellfire. The same stance appears in DOOM Eternal, even more menacing than before.

Mirroring the animation and mechanics of previous DOOM games is a creative way of establishing parallels across the series’ entries.

Pain Elemental


If DOOM Eternal Game Director Hugo Martin had to sum up the Pain Elemental’s personality in a single phrase, he’d choose “grumpy landlord.” “Every time you design [a demon], it’s important that you think of it like a person,” Martin said in an interview with Noclip. “If you look at the Pain Elemental, I’d kind of think of him like a grumpy old man.”

The ball of death has been tormenting DOOM players since its first appearance in DOOM II. It’s known for releasing “Lost Souls” when defeated, which are floating, flaming skulls that charge the player and then self-destruct.

In DOOM Eternal, the Pain Elemental acts as what Martin describes as a “bullet sponge,” drawing the player’s fire away from lesser demons. This gives even the weakest enemies a window of opportunity to attack the player.

Its placement in DOOM Eternal reveals a lot about the rhythm of the game’s combat; positioning matters just as much as damage output or enemy health, and the ability to change priorities based on the demons in the arena is tantamount to success.



“Maybe cybernetics wasn’t such a great idea after all.” So reads the Arachnotron’s entry in the DOOM II manual, accompanied by an image of the demon: A lump of brain matter housed inside a four-legged, robotic chassis.

In DOOM II, Arachnotrons function like turrets, firing steady streams of plasma bolts at the player from wherever they decide to station themselves. They force the player into a “bullet-hell” tango, sidestepping plasma while dealing with other threats in the vicinity.

DOOM Eternal’s Arachnotrons are even more menacing, equipped with the ability to scale walls and hang from ceilings. Just like their DOOM II counterparts, they apply pressure to the player using their mounted turret, which can be targeted and destroyed by the player.

The Arachnotron serves as a prime example of the ways in which DOOM Eternal subtly guides the player to adopt certain playstyles and strategies. “We’re cool with frustrating you so long as we have something to teach you,” Martin says in the aforementioned Noclip interview. In this case, the Arachnotron encourages players to avoid staying stationary and prioritize its turret as a target, contributing to the game’s overall push-forward combat.

Raze hell in DOOM Eternal, available for PC today.

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