{"id":12527,"date":"2025-10-21T17:37:29","date_gmt":"2025-10-21T17:37:29","guid":{"rendered":"https:\/\/game.intel.com\/?p=12527"},"modified":"2026-01-13T17:34:18","modified_gmt":"2026-01-13T17:34:18","slug":"painkiller-brings-the-hurt","status":"publish","type":"post","link":"https:\/\/game.intel.com\/th\/stories\/painkiller-brings-the-hurt\/","title":{"rendered":"Painkiller Brings the Hurt"},"content":{"rendered":"<p><span style=\"font-weight: 400;\">Pure co-op shooter fun is back on the menu with the reboot of <\/span><i><span style=\"font-weight: 400;\">Painkiller<\/span><\/i><span style=\"font-weight: 400;\"> for PC and consoles. Landing in the hands of FPS fans a full 21 years after the legendary original, this reimagining promises to crank up the no-holds-barred gameplay with freaky beasts, gothic vibes, and splattery death for up to three players online. Intel Gaming Access caught up with Damian Wyspia\u0144ski, creative director, and Barbara \u0141annik, executive producer on <\/span><i><span style=\"font-weight: 400;\">Painkiller <\/span><\/i><span style=\"font-weight: 400;\">at developer Anshar Studios, to spill some demon blood.<\/span><\/p>\n<p><img fetchpriority=\"high\" class=\"alignnone wp-image-12535 size-full\" src=\"https:\/\/game.intel.com\/wp-content\/uploads\/2025\/10\/painkiller-newsletter01-1920x1080-1.jpg\" alt=\"\" width=\"1920\" height=\"1080\" ><\/p>\n<p><span style=\"font-weight: 400;\">-<\/span><i><span style=\"font-weight: 400;\">Painkiller<\/span><\/i><span style=\"font-weight: 400;\"> is designed for players who want to dive into chaotic, visceral action with friends. It blends classic shooter intensity with modern co-op gameplay, offering a dynamic experience built around mobility, teamwork, and pure fun,\u201d says \u0141annik. \u201cIf you&#8217;re into adrenaline-fueled combat and don&#8217;t mind a bit of mayhem, this one&#8217;s for you.\u201d<\/span><\/p>\n<p><span style=\"font-weight: 400;\">As you would expect for the reboot, <\/span><i><span style=\"font-weight: 400;\">Painkiller<\/span><\/i><span style=\"font-weight: 400;\"> is inspired by classic shooters including the original 2004 game. \u201cOur goal was to blend fast-paced, skill-driven gameplay with modern co-op mechanics, resulting in a movement-focused co-op shooter,\u201d says Wyspia\u0144ski. \u201cUnlike co-op games that rely on tactical pacing or cover systems, <\/span><i><span style=\"font-weight: 400;\">Painkiller<\/span><\/i><span style=\"font-weight: 400;\"> prioritizes agility, momentum, and visceral combat. It\u2019s about staying mobile, reacting quickly, and working as a team, without losing the chaotic energy of old-school shooters.\u201d<\/span><\/p>\n<p><img fetchpriority=\"high\" class=\"alignnone wp-image-12536 size-full\" src=\"https:\/\/game.intel.com\/wp-content\/uploads\/2025\/10\/painkiller-newsletter02-1920x1080-1.jpg\" alt=\"\" width=\"1920\" height=\"1080\" ><\/p>\n<p><span style=\"font-weight: 400;\">No FPS would be complete without a formidable arsenal of weapons at your disposal, with each one in <\/span><i><span style=\"font-weight: 400;\">Painkiller<\/span><\/i><span style=\"font-weight: 400;\"> equipped with alternate fire modes and elemental effects. \u201cThe real fun kicks in when you start combining these with your teammates, creating chaotic, strategic combos that keep combat fresh and unpredictable,\u201d says Wyspia\u0144ski. \u201cIt\u2019s all about experimenting, syncing up, and turning every fight into a playground of destruction.\u201d<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Undeniably fun though it is, there\u2019s more to <\/span><i><span style=\"font-weight: 400;\">Painkiller<\/span><\/i><span style=\"font-weight: 400;\"> than just shooting the heck out of everything with an evil glint in its eye. Movement and momentum are critical to outmaneuvering the demon hordes. \u201cPlayers can use wall jumps and other traversal mechanics to reach high ground, cross wide gaps, or reposition quickly during combat,\u201d says Wyspia\u0144ski. \u201cThe arenas are designed to reward creative navigation, allowing players to chain movement skills and stay fluid, unpredictable, and always ahead of the action.\u201d<\/span><\/p>\n<p><img loading=\"lazy\" class=\"alignnone wp-image-12537 size-full\" src=\"https:\/\/game.intel.com\/wp-content\/uploads\/2025\/10\/painkiller-newsletter03-1920x1080-1.jpg\" alt=\"\" width=\"1920\" height=\"1080\" ><\/p>\n<p><span style=\"font-weight: 400;\">A lot of effort has gone into ensuring that even in co-op play, players can find satisfaction in their own, individual gameplay. \u201cOne of the biggest challenges was combining the feel of a classic shooter with the dynamics of co-op gameplay,\u201d says Wyspia\u0144ski. \u201cIn traditional shooters, the player is a one-person wrecking crew, while in co-op, success depends on teamwork and coordination. Balancing those two extremes \u2014 making players feel powerful while still needing their squad \u2014 was tough.\u201d<\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u201cWe approached it by designing two distinct experiences: Solo play with bots focuses on survival, where every move counts and you&#8217;re constantly under pressure; and in co-op, it&#8217;s about dominating the arena together, syncing abilities, and unleashing chaos as a team,\u201d continues Wyspia\u0144ski. \u201cThat shift in mindset helped us preserve the intensity of classic shooters while embracing the spirit of co-op.\u201d<\/span><\/p>\n<p><img loading=\"lazy\" class=\"alignnone wp-image-12538 size-full\" src=\"https:\/\/game.intel.com\/wp-content\/uploads\/2025\/10\/painkiller-newsletter04-1920x1080-1.jpg\" alt=\"\" width=\"1920\" height=\"1080\" ><\/p>\n<p><span style=\"font-weight: 400;\">Knowing full well that PC players expect flawless performance on their rigs, the Anshar team doubled down on optimization. \u201c<\/span><i><span style=\"font-weight: 400;\">Painkiller<\/span><\/i><span style=\"font-weight: 400;\"> is a first-person cooperative shooter focused on extremely fast-paced movement, making performance a top priority for us,\u201d says \u0141annik. \u201cWe\u2019ve dedicated significant effort to optimizing both system requirements and in-game content. For the best experience on PC, we recommend reviewing our minimum and recommended specs, but you can also take advantage of the extensive settings options we\u2019ve provided, including <\/span><span style=\"font-weight: 400;\">\u0e2d\u0e34\u0e19\u0e40\u0e17\u0e25 \u0e40\u0e2d\u0e47\u0e01\u0e0b\u0e4c<\/span><span style=\"font-weight: 400;\">e<\/span><span style=\"font-weight: 400;\"> Super Sampling (X<\/span><span style=\"font-weight: 400;\">e<\/span><span style=\"font-weight: 400;\">SS)<\/span><span style=\"font-weight: 400;\"> support for Intel graphics card users.\u201d<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The team worked hand-in-hand with Intel to deliver the target player experience with <\/span><span style=\"font-weight: 400;\">X<\/span><span style=\"font-weight: 400;\">e<\/span><span style=\"font-weight: 400;\">\u0e40\u0e2d\u0e2a\u0e40\u0e2d\u0e2a<\/span><span style=\"font-weight: 400;\"> implementation. \u201cWorking on <\/span><i><span style=\"font-weight: 400;\">Painkiller<\/span><\/i><span style=\"font-weight: 400;\"> wasn\u2019t our first collaboration with Intel, but it was our first time partnering on a project of this scale and with such high expectations,\u201d says \u0141annik. \u201cAfter initial discussions and defining our development constraints \u2014 like using Unreal Engine 4.27 \u2014 we decided to implement X<\/span><span style=\"font-weight: 400;\">e<\/span><span style=\"font-weight: 400;\">SS 2 into the game. Intel\u2019s support proved invaluable.\u201d<\/span><\/p>\n<p><img loading=\"lazy\" class=\"alignnone wp-image-12539 size-full\" src=\"https:\/\/game.intel.com\/wp-content\/uploads\/2025\/10\/painkiller-newsletter05-1920x1080-1.jpg\" alt=\"\" width=\"1920\" height=\"1080\" ><\/p>\n<p><span style=\"font-weight: 400;\">\u201cWe anticipated multiple scenarios and extensive testing before reaching the desired results, but in reality, the plugin supplied by Intel worked almost out of the box,\u201d continues \u0141annik. \u201cIn this case, our prior optimization efforts and Intel\u2019s precisely tailored solution came together seamlessly.\u201d\u00a0\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u0e40\u0e21\u0e37\u0e48\u0e2d\u0e2a\u0e32\u0e21\u0e32\u0e23\u0e16 <\/span><i><span style=\"font-weight: 400;\">Painkiller<\/span><\/i><span style=\"font-weight: 400;\"> being a co-op shooter, players are in line to get the royal post-launch treatment, with gallons of additional juice to keep those trigger fingers pumping. \u201cWe&#8217;re not done with <\/span><i><span style=\"font-weight: 400;\">Painkiller<\/span><\/i><span style=\"font-weight: 400;\"> at launch,\u201d assures Wyspia\u0144ski. \u201cWe&#8217;re planning smart, focused updates, tweaks, polish, and a few additions to keep the action sharp.\u201d\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u201cMost importantly, we&#8217;re listening,\u201d adds \u0141annik. \u201cCommunity feedback will help shape what comes next, making sure the game evolves in ways that actually matter to the people playing it.\u201d <\/span><span style=\"font-weight: 400;\"><br \/>\n<\/span><span style=\"font-weight: 400;\"><br \/>\n<\/span><span style=\"font-weight: 400;\">Hold my beer, there\u2019s a demon I need to kill.<\/span><\/p>\n<p><a href=\"https:\/\/store.steampowered.com\/app\/2300120\/Painkiller\/\"><span style=\"font-weight: 400;\">Get <\/span><i><span style=\"font-weight: 400;\">Painkiller<\/span><\/i><span style=\"font-weight: 400;\"> \u0e1a\u0e19 Steam<\/span><\/a><\/p>","protected":false},"excerpt":{"rendered":"<p>Pure co-op shooter fun is back on the menu with the reboot of Painkiller for PC and consoles. Landing in the hands of FPS fans a full 21 years after the legendary original, this reimagining promises to crank up the no-holds-barred gameplay with freaky beasts, gothic vibes, and splattery death for up to three players [&hellip;]<\/p>","protected":false},"author":2,"featured_media":12535,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[5],"tags":[23,42,41,18,24],"class_list":["post-12527","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-showcase","tag-developer-interview","tag-intel-xe-super-sampling","tag-intel-xess","tag-pc-gaming","tag-xess"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Painkiller Brings the Hurt | Intel Gaming Access<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/game.intel.com\/th\/stories\/painkiller-brings-the-hurt\/\" \/>\n<meta property=\"og:locale\" content=\"th_TH\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Painkiller Brings the Hurt | Intel Gaming Access\" \/>\n<meta property=\"og:description\" content=\"Pure co-op shooter fun is back on the menu with the reboot of Painkiller for PC and consoles. Landing in the hands of FPS fans a full 21 years after the legendary original, this reimagining promises to crank up the no-holds-barred gameplay with freaky beasts, gothic vibes, and splattery death for up to three players [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/game.intel.com\/th\/stories\/painkiller-brings-the-hurt\/\" \/>\n<meta property=\"og:site_name\" content=\"Intel Gaming Access\" \/>\n<meta property=\"article:published_time\" content=\"2025-10-21T17:37:29+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2026-01-13T17:34:18+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/game.intel.com\/wp-content\/uploads\/2025\/10\/painkiller-newsletter01-1920x1080-1.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1920\" \/>\n\t<meta property=\"og:image:height\" content=\"1080\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Intel Gaming\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@IntelGaming\" \/>\n<meta name=\"twitter:site\" content=\"@IntelGaming\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Intel Gaming\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"4 \u0e19\u0e32\u0e17\u0e35\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/game.intel.com\/stories\/painkiller-brings-the-hurt\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/game.intel.com\/stories\/painkiller-brings-the-hurt\/\"},\"author\":{\"name\":\"Intel Gaming\",\"@id\":\"https:\/\/game.intel.com\/us\/#\/schema\/person\/d98d338bed40f7c6ad4d85e3cf1f41a5\"},\"headline\":\"Painkiller Brings the Hurt\",\"datePublished\":\"2025-10-21T17:37:29+00:00\",\"dateModified\":\"2026-01-13T17:34:18+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/game.intel.com\/stories\/painkiller-brings-the-hurt\/\"},\"wordCount\":825,\"commentCount\":0,\"publisher\":{\"@id\":\"https:\/\/game.intel.com\/us\/#organization\"},\"image\":{\"@id\":\"https:\/\/game.intel.com\/stories\/painkiller-brings-the-hurt\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/game.intel.com\/wp-content\/uploads\/2025\/10\/painkiller-newsletter01-1920x1080-1.jpg\",\"keywords\":[\"developer interview\",\"intel xe super sampling\",\"intel xess\",\"pc gaming\",\"xess\"],\"articleSection\":[\"Games Showcase\"],\"inLanguage\":\"th\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\/\/game.intel.com\/stories\/painkiller-brings-the-hurt\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/game.intel.com\/stories\/painkiller-brings-the-hurt\/\",\"url\":\"https:\/\/game.intel.com\/stories\/painkiller-brings-the-hurt\/\",\"name\":\"Painkiller Brings the Hurt | Intel Gaming Access\",\"isPartOf\":{\"@id\":\"https:\/\/game.intel.com\/us\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\/\/game.intel.com\/stories\/painkiller-brings-the-hurt\/#primaryimage\"},\"image\":{\"@id\":\"https:\/\/game.intel.com\/stories\/painkiller-brings-the-hurt\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/game.intel.com\/wp-content\/uploads\/2025\/10\/painkiller-newsletter01-1920x1080-1.jpg\",\"datePublished\":\"2025-10-21T17:37:29+00:00\",\"dateModified\":\"2026-01-13T17:34:18+00:00\",\"breadcrumb\":{\"@id\":\"https:\/\/game.intel.com\/stories\/painkiller-brings-the-hurt\/#breadcrumb\"},\"inLanguage\":\"th\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/game.intel.com\/stories\/painkiller-brings-the-hurt\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"th\",\"@id\":\"https:\/\/game.intel.com\/stories\/painkiller-brings-the-hurt\/#primaryimage\",\"url\":\"https:\/\/game.intel.com\/wp-content\/uploads\/2025\/10\/painkiller-newsletter01-1920x1080-1.jpg\",\"contentUrl\":\"https:\/\/game.intel.com\/wp-content\/uploads\/2025\/10\/painkiller-newsletter01-1920x1080-1.jpg\",\"width\":1920,\"height\":1080},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/game.intel.com\/stories\/painkiller-brings-the-hurt\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/game.intel.com\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Painkiller Brings the Hurt\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/game.intel.com\/us\/#website\",\"url\":\"https:\/\/game.intel.com\/us\/\",\"name\":\"Intel Gaming Access\",\"description\":\"Made to Game. 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