{"id":6421,"date":"2024-08-06T21:08:29","date_gmt":"2024-08-06T21:08:29","guid":{"rendered":"https:\/\/game.intel.com\/?p=6421"},"modified":"2024-10-05T00:02:05","modified_gmt":"2024-10-05T00:02:05","slug":"ascendant-com-sets-its-sights-on-fps-heights","status":"publish","type":"post","link":"https:\/\/game.intel.com\/th\/stories\/ascendant-com-sets-its-sights-on-fps-heights\/","title":{"rendered":"ASCENDANT.COM Sets its Sights on FPS Heights"},"content":{"rendered":"<p>ASCENDANT.COM is an unashamedly over-the-top team-based FPS featuring laser cannons, spandex, and 80s synthpop jostling for domination of the senses. It\u2019s a fun-first, chaos-heavy shooter set in a vibrant biopunk world with a deceptively simple game loop at its heart: Get in, grab as many Biocores as you can, and get out\u2026or die trying (although ideally not at the hands\u2014claws?\u2014of one of the planet\u2019s particularly shouty megabugs). Intel Gaming Access chased down Mark Gerhard, co-founder and CEO of UK indie developer PlayFusion, to find out why ASCENDANT.COM should be your next go-to team shooter.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img src=\"https:\/\/lh7-rt.googleusercontent.com\/docsz\/AD_4nXefKsUyc42ivjDskZ2PIDwm1c--BohMoG3vBbNKIeGGDH88G6pr-P8sHnq8_3d-3OFKroa65yoKUdVDfEN76yH2oVG7CSgYaNPnRuSA1JQ-qEJVHYG6HV4CAdTuUQfxB0AJ35ImvnG8KPODrdVlqmhHOcXALLZgNsYcBBYwh3GYeCjeHf9qHVs?key=1AmfYV13yRHj7HvPKq2fQQ\" alt=\"\"><\/figure>\n\n\n\n<p>The game is an off-the-chain reimagining of the first-person PvP shooter genre. Four teams of three players battle it out in a vivid post-apocalyptic world to secure as many scarce, life-giving Biocores as their battle-scarred hands can carry. As the game count ticks up, players will need to continually adapt their tactics to the unhinged, event-driven gameplay to escape. \u201cASCENDANT.COM sets itself apart by being the world\u2019s first \u2018Adaption Shooter\u2019, designed to put fun and teamwork at the core of the multiplayer experience,\u201d Mark says. \u201cOur secret sauce is visceral, sticky, repeatable gameplay, super-social systems, endless player and weapon customization, with ridiculous, irreverent fun at the core.\u201d<\/p>\n\n\n\n<p><strong>Old School, New School<\/strong><\/p>\n\n\n\n<p>There\u2019s something unabashedly retro in the stylings of ASCENDANT.COM, while the gameplay itself has all the trappings anyone would expect of today\u2019s high-performance online shooters. \u201cASCENDANT.COM has been inspired by a mix of modern-day multi-team, multi-objective shooters, but with a deliberate attempt to reflect the fun we all had playing some of the classic \u2018old-school\u2019 arcade and arena shooters that many of us played growing up,\u201d Mark adds.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img src=\"https:\/\/lh7-rt.googleusercontent.com\/docsz\/AD_4nXdoAt5hE6ZAd5fz4JKzZ921tLwtBy8O0M1ioUC_oxYHfN0ZDRX4-pJ9hc1o47fPQBYp95nrK4NJVZGPGzXtjf2Tj5FOT_mB_rLSlAltbvX_B2uT08K4CfQxb1pWcLspoi_g61uFeEX__6yPBd5Xk9pTaT0Nqsp6RMcX1VbrH23UgDk6Mt1Tp6s?key=1AmfYV13yRHj7HvPKq2fQQ\" alt=\"\"><\/figure>\n\n\n\n<p>\u201cA lot of our development team members worked together at a company called Jagex, which was made famous by a game called RuneScape,\u201d Mark continues. \u201cASCENDANT.COM is really the lovechild of our development team\u2019s MMORPG roots, plus creating a new FPS, fuelled by \u201980s retro-nostalgia, infused with Biopunk, all wrapped in our fresh \u2018Battle for the Biocores\u2019 game mode.\u201d<\/p>\n\n\n\n<p>There\u2019s clearly a labor of love going on here, with the team pouring their collective decades of video gaming experience as fans into the game\u2019s conception. \u201cUltimately, we relied on our experience as gamers and considered the best elements of other AAA competitive shooters, multiplayer co-op games, and even MMOs when developing ASCENDANT.COM,\u201d Mark says. \u201cThe results can be seen in our deep customization and progression systems, as well as the core gameplay loop that emphasizes player fun, accessibility, and endless replayability at every turn.\u201d<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img src=\"https:\/\/lh7-rt.googleusercontent.com\/docsz\/AD_4nXdMKoJ-dKX0hRK5-r4wfRhvibAlm7iEe0m38DZHv_oIhh_lzPoOXh0F-x8cS4hwXR8u0xND5EajanFJp7c2qMzLJm01jz3_HKlt1MNTvdOM2TiZOelpCr5gh7Dw4Wz83NgUwDoIHsyrg3a4OrdfJhZy0PRQozkbLxoAQhxXa8imcmF-YrJr9tU?key=1AmfYV13yRHj7HvPKq2fQQ\" alt=\"\"><\/figure>\n\n\n\n<p>As with many current big hits in the indie gaming space, the straddling of multiple gameplay styles and the need to do more than tick a simple genre box is at the forefront of PlayFusion\u2019s approach to development. Mark says, The crucial thing for us has been to blend multiple engaging elements, such as gunplay, moment-to-moment tactics, and varied play styles, into one potent package.\u201d&nbsp;<\/p>\n\n\n\n<p><strong>Finding Fun in Gray Boxes<\/strong><\/p>\n\n\n\n<p>The studio took a slightly unusual path on the way to ensuring the rip-roaring player experience at the heart of ASCENDANT.COM, eschewing slick vertical slices for a more stripped down approach. \u201cAt the start of development, we gray-boxed everything and used placeholder art to find the fun and build the systems and game mechanics first,\u201d Mark explains. \u201cWe knew we could make art for our game, so we decided to go after the fun first and add the art afterwards.\u201d<\/p>\n\n\n\n<p>That\u2019s not to say the method was entirely without its pitfalls. \u201cOnce we found the fun and started to put the art into the game, it caused crashes and issues with performance and framerate,\u201d Mark continues. \u201cThe team has been focused on addressing these before the open beta. We hope to see further improvements in the performance as we continue the development ahead of the Early Access launch.\u201d<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img src=\"https:\/\/lh7-rt.googleusercontent.com\/docsz\/AD_4nXfdICjjXCEzzqdeR94_vhU6xzAekRXuBrlF8suUwJ9FwqJLAQMtv2PL4bQke1QRzfoPhG2ZTm4Uns-x3Cvl5hb6NGtA5YTD6Fg2e6Y1fkXCa43vCsfOcYdJTaZW_0Xtm4ueLWaPfjL-98OkyPE4rkATWZhxUx-qqN1zvw8jVO5Np8v1WWChBAs?key=1AmfYV13yRHj7HvPKq2fQQ\" alt=\"\"><\/figure>\n\n\n\n<p><strong>PC is the Way to Play<\/strong><\/p>\n\n\n\n<p>ASCENDANT.COM is a fast-paced game with rapidly evolving in-game events, which means PC performance is a key component in delivering the best player experience possible. That said, Mark and the team are firmly of the belief that\u2014performance aside\u2014the best way to experience the game is to team up with friends and form a squad to grab as many Biocores as you can. \u201cWe want to make ASCENDANT.COM a truly social game you can play with your friends and also meet new friends in the game,\u201d\u00a0 Mark says, before adding intriguingly: \u201cThat\u2019s why we will have a surprise when offering various game editions before the launch, which will make it easier for players to bring their friends into the game.\u201d<\/p>\n\n\n\n<p>When it comes to ensuring that optimal PC experience, Intel lent a hand with the heavy lifting. \u201cOur partnership with Intel is incredibly important to us to ensure the best experience possible for all our players, and we\u2019re delighted with the number of game optimization technologies Intel offers,\u201d Mark explains.. We\u2019ve supported Intel CPUs throughout development, and recently we\u2019ve been evaluating Intel GPUs, too. As I speak, we\u2019re in the process of implementing Intel<sup>\u24c7<\/sup> X<sup>e <\/sup>Super Sampling (X<sup>e<\/sup>SS) support into the game.\u201d&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img src=\"https:\/\/lh7-rt.googleusercontent.com\/docsz\/AD_4nXcWnqZOlbk_twIgnZ6q-XnvD39V9AgmBH3N1vodVTZHqKnGP2mH1b25_B8ZM0JQcDLJBN-MIBLBRgRE1_vv3i4G0hN8WgXc4Abheyv_-dgY27_q2UW__tW0mUDeW-FXVB4s6XiHbJhDQcUEfOKnBLSmHHNw99dZPCGRu5dgnvjWomxORMuDcEs?key=1AmfYV13yRHj7HvPKq2fQQ\" alt=\"\"><\/figure>\n\n\n\n<p>There\u2019s a lot of excitement at PlayFusion as ASCENDANT.COM approaches its Early Access launch, but as with any live service game, the team is committed to the long haul and to listening to its players. \u201cWe\u2019ve just completed our public open beta test where we\u2019ve taken direct feedback from players. We aim to take all the learning from that into the next development phase,\u201d Mark says. \u201cPlayer feedback is crucial for us to make the right design and gameplay choices.\u201d<\/p>\n\n\n\n<p>Hot on the biopunk heels of the upcoming Early Access launch, the team has a comprehensive plan in place to keep the Biocores flowing freely in ASCENDANT.COM. \u201cWe have a development roadmap of regular content drops and post-release support, extending the depth of the game over time and providing more content to our players to keep them engaged,\u201d Mark hints. \u201cUltimately, we want to ensure there are always new and exciting in-game features that players can enjoy and explore together.\u201d Biopunks rise up, it\u2019s time to shoot some sh\u2014.<\/p>\n\n\n\n<p><a href=\"https:\/\/store.steampowered.com\/app\/1803110\/ASCENDANT\/\">Wishlist ASCENDANT.COM on Steam<\/a><\/p>","protected":false},"excerpt":{"rendered":"<p>ASCENDANT.COM is an unashamedly over-the-top team-based FPS featuring laser cannons, spandex, and 80s synthpop jostling for domination of the senses. It\u2019s a fun-first, chaos-heavy shooter set in a vibrant biopunk world with a deceptively simple game loop at its heart: Get in, grab as many Biocores as you can, and get out\u2026or die trying (although [\u2026]<\/p>","protected":false},"author":2,"featured_media":6423,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[5],"tags":[41,18,24],"class_list":["post-6421","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-showcase","tag-intel-xess","tag-pc-gaming","tag-xess"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>ASCENDANT.COM Sets its Sights on FPS Heights | Intel Gaming Access<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/game.intel.com\/th\/stories\/ascendant-com-sets-its-sights-on-fps-heights\/\" \/>\n<meta property=\"og:locale\" content=\"th_TH\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"ASCENDANT.COM Sets its Sights on FPS Heights | Intel Gaming Access\" \/>\n<meta property=\"og:description\" content=\"ASCENDANT.COM is an unashamedly over-the-top team-based FPS featuring laser cannons, spandex, and 80s synthpop jostling for domination of the senses. 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