{"id":10522,"date":"2025-04-24T15:53:45","date_gmt":"2025-04-24T15:53:45","guid":{"rendered":"https:\/\/game.intel.com\/?p=10522"},"modified":"2025-05-21T23:12:47","modified_gmt":"2025-05-21T23:12:47","slug":"action-rpg-empyreal-runs-deep","status":"publish","type":"post","link":"https:\/\/game.intel.com\/tr\/stories\/action-rpg-empyreal-runs-deep\/","title":{"rendered":"Aksiyon RPG Empyreal Runs Deep"},"content":{"rendered":"<p>Aksiyon RPG hayranlar\u0131 talepk\u00e2rd\u0131r. Bu yaz\u0131da-<em>Ruhlar<\/em> evreninde, d\u00fcnya in\u015fas\u0131n\u0131n, sistemlerin, mekaniklerin, m\u00fccadelenin, g\u00f6rsellerin ve di\u011fer her \u015feyin do\u011fru olmas\u0131n\u0131 isteriz. Neyin 'do\u011fru' oldu\u011funa dair de\u011fi\u015fkenler kadar \u00e7ok g\u00f6r\u00fc\u015f varken, herkese uyan tek bir ARPG yapmak imkans\u0131z bir g\u00f6revdir. Ancak, tavizsiz bir vizyona sahip k\u00fc\u00e7\u00fck bir ekip, t\u00fcr\u00fcn se\u00e7kinleri aras\u0131na kat\u0131lmak i\u00e7in ikna edici bir teklifte bulunuyor. <em>Empyreal<\/em> Ba\u011f\u0131ms\u0131z st\u00fcdyo Silent Games ve yay\u0131nc\u0131 Secret Mode taraf\u0131ndan 8 May\u0131s'ta piyasaya s\u00fcr\u00fclmeye haz\u0131rlan\u0131yor ve Intel Gaming Access, st\u00fcdyonun kurucu orta\u011f\u0131 Joseph Rogers ile bu oyunu yapmak i\u00e7in neler gerekti\u011fini \u00f6\u011frenmek i\u00e7in derinlere indi.<\/p>\n<p><img fetchpriority=\"high\" class=\"alignnone wp-image-10544 size-full\" src=\"https:\/\/game.intel.com\/wp-content\/uploads\/2025\/04\/empyreal-newsletter-01_1920x1080.jpg\" alt=\"\" width=\"1920\" height=\"1080\" ><\/p>\n<p>E\u011fer bir kelime varsa o da <em>Empyreal<\/em>Oyunun sistemlerinden anlat\u0131m\u0131na kadar her \u015feye uyguland\u0131\u011f\u0131 \u015fekliyle 'derinlik'. \"<em>Empyreal<\/em> a\u015fk\u0131n vahiy hakk\u0131nda karma\u015f\u0131k, zorlu bir aksiyon RPG'sidir. D\u00fc\u015f\u00fcnd\u00fcr\u00fcc\u00fc bir hikayeye sahip 'ger\u00e7ek bir RPG' olmas\u0131 i\u00e7in tasarland\u0131\" diyor Rogers. \"Bu oyun, derinli\u011fi olan, bir\u00e7ok mekanik ve sistemde ustala\u015fabilece\u011finiz ve oynamay\u0131 bitirdikten uzun s\u00fcre sonra bile size d\u00fc\u015f\u00fcnecek bir \u015feyler veren bir hikayesi olan oyunlardan ho\u015flanan deneyimli RPG ve aksiyon oyuncular\u0131 i\u00e7indir.\"<\/p>\n<p>Rogers s\u00f6zlerine \u015f\u00f6yle devam ediyor: \"Oyuncular biraz abs\u00fcrd say\u0131da RPG sistemiyle desteklenen benzersiz bir sava\u015f sistemini deneyimleyecekler.\" Bu iddiaya ba\u011flam kazand\u0131rmak i\u00e7in, <span data-olk-copy-source=\"MessageBody\">Oyunda \u00fc\u00e7 silah arketipi kullanabiliyorsunuz ve her t\u00fcr\u00fcn 50'den fazla se\u00e7ebilece\u011finiz \u00e7e\u015fitli yetenekleri var.<\/span> \u00c7o\u011fu yetene\u011fin ayr\u0131ca bir set bonusu ile a\u00e7\u0131lan 'de\u011fi\u015ftirilmi\u015f' bir versiyonu vard\u0131r ve oyunda toplanacak 18 set vard\u0131r. T\u00fcm bunlar\u0131n \u00f6tesinde, buldu\u011funuz ekipman \u00fczerinde rastgele olu\u015fturulan 100'den fazla istatistik var, ancak yap\u0131n\u0131za ince ayar yapmak i\u00e7in bu istatistikleri i\u015f\u00e7ilik sistemi arac\u0131l\u0131\u011f\u0131yla manuel olarak da ayarlayabilirsiniz. Sizin i\u00e7in yeterince derin mi? Daha yeni ba\u015fl\u0131yorlar.<\/p>\n<p><img fetchpriority=\"high\" class=\"alignnone wp-image-10545 size-full\" src=\"https:\/\/game.intel.com\/wp-content\/uploads\/2025\/04\/empyreal-newsletter-02_1920x1080.jpg\" alt=\"\" width=\"1920\" height=\"1080\" ><\/p>\n<p>Rogers, \"Oyunda sadece bir karakter g\u00f6rev dizisini tamamlayarak \u00f6d\u00fcllendirilen 'pasif yetenekler' de var, ancak t\u00fcm karakterlerin g\u00f6revlerinde en az iki son var ve hangi pasifin kilidini a\u00e7aca\u011f\u0131n\u0131z, bu g\u00f6revlerde farkl\u0131 sonu\u00e7lara yol a\u00e7an se\u00e7imlerinize ba\u011fl\u0131\" diyor. \"Devam edebilirim, ancak son bir \u00f6rnek olarak, kesinlikle her \u015feyi toplamak, \u00f6rne\u011fin t\u00fcm ba\u015far\u0131lar\u0131n kilidini a\u00e7mak isteseydiniz, bu en az iki bu\u00e7uk oyun oynamay\u0131 gerektirirdi!\"<\/p>\n<p><em>Empyreal<\/em> her biri kendi ki\u015fisel g\u00f6rev dizisine ve birden fazla sona sahip geni\u015f bir karakter kadrosuna sahiptir. Oyuncular, bazen beklenmedik \u015fekillerde her karakterle tan\u0131\u015fmak ve konu\u015fmak i\u00e7in zaman ay\u0131rd\u0131klar\u0131 s\u00fcrece, oyun boyunca oynad\u0131k\u00e7a bu g\u00f6revlere do\u011fal olarak ba\u015flayacaklar. Rogers, \"Karakterleri daha yak\u0131ndan tan\u0131mak isterseniz, hepsinin onlarla payla\u015fabilece\u011finiz favori bir i\u00e7ece\u011fi var\" diyor. \"Orden Brown Ale veya A Drop of Godfrey's Blood (rom) gibi yeni bir i\u00e7ki bulursan\u0131z, kimin buna d\u00fc\u015fk\u00fcn olabilece\u011fini d\u00fc\u015f\u00fcn\u00fcn ve onlar\u0131 gece yemekhanede bulursan\u0131z, onlara verin, size a\u00e7\u0131lacaklard\u0131r.\" Bu k\u00fc\u00e7\u00fck bir ayr\u0131nt\u0131, ancak ekibin y\u00fckleme konusundaki \u00e7abalar\u0131n\u0131 g\u00f6steriyor <em>Empyreal<\/em> Oyuncular\u0131n biraz \u00e7abayla ke\u015ffedebilece\u011fi bu t\u00fcr pek \u00e7ok keyifli ikramla.<\/p>\n<p><img loading=\"lazy\" class=\"alignnone wp-image-10546 size-full\" src=\"https:\/\/game.intel.com\/wp-content\/uploads\/2025\/04\/empyreal-newsletter-03_1920x1080.jpg\" alt=\"\" width=\"1920\" height=\"1080\" ><\/p>\n<p>D\u0131\u015far\u0131dan al\u0131nan ilhamlar s\u00f6z konusu oldu\u011funda, listede baz\u0131 tan\u0131d\u0131k isimler var. \"Oyun taraf\u0131nda ana etkiler \u015funlard\u0131r <em>Ejderhan\u0131n Dogmas\u0131<\/em>, <em>Nioh <\/em>ve izometrik RPG'ler gibi <em>Diablo <\/em>ve <em>S\u00fcrg\u00fcn Yolu<\/em>\" diyor Rogers. \"Oyunumuz \u00fc\u00e7\u00fcnc\u00fc \u015fah\u0131s, ancak izometrik ARPG'lerde daha yayg\u0131n olarak bulunan bir\u00e7ok sisteme sahibiz.\" \u0130\u015fin d\u00fcnya in\u015fas\u0131 taraf\u0131nda ekip, oyunun hik\u00e2ye anlat\u0131m\u0131na \u00f6zenli bir yakla\u015f\u0131m getirmi\u015f. \"Rogers s\u00f6zlerine \u015f\u00f6yle devam ediyor: \"Anlat\u0131 tarih, felsefe, teoloji ve edebiyata g\u00f6ndermelerle dolu. \"Genel tema 'insanl\u0131\u011f\u0131n tarih i\u00e7indeki yolculu\u011fu', uygarl\u0131\u011f\u0131n ilerleyi\u015fini ve insanl\u0131\u011f\u0131n evrendeki yerinin ger\u00e7ekte ne oldu\u011funu inceliyor.\" \u0130\u015fte yine o derinlik.<\/p>\n<p>Performans s\u00f6z konusu oldu\u011funda, iyi bir PC donan\u0131m\u0131n\u0131 hak etmek i\u00e7in fazlas\u0131yla yeterli oyun heyecan\u0131 var. \"<em>Empyreal <\/em>olduk\u00e7a h\u0131zl\u0131 tempolu - bir\u00e7ok RPG sistemine sahip, ancak kesinlikle bir <em>eylem<\/em> RPG,\" diyor Rogers. \"\u0130yi bir kare h\u0131z\u0131na ula\u015fmak, bu t\u00fcr sava\u015flarda sorunsuz bir deneyim ya\u015famak i\u00e7in kesinlikle \u00e7ok \u00f6nemli.\" \u00d6nerilen minimum teknik \u00f6zellikleri kar\u015f\u0131laman\u0131n bariz ilk ad\u0131m\u0131n\u0131n yan\u0131 s\u0131ra, Rogers'\u0131n oyundan en iyi \u015fekilde yararlanma konusunda ba\u015fka d\u00fc\u015f\u00fcnceleri de var: \"Kumandayla oynaman\u0131z\u0131 tavsiye ederim ama bu daha \u00e7ok ki\u015fisel bir tercih - klavye ve fare tamamen destekleniyor ve varsay\u0131lan ayarlar\u0131 be\u011fenmezseniz elbette t\u00fcm giri\u015fleri yeniden ba\u011flayabilirsiniz.\"<\/p>\n<p><img loading=\"lazy\" class=\"alignnone wp-image-10547 size-full\" src=\"https:\/\/game.intel.com\/wp-content\/uploads\/2025\/04\/empyreal-newsletter-04_1920x1080.jpg\" alt=\"\" width=\"1920\" height=\"1080\" ><\/p>\n<p>\u0130\u015fin performans taraf\u0131ndaki \u00f6nemli bir teknolojik destek, ekibin Intel ile yapt\u0131\u011f\u0131 i\u015fbirli\u011finden do\u011fdu. Rogers, \"Intel ile ilk kez i\u015fbirli\u011fi yap\u0131yoruz ve bundan daha mutlu olamazd\u0131k\" diyor. \"XeSS'in oyun projemize entegrasyonu inan\u0131lmaz derecede kolay oldu. XeSS'i Unreal Engine oyun projemize dakikalar i\u00e7inde entegre edebildik ve performans sonu\u00e7lar\u0131n\u0131 bir sonraki geli\u015ftirme s\u00fcr\u00fcm\u00fcm\u00fczde g\u00f6rebildik.\"<\/p>\n<p>Oyunun Unreal Engine 5'in en yeni grafik ara\u00e7lar\u0131ndan baz\u0131lar\u0131n\u0131 kulland\u0131\u011f\u0131 g\u00f6z \u00f6n\u00fcne al\u0131nd\u0131\u011f\u0131nda, genel performans ekibin geli\u015ftirme boyunca yak\u0131ndan takip etti\u011fi bir konuydu. \"Rogers \u015f\u00f6yle a\u00e7\u0131kl\u0131yor: \"Intel XeSS bize PC oyuncular\u0131na oyun deneyimlerini ki\u015fiselle\u015ftirmeleri i\u00e7in daha fazla \u00f6zelle\u015ftirme se\u00e7ene\u011fi sunan ek bir ara\u00e7 sa\u011flad\u0131. \"Bir\u00e7ok donan\u0131m kurulumunda, kullan\u0131c\u0131y\u0131 motorla birlikte gelen haz\u0131r kenar yumu\u015fatma ve s\u00fcper \u00e7\u00f6z\u00fcn\u00fcrl\u00fck \u00e7\u00f6z\u00fcmleriyle k\u0131s\u0131tlamak yerine XeSS kullanarak performans art\u0131\u015flar\u0131 g\u00f6r\u00fcyoruz.\"<\/p>\n<p>As the launch of <em>Empyreal<\/em> yakla\u015f\u0131rken, ekip bir sonraki ad\u0131mda ne olaca\u011f\u0131na odaklanmadan \u00f6nce ini\u015fini ger\u00e7ekle\u015ftirmeye odaklanm\u0131\u015f durumda. Rogers, \"\u00dczerinde \u00e7al\u0131\u015ft\u0131\u011f\u0131m\u0131z baz\u0131 fikirler var, ancak bunun \u00f6tesinde yorum yapmak i\u00e7in hen\u00fcz \u00e7ok erken\" diyor. Yani, t\u00fcm g\u00f6zler <em>Empyreal<\/em>ve aksiyon RPG'lerinizi h\u0131z\u0131n yan\u0131 s\u0131ra bol miktarda derinlik ile seviyorsan\u0131z, tam arad\u0131\u011f\u0131n\u0131z \u015fey olabilir.<\/p>\n<p><em>Empyreal <\/em>8 May\u0131s'ta yay\u0131nlan\u0131yor. <a href=\"https:\/\/store.steampowered.com\/app\/1377700\/Empyreal\/\">Wishlist <\/a><a href=\"https:\/\/store.steampowered.com\/app\/1377700\/Empyreal\/\"><em>Empyreal <\/em><\/a><a href=\"https:\/\/store.steampowered.com\/app\/1377700\/Empyreal\/\">now on Steam<\/a>.<\/p>","protected":false},"excerpt":{"rendered":"<p>Fans of action RPGs are demanding. In this post-Souls universe, we want the world-building, systems, mechanics, challenge, visuals and everything else to be just right. With as many opinions as there are variables for what constitutes \u2018just right\u2019, making a one-size-fits-all ARPG is an impossible task. However, one small team with an uncompromising vision is [&hellip;]<\/p>","protected":false},"author":2,"featured_media":10544,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[5,6],"tags":[23,42,41,18,24],"class_list":["post-10522","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-showcase","category-intel-arc","tag-developer-interview","tag-intel-xe-super-sampling","tag-intel-xess","tag-pc-gaming","tag-xess"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Action RPG Empyreal Runs Deep | Intel Gaming Access<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/game.intel.com\/tr\/stories\/action-rpg-empyreal-runs-deep\/\" \/>\n<meta property=\"og:locale\" content=\"tr_TR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Action RPG Empyreal Runs Deep | Intel Gaming Access\" \/>\n<meta property=\"og:description\" content=\"Fans of action RPGs are demanding. In this post-Souls universe, we want the world-building, systems, mechanics, challenge, visuals and everything else to be just right. With as many opinions as there are variables for what constitutes \u2018just right\u2019, making a one-size-fits-all ARPG is an impossible task. 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