{"id":4390,"date":"2024-04-04T22:45:15","date_gmt":"2024-04-04T22:45:15","guid":{"rendered":"https:\/\/game.intel.com\/?p=4390"},"modified":"2024-05-07T16:41:22","modified_gmt":"2024-05-07T16:41:22","slug":"intel-xess-1-3","status":"publish","type":"post","link":"https:\/\/game.intel.com\/vn\/stories\/intel-xess-1-3\/","title":{"rendered":"Intel XeSS 1.3 accelerates into the next generation of AI upscaling"},"content":{"rendered":"<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<h3 class=\"wp-block-heading\">Intel X<sup>e<\/sup> Super Sampling is getting an update with new presets and scaling factors for more FPS, and an updated model for better detail with less ghosting. What\u2019s not to love?<\/h3>\n<\/blockquote>\n\n\n\n<p>Intel X<sup>e<\/sup>SS is growing alongside Intel Arc GPUs in a labor of love to restore balance to the graphics market. Intel X<sup>e<\/sup>SS adds AI-powered upscaling <a>to <\/a><a href=\"https:\/\/game.intel.com\/vn\/xess-enabled-games\/\">over 100 supported titles<\/a> so you can game with better image quality without sacrificing FPS.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">XeSS 1.3 by the numbers<\/h2>\n\n\n\n<p>Speaking of FPS values, what we\u2019re most excited to share about Intel X<sup>e<\/sup>SS 1.3 are the expected performance increases, so let\u2019s dig in. Before showing you performance data, we have to make clear <em>none of the games below include X<sup>e<\/sup>SS 1.3<\/em>.\u00a0For these Intel-only tests of the upcoming version of our AI upscaler, Intel engineering labs used a modified build of X<sup>e<\/sup>SS and popular games to validate improvements. This gives us an idea of how X<sup>e<\/sup>SS 1.3 may be able to improve performance further with future enabled games.<\/p>\n\n\n\n<p>We\u2019ve compared the previous version of XeSS against our all new X<sup>e<\/sup>SS 1.3 across seven different popular games, and tested on both an Intel Arc A750 powered desktop and a laptop powered by the Intel Core Ultra 7 155H processor with built-in Intel Arc GPU. These modern game titles pack in some of the most impressive visuals ever, which means achieving high framerates is no easy feat. Running the previous X<sup>e<\/sup>SS 1.1 or 1.2 versions on in these games already makes them smooth and playable \u2014 even with ray tracing on. But we can go even faster and smoother with X<sup>e<\/sup>SS 1.3!<\/p>\n\n\n\n<p>Let\u2019s start with the Intel Arc A750 system, tested at 1440p High with ray tracing effects where supported.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img fetchpriority=\"high\" width=\"2293\" height=\"1290\" src=\"https:\/\/game.intel.com\/wp-content\/uploads\/2024\/04\/XeSS-1.3-A750-testing.png\" alt=\"\" class=\"wp-image-4455\"><\/figure>\n\n\n\n<p>Across the board we see an average 10% expected increase in FPS from a previous version of X<sup>e<\/sup>SS to X<sup>e<\/sup>SS 1.3 on the Intel Arc A750, with some cases like Diablo IV* jumping a massive 28% in performance.<\/p>\n\n\n\n<p>On the available built-in Arc GPU of the Intel Core Ultra\u00a0processor, we tested the same seven games at 1080p Medium:<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img fetchpriority=\"high\" width=\"2293\" height=\"1290\" src=\"https:\/\/game.intel.com\/wp-content\/uploads\/2024\/04\/XeSS-1.3-MTL-testing.png\" alt=\"\" class=\"wp-image-4456\"><\/figure>\n\n\n\n<p>Playing cinematic games on-the-go can be a challenge, but not with X<sup>e<\/sup>SS enabled. The newest version of our AI upscaler is expected to provide 8% more FPS on average and to help the built-in Arc GPU double framerates in The Witcher 3* over native rendering.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What\u2019s happening under the hood<\/h2>\n\n\n\n<p>The key improvements with X<sup>e<\/sup>SS 1.3 are our updated AI models. Through model optimizations, additional training, and in particular on difficult visual elements, the new X<sup>e<\/sup>SS version delivers more detailed reconstruction, better anti-aliasing, less ghosting, and more temporal stability. All great technical terms, but seeing the new model in action does more than words ever will:<a id=\"_msocom_1\"><\/a><\/p>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"1080\" style=\"aspect-ratio: 1918 \/ 1080;\" width=\"1918\" autoplay controls loop muted src=\"https:\/\/game.intel.com\/wp-content\/uploads\/2024\/04\/Likeadragon-Sega-Place-Non-Static-Changed-Settings-10-1-401-Sbs.mp4\"><\/video><\/figure>\n\n\n\n<p>It\u2019s no secret that some fine details in games can be challenging for upscalers which can lead to distracting and annoying artifacts such as ghosting, flickering, and moir\u00e9. This scene from Like a Dragon: Ishin!* is a good illustration of the progress before and after training the model with more challenging content. The narrow lines of the bamboo curtain in the background completely break immersion when upscaled with the old X<sup>e<\/sup>SS model, as they intensely flicker instead of blending smoothly together. Now with improved training data set, stronger AI model muscles give better results for an immersive gaming experience. The ability to teach and improve our models is why we made the decision early on to make X<sup>e<\/sup>SS an AI-based upscaler!<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">More choices to play your way<\/h2>\n\n\n\n<p>In addition to improving temporal stability, X<sup>e<\/sup>SS 1.3 brings general quality improvements with greater detail reconstruction. For gamers, we made the decision to translate that in terms of more performance with updated quality presets and more choices. New image quality presets are now included with X<sup>e<\/sup>SS 1.3, which adds Ultra Performance, Ultra Quality Plus, and an all-new Native Anti-Aliasing setting.<\/p>\n\n\n\n<figure class=\"wp-block-table is-style-regular\"><table class=\"has-fixed-layout\"><thead><tr><th class=\"has-text-align-center\" data-align=\"center\">Preset<\/th><th class=\"has-text-align-center\" data-align=\"center\">Resolution scaling in<br>previous X<sup>e<\/sup>SS versions<\/th><th class=\"has-text-align-center\" data-align=\"center\">Resolution scaling<br>in X<sup>e<\/sup>SS 1.3<\/th><\/tr><\/thead><tbody><tr><td class=\"has-text-align-center\" data-align=\"center\">Native Anti-Aliasing<\/td><td class=\"has-text-align-center\" data-align=\"center\">N\/A<\/td><td class=\"has-text-align-center\" data-align=\"center\">1.0x (Native resolution)<\/td><\/tr><tr><td class=\"has-text-align-center\" data-align=\"center\">Ultra Quality Plus<\/td><td class=\"has-text-align-center\" data-align=\"center\">N\/A<\/td><td class=\"has-text-align-center\" data-align=\"center\">1.3x<\/td><\/tr><tr><td class=\"has-text-align-center\" data-align=\"center\">Ultra Quality<\/td><td class=\"has-text-align-center\" data-align=\"center\">1.3x<\/td><td class=\"has-text-align-center\" data-align=\"center\">1.5x<\/td><\/tr><tr><td class=\"has-text-align-center\" data-align=\"center\">Quality<\/td><td class=\"has-text-align-center\" data-align=\"center\">1.5x<\/td><td class=\"has-text-align-center\" data-align=\"center\">1.7x<\/td><\/tr><tr><td class=\"has-text-align-center\" data-align=\"center\">Balanced<\/td><td class=\"has-text-align-center\" data-align=\"center\">1.7x<\/td><td class=\"has-text-align-center\" data-align=\"center\">2.0x<\/td><\/tr><tr><td class=\"has-text-align-center\" data-align=\"center\">Performance<\/td><td class=\"has-text-align-center\" data-align=\"center\">2.0x<\/td><td class=\"has-text-align-center\" data-align=\"center\">2.3x<\/td><\/tr><tr><td class=\"has-text-align-center\" data-align=\"center\">Ultra Performance<\/td><td class=\"has-text-align-center\" data-align=\"center\">N\/A<\/td><td class=\"has-text-align-center\" data-align=\"center\">3.0x<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p>The first step in the X<sup>e<\/sup>SS pipeline is rendering faster at a lower resolution, and each preset changes how much the image is scaled up. One new exception is the Native Anti-Aliasing preset, which feeds a native resolution render through the new X<sup>e<\/sup>SS model to deliver the highest level of details with intelligent anti-aliasing.<\/p>\n\n\n\n<p>With even more choices than before, we tested Cyberpunk 2077\u2019s* expected performance with the new X<sup>e<\/sup>SS 1.3 upscaling presets:<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" width=\"2293\" height=\"1290\" src=\"https:\/\/game.intel.com\/wp-content\/uploads\/2024\/04\/XeSS-1.3-Cyberpunk-2077-presets.png\" alt=\"\" class=\"wp-image-4462\"><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Ready for developers<\/h2>\n\n\n\n<p>The new <a href=\"https:\/\/github.com\/intel\/xess\/\">X<sup>e<\/sup>SS 1.3 SDK is available today on GitHub<\/a> and we\u2019re working closely with game developers on both upgrades and new integrations of XeSS 1.3. We can\u2019t wait to see these advances implemented in your favorite games to deliver an even better gaming experience. When X<sup>e<\/sup>SS is included in games, it gives gamers more quality and performant options than ever before, making jaw-dropping AI-powered visuals widely accessible.<\/p><br><br>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p><\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Notices and Disclaimers<\/h3>\n\n\n\n<p>Performance varies by use, configuration, and other factors. Learn more on the <a href=\"https:\/\/edc.intel.com\/content\/www\/us\/en\/products\/performance\/benchmarks\/overview\/\">Performance Index site<\/a>.<\/p>\n\n\n\n<p>Performance results are based on testing as of dates shown in configurations and may not reflect all publicly available updates. See backup for configuration details. No product or component can be absolutely secure.<\/p>\n\n\n\n<p>Intel\u00ae Arc\u2122 graphics only available on select MTL H-series processor-powered systems with dual-channel memory. OEM enablement required; check with OEM or retailer for system configuration details.<\/p>\n\n\n\n<p>Results that are based on pre-production systems and components as well as results that have been estimated or simulated using an Intel Reference Platform (an internal example new system), internal Intel analysis or architecture simulation or modeling are provided to you for informational purposes only. Results may vary based on future changes to any systems, components, specifications or configurations.<\/p>\n\n\n\n<p>Chi ph\u00ed v\u00e0 k\u1ebft qu\u1ea3 c\u1ee7a qu\u00fd v\u1ecb c\u00f3 th\u1ec3 kh\u00e1c nhau.<\/p>\n\n\n\n<p>Intel technologies may require enabled hardware, software or service activation.<\/p>\n\n\n\n<p>\u00a9 Intel Corporation. Intel, the Intel logo, Arc, and other Intel marks are trademarks of Intel Corporation or its subsidiaries.<\/p>\n\n\n\n<p>*Other names and brands may be claimed as the property of others.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">System configuration and workload<\/h3>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" width=\"2293\" height=\"1290\" src=\"https:\/\/game.intel.com\/wp-content\/uploads\/2024\/04\/XeSS-1.3-test-configs.png\" alt=\"\" class=\"wp-image-4463\" style=\"object-fit:cover\"><\/figure>","protected":false},"excerpt":{"rendered":"<p>Intel XeSS is growing alongside Intel Arc GPUs in a labor of love to restore balance to the graphics market. Intel XeSS adds AI-powered upscaling to over 100 supported titles so you can game with better image quality without sacrificing FPS.<\/p>","protected":false},"author":2,"featured_media":4448,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[6],"tags":[43,44,14,42,41,24],"class_list":["post-4390","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-intel-arc","tag-ai-upscaling","tag-github","tag-intel-arc-graphics","tag-intel-xe-super-sampling","tag-intel-xess","tag-xess"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Intel XeSS 1.3 accelerates into the next generation of AI upscaling | Intel Gaming Access<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/game.intel.com\/vn\/stories\/intel-xess-1-3\/\" \/>\n<meta property=\"og:locale\" content=\"vi_VN\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Intel XeSS 1.3 accelerates into the next generation of AI upscaling | Intel Gaming Access\" \/>\n<meta property=\"og:description\" content=\"Intel XeSS is growing alongside Intel Arc GPUs in a labor of love to restore balance to the graphics market. 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