Author: Intel Gaming

Real-Time Ray Tracing on Intel® Arc™ Graphics

The tech which makes 3D movies look stunning has arrived in gaming and Intel Arc GPUs are fit to enhance games visuals with rays. Ready to step into the light with Intel? Intel has been unveiling Intel Arc graphics’ suite of tech features lately, including Xe Super Sampling and HDR & VRR support. Another feature […]

Intel® XeSS on Arc™ Graphics Explained

As a gamer, which is more important: high framerate or high resolution? Why not have both? Xe Super Sampling (XeSS) is Intel’s solution to get the best of both worlds and ultimately make better use of GPU resources. XeSS renders a game at a lower resolution then upscales the image using AI to a higher resolution […]

Showing Off Intel® Arc™ Graphics at Intel Extreme Masters Cologne

What could make watching the pros duke it out at the Cathedral of Counter-Strike even better? Getting a live demo of Intel® Arc™ graphics in action too! Apart from every teams’ pro gamer moves and the clutch victory by FaZe Clan, our favorite part of the event was showing off some pre-production hardware running Counter-Strike: Global […]

Resizable BAR on Intel® Arc™ Graphics

What’s that oddly-named feature called “Resizable BAR” all about? Why does it matter? Don’t fear the ReBAR because TAP and Ryan have all the details in their latest video. In GPUs, ReBAR isn’t a metal stick for strengthening concrete – but it does strengthen your gaming experience. We’ve been transparent that Resizable BAR (Base Address […]

Intel® Arc™ A750 Graphics Benchmarked in Nearly 50 DX12 & Vulkan Games

Our friends at the Intel labs have been working hard playing a ton of games – yes, it’s work! – to validate the tireless efforts of our software and hardware engineers. Now teeming with test results, TAP and I are breaking down the latest Intel® Arc™ A750 Graphics Limited Edition performance across racing games like […]

Talking VRR, HDR, and HDMI on Intel® Arc™ Graphics

Welcome to another update on Intel® Arc™ graphics — this time it’s all about variable refresh rate, HDR, and information on supported HDMI standards on the whole family of Intel Arc GPUs. As a perk of the job, I’m playing Death Stranding: Director’s Cut to show off all these features, starting with variable refresh rate, or VRR, or Adaptive […]

Intel® Arc™ A750 Graphics Performance Preview

Today is an exciting day for everyone at Intel who’s part of the Arc Graphics journey! We’re ready to start sharing performance data and having discussions about our desktop discrete performance GPUs. First, some context. As we approach global product availability later this summer, I want us to share our story directly to our gaming […]