Arc News

Intel® PresentMon
A new gaming performance overlay and telemetry application to monitor and measure your gaming experience.
Features

Configurable Overlay with Real-time Graphing

Bring your game performance to life through a fully customizable overlay with real-time performance charting that supports multi-line graphs and histograms. Now, you can see real-time raw numbers, percentiles, rolling-window averages, and more to understand your gaming experience.

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Discover Performance Bottlenecks

Innovative new “GPU Busy” metric shows real time CPU + GPU balance and how the resources in your machine are being utilized, allowing you to better evaluate computing bottlenecks in your games.

Combined GPU Telemetry and Performance Capture

Intel® PresentMon combines performance and GPU telemetry data into a single overlay and capture utility, allowing you to better evaluate your system during, or after, your gaming session.
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Multi-vendor Support and Open Source

Intel® PresentMon works with Intel® Arc graphics cards and Intel® Core processors, as well as other hardware vendor options. And because PresentMon continues to be an open-source utility, it can be integrated into third-party applications.

Broad API Support

Intel® PresentMon supports DirectX 12, DirectX 11, DirectX 9, OpenGL, and Vulkan application APIs. Both Windows 11 and Windows 10 are supported.

Powerful Command Line Options for Power Users

For power users, reviewers, or anyone else that wants to take advantage of it, Intel® PresentMon supports command line functionality for batch testing or automation.
Download
Intel® PresentMon v2.0
Intel® PresentMon is our combined service and overlay utility.
PresentMon SDK

All legacy PresentMon libraries and tools are preserved to support existing implementations.

Version History & Release Notes

v2.0 - April 3, 2024

Beta v0.6 - October 20, 2023

  • Full Release notes:

    https://github.com/GameTechDev/PresentMon/releases/tag/ipm-0.6-2

     

    New Features:

    • Added ability to change background on Readouts
    • Added additional customization options for Graphs
    • Changed default Capture and Loadouts save location to be “Documents/PresentMon” to align with other capture tools
    • Updated spawn location of metrics window.

    Bug Fixes:

    • Fixed a bug where the overlay would cause some games to minimize.
    • Fixed a bug where selecting a stale process would cause PresentMon application to turn all white
    • Fixed a bug where WMI CPU code was not functioning correctly on non-English languages.
    • Added support for ADL Overdrive 7 to enable GPU telemetry on AMD RX 590 cards.